sorry for necro, but i need to bump this for the trial thingHover over cards for details, click for permalink
4vj 5rp 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7gl 7gl 7gl 7q9 7q9 7q9 7th 7th 80k 8pk
after the first tests, i always lacked the
quanta for using the physalia's ability. more than against AI4, i've focused the tests against false gods in the trainer for see if this was a little bit faster of poison dials, and after reading
and even against some fg's
i was really curious.
so i simply "vooodoobravered" the deck with a similar setup: keeping the mark of death, i added some
pendulumns for using supernovas instead of novas; in this way i can always fuel 3 physa and sosac in the same turn; since the sosac removes all your quanta, except the death one, if u need a to use snova u can simply use it before sosac, play the cards u need and then sosac; sosac's effect last 2 turns, in the worst case the entropy pends will give u enough quanta to snova in the next turn.
i've removed 4 nightmares because i've never needed more than 2 of them, added 2 sob (which is probably the worst synergy in the game, but u simply don't play them in the same moment of the game and there aren't so much copies of them for locking your hand, something similar to playing sosac and then nightmare, use your brain)
about the 4 snovas and one nova: u don't really need 5 snovas, the single alone can fuel 7 cards in the decks and and with is 0 costs has more chance to be in your initial hand than a snova.
the silence is only for fake gods, that let u beat divine glory and miracle (and pdial fail to do this); isn't hard drawing it, isn't hard playing during a sosac chain, isn't a wasted card against other fgs
is possible to remove one pendulum (maybe 2 nova and 3 snova) for another sundial/sosac, but during the tests i always drawed what i need for winning.
another option is playing with 2 nova and 3 snova, but i didn't test this, but i think is possible.
upped and unupped sundials split: is up to the player choose what use, there isn't the right way to do this, but a sundial in the initial hand is always good.
about the risk of decking out more often: this version actually draw 3 more cards than the normal version, isn't a huge problem.
some screens made during the test
optional version: other than the 3 snova, 2 nova, 5 pend (maybe), u can sub a pend or a silence if u aren't playing against fgs
Hover over cards for details, click for permalink
71a 7ai 7dm 7ee 7gl 7k3 7qb 7th 8pk
arsenic: more draw chance and another copy is always a good thing
improved heal: for more safeness, in case of a fg topdecking 2 big creatures together
explosion: can be sweet destroying pulverizer or eternity
sob: u know, drawing is cool
physa: more poison, more winning chance
luciferase: similar to improved heal, it doesn't screw up the mulligan like holy flash and can be payed with any quanta
precognition: just for shorten the deck a little bit
nightmare: heal + more damage to fuel sosac
i know that the deck isn't designed for fg, but it was fun modding a deck that is supposed to work against AI4
nice wot