5f1 5f1 5f1 5f1 5f1 5f1 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 7k4 7kc 7kc 7la 7la 7la 7la 7la 80e 80e 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q
A variant of the popular RoL/Hope, I got the idea thinking "
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
dragons are 13
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
quanta for 12 damage, but for less than that, albeit in another element, are dragons that cost 12 quanta to play but hit way harder. And 14 of these dragons is all it takes to bring the FG's to their knees (if they even have knees)."
Well, this is the deck that resulted. A crude trio, but it works. However, not in the way I intended. If you fractal the RoLs first, then you have 1*however many spaces in your hand=damage. If you fractal the Ash Eaters and then use the Light nymphs, you get double that.
But there are three main problems, the first of which sticks out like a sore thumb:
Really.
Tight.
Quanta. (had to do it like that, sorry.)
2. Lack of balance. I'm not a great deckbuilder, and this is clearly shown here.
And the third one is not a problem with the deck, but with
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
in general.
3. Lack of plain (no abilities) creatures.
Any comments on how to
improve this idea are welcome, as RoL/Hope is my favorite FG grinder and I would like to be able to post this in the Trio section.