*Author

Gurnard

  • Guest
Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg1923#msg1923
« on: December 15, 2009, 10:09:34 pm »

Keep in mind I'm a bit of a rookie, especially at decks that don't directly go for big creature/healing combos.
But I've got this fun idea for a deck to build.
The basic premise is getting Otyughs, Boneyards and Vultures out as quickly as possible.
The Otyughs eat any available enemy creature, the boneyards produce skeletons and the vultures grow. Any turn where no eligible enemy creature is available, just eat a skeleton. It won't make more skeletons but the vultures still get their growth. And you're expecting to generate three or four skeletons most turns anyway, there's plenty to spare.

The first draft of the deck is very rough, and currently only consistently beats Lvl.3 AI
Mark of Death
10 x Gravity Pillar
8 x Bone Pillar
6 x Otyugh
3 x Boneyard
6 x Vulture
2 x Bone Wall
(35 cards total)

Advantages:

- Damage ramps up quickly. Otyughs always have food to grow, and vultures ride their wake.
- Creature denial

Problems (with the raw deck above, anyway):

- No healing = No mastery
- Slow start. Takes a few turns to get the combo running, and that's the killer so far.
- No early defence (steals/freezes/etc) means cards like Owl's Eye or Arctic Squid early on are instant cripples. The Bone Wall become impenetrable (adds bone counters like no man's business) soon, but at 7 quanta there's a big window of vulnerability before that.
- And as much as any deck is crippled by a bad draw, this one has the peculiar distinction of having exactly zero damage dealing capacity if you don't draw an Otyugh.

Any advice or feedback on how to make this workable would be much appreciated.

Chival

  • Guest
Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg1924#msg1924
« Reply #1 on: December 15, 2009, 10:09:34 pm »

decks like this are pretty common in pvp and do well, but against the gods it would fail.

Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg2261#msg2261
« Reply #2 on: December 15, 2009, 10:09:35 pm »

decks like this are pretty common in pvp and do well, but against the gods it would fail.
I think that it's important to point out it's fine to build a nice rainbow deck for farming the gods, but ultimately, the point of farming the gods is to make money to upgrade cards for the ultimate PvP deck. Rainbow may work well, but the deck listed above could take out Scaredgirl's "Ultimate God Farming Deck" pretty easily with a decent draw, especially if it's upgraded well. What you should also focus on is making a PvP deck that would work well when played by the computer, especially if you make it to the top 50. Farming Gods gives you a LOT of points to your score (I have over 10k score right now, and it's still growing), and once you upgrade your farming deck enough, save your prizes that you can use, and sell the ones you can't, and just save up until you can make the deck you've been aiming for. I've been using the trainer a lot to come up with new deck ideas that I think would work very well in PvP, and now that my farming deck is upgraded, I'm saving my money to make the deck of my dreams (I'm not going to tell you what it is yet. No spoilers. :P ).

dopemanone

  • Guest
Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg2262#msg2262
« Reply #3 on: December 15, 2009, 10:09:35 pm »

got the same idea a while ago. trying this:

    *  Entropy
          o 6x Nova [0: Instant, 1 mana of each color]
    * Death
          o 10x Bone Pillar [Land]
          o 6x Boneyard [3: Enchantment, creature dies -> 1/1 skeleton]
          o 6x Vulture [3: Creature (0/1), creature dies -> +1/+1]
    * Gravity
          o 8x Gravity Pillar [Land]
          o 6x Otyugh [3: Creature (0/3), absorbs creature with lower health -> +1/+1]
    * Light
          o 6x Photon [0: Creature (1/1)]
    * Time
          o 6x Deja Vu [1: Creature (1/1), 1: create a copy]
    * Aether
          o 6x Spark [0: Crature (2/0)]

got a mark of time. but i think the deck is to large. and without fast played otyughs and boneyards, i got no chance to win. and it still sucks, that devoured "boneyard-skeletons" don't activate the boneyard (even though destroyed ones do).


Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg2263#msg2263
« Reply #4 on: December 15, 2009, 10:09:35 pm »

and it still sucks, that devoured "boneyard-skeletons" don't activate the boneyard (even though destroyed ones do).
Actually, Skeletons created from the Boneyard don't activate it, ever. Not even if they are destroyed by spell, a shield, or a creature. I usually devour my opponents main creatures, and then just Rain of Fire the skeletons, and then they are left with no creatures at all.

Mathaos

  • Guest
Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg2796#msg2796
« Reply #5 on: December 15, 2009, 10:09:37 pm »

    *  Entropy
          o 6x Nova [0: Instant, 1 mana of each color]
    * Death
          o 10x Bone Pillar [Land]
          o 6x Boneyard [3: Enchantment, creature dies -> 1/1 skeleton]
          o 6x Vulture [3: Creature (0/1), creature dies -> +1/+1]
    * Gravity
          o 8x Gravity Pillar [Land]
          o 6x Otyugh [3: Creature (0/3), absorbs creature with lower health -> +1/+1]
    * Light
          o 6x Photon [0: Creature (1/1)]
    * Time
          o 6x Deja Vu [1: Creature (1/1), 1: create a copy]
    * Aether
          o 6x Spark [0: Crature (2/0)]
You might consider dropping the Deja Vus, a couple photons and a couple gravity pillars and switch to a mark of gravity. That would cut your deck down to 50 (which means there is still some room for improvement). Just remember that once you get your boneyards going, you will have plenty of skeletons for your Otyughs to snack on. You might also consider dropping the novas since you will only be running two elements then.

Gurnard

  • Guest
Rough Deck Idea - Otyugh/Vulture/Boneyard https://elementscommunity.org/forum/index.php?topic=216.msg4783#msg4783
« Reply #6 on: December 15, 2009, 10:09:53 pm »

I tried playing with photons in this deck, they don't help as much as you'd think. As Mathaos said, the skeletons are Otyugh-fodder enough.
The only thing I've changed in my deck as listed at the top of the thread is adding a couple of Momentums. These are mainly to get the edge when you run into other Otyughs, but will save you as well if your main Otyugh needs to be just slightly bigger to eat that dragon the AI just played.
The key to this deck is keeping it very, very lean. You cannot win without early Otyughs and Boneyards. Mine sits at 39 cards and now just about can't lose at lvl.3
But I can't stress enough the importance of the Bone Wall. It's too expensive for most decks at 7 Death, but in this deck once it's out you cannot take damage except for spells and momentum creatures. Since it adds two bones (which negate all damage from one source each) and creatures are dropping like flies into your hungry Otyughs, the wall will grow much faster than it can be knocked down.

Also, I don't know if this is a bug or a feature, I'm hoping the latter due to the wall's huge cost, but spells which destroy or steal permanents only affect the first counter on Bone Wall. So basically, after about the fourth turn you usually take no more damage whatsoever.

 

blarg: