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Brad1715

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Requesting input on a Rainbow Rush pvp deck https://elementscommunity.org/forum/index.php?topic=18581.msg236564#msg236564
« on: December 30, 2010, 10:11:07 pm »
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This deck is built for speed and quanta denial. I have tested it thoroughly in the trainer against T50 decks and I win around 75% of the time, even holding my own against the staple Lava Golem decks (about 50% win rate).

The strategy is to use mainly supernovas to generate quanta for cheap, effective creatures while using discord and black holes for quanta denial/healing. Upon further review, I noticed that I wasn't taking advantage of air quanta, so I added in Wings (works well with Flesh and Phase Recluse's web ability) for 5 turns of safety, which is more than enough needed to win with this deck.

Unupgraded, this deck generally loses against AI3, but with all upgraded cards, it usually wins in 6-8 turns. So it's basically an all or nothing deck. It's not quite as fast as Lava Golem Rush decks (I remember winning in 6-7 turns normally with that), but it has means of healing, quanta denial, and defense.

Any and all feedback is welcome, suggestions for card replacements, more/less pillars, anything. Thanks for reading  :D

Offline thatnewguy

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Re: Requesting input on a Rainbow Rush pvp deck https://elementscommunity.org/forum/index.php?topic=18581.msg236572#msg236572
« Reply #1 on: December 30, 2010, 10:21:56 pm »
Heavy on :gravity using 12 quantum, i'd only use 2 BHs at max. Perhaps switch 2 of them out for a peggy and rewind, or even 2 rewinds for more control.
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Brad1715

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Re: Requesting input on a Rainbow Rush pvp deck https://elementscommunity.org/forum/index.php?topic=18581.msg236586#msg236586
« Reply #2 on: December 30, 2010, 10:40:42 pm »
It would be very unlikely to draw all 4 before the match is over with this deck, and the reason for so many is because it is a key point in my strategy. At most, I would take one out. Right now, since it's not finished, my deck has 3 Black Holes, and I can almost always afford to use it by turn 3 or 4 at least, but I don't always have it in my hand.

Rewind could be useful, but I'm not sure whether or not it would be better to focus on slowing the enemy down with it or speeding myself up with a Precognition. I tried Sundials, but all they usually did was to give the opponent more time.

As for the Pegasus, it would be nice to fit some light in there somehow, but the Pegasus needs to use it's special to be worthwhile IMO, and all the air quanta is reserved for defense.

EDIT: I tried switching out the the pillars for Precognitions. All it did was basically reduce the size of my deck and make it much more dependent on the Supernovas and getting those first 2 entropy quanta. The first test was against an AI3 darkness deck which put out a devourer before I got my second entropy quanta - game over.

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Re: Requesting input on a Rainbow Rush pvp deck https://elementscommunity.org/forum/index.php?topic=18581.msg236634#msg236634
« Reply #3 on: December 30, 2010, 11:59:34 pm »
It looks good but could use a few improvements. I would drop a black hole because too much gravity quantum is used. If you want to stick with denial earthquakes and reverse times would help. If you want rush graboids would help. For a rush you also need explosions to quickly handle shields that slow you down.

So for denail:
-1 BlackHole
-1 Steel Golem
-1 Phase Recluse
+1 Quicksand
+2 Rewinds

For rush:
-2 Black Holes
-1 Steel Golem
-1 Minor Phoenix
+2 Elite Graboids
+2 Explosions
Somehow still around, somewhat

Brad1715

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Re: Requesting input on a Rainbow Rush pvp deck https://elementscommunity.org/forum/index.php?topic=18581.msg236870#msg236870
« Reply #4 on: December 31, 2010, 05:58:41 am »
Good idea with the Deflagrations, noticed an instant improvement. Dropped a Black Hole, Steel Golem, Phoenix, and a Pillar for 2 Deflagrations and 2 Graboids.

 

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