Keep in mind I'm a bit of a rookie, especially at decks that don't directly go for big creature/healing combos.
But I've got this fun idea for a deck to build.
The basic premise is getting Otyughs, Boneyards and Vultures out as quickly as possible.
The Otyughs eat any available enemy creature, the boneyards produce skeletons and the vultures grow. Any turn where no eligible enemy creature is available, just eat a skeleton. It won't make more skeletons but the vultures still get their growth. And you're expecting to generate three or four skeletons most turns anyway, there's plenty to spare.
The first draft of the deck is very rough, and currently only consistently beats Lvl.3 AI
Mark of Death
10 x Gravity Pillar
8 x Bone Pillar
6 x Otyugh
3 x Boneyard
6 x Vulture
2 x Bone Wall
(35 cards total)
Advantages:
- Damage ramps up quickly. Otyughs always have food to grow, and vultures ride their wake.
- Creature denial
Problems (with the raw deck above, anyway):
- No healing = No mastery
- Slow start. Takes a few turns to get the combo running, and that's the killer so far.
- No early defence (steals/freezes/etc) means cards like Owl's Eye or Arctic Squid early on are instant cripples. The Bone Wall become impenetrable (adds bone counters like no man's business) soon, but at 7 quanta there's a big window of vulnerability before that.
- And as much as any deck is crippled by a bad draw, this one has the peculiar distinction of having exactly zero damage dealing capacity if you don't draw an Otyugh.
Any advice or feedback on how to make this workable would be much appreciated.