Hey there! This is for helping me to get my very first Immobow to function well. (Second one if you prefer, it's a mod of my first). I'd like to be able to use this efficiently in PvP1 or AI3 at least. (I don't expect this to get to a competent PvP2 level.
Current Version:
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52l 52m 52m 52m 52v 52v 52v 52v 5c5 5f4 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5i5 5l9 5l9 5l9 5l9 5l9 5on 5rk 5rk 5rk 5un 61q 8ps
Spoiler for previous versions:
Original: (made under restricted card choices)
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52m 52m 52m 52t 52t 593 593 5f2 5f3 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5i5 5i5 5ia 5l9 5l9 5l9 5l9 5l9 5rk 5rk 5rk 5un 5un 8pk
But, I decided to start from scratch and have made
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52m 52m 52m 5f9 5f9 5f9 5f9 5f9 5i5 5l9 5l9 5l9 5l9 5l9 5og 5rk 5rk 5rr 5t2 5t2 5t2 5t2 77j 7ai 7dk 7dk 7dk 7gq 7q4 7t7 8pk
,
which is what I need help with.
Problems I want help with:
Draw consistency; I've added a precog to help, but it's only 1 of 30.
Damage output - I thought it would be even more creative to have Immolations, but no fire creatures. Instead, using them to fuel CC.
Should the Heal be a Forest Spirit? The EQ some other creature?
I realize this could be modified to be a Novabow, but I'd like to keep the immolations. I know upgrading would help, but only so much.
Side note - I'm not sure if this is an Immobow or a Pseudo Immobow. It's certainly not an Immo-based Speedbow, though.