As you can see from the thread title, this is a CCYB variant. It's actually my attempt at making it unupgraded. It's only one once, because I kept anti-mattering Akebono's chimera, so it clearly needs work, but it does play similarly to CCYB, so I have hope that a better deck builder than me can fix it.
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 4vn 4vn 58v 5c4 5c9 5f3 5f3 5f3 5i9 5i9 5lm 5lm 5lm 5lm 5lm 5lm 5rp 5rp 5rp 5rp 5rp 5rp 621 621 621
Question marks are (in order) 1 mitosis, six sanctuary.
I'm thinking fire spirits were a bad call. I might switch back to devourers, and take out the fractal win condition all together. I chose them because they were cheaper, and without S. nova, they might be better. I figured mitosis gives you more bang for it's buck as a 1-card fractal. (5 life quanta to get potentially 22 copies of the creature, as opposed to all your aether for just 8.) The synergy between sundial and sanctuary was too good to pass up.
The main problem with the deck is late game. Early game, using sundials, you can pretty consistently get out shields and heals. (Which isn't to say it's as good as CCYB, but it's unupped, stop whining). Mid game it actually starts dealing damage as it's supposed to. However, there's just no way to win the damage race. The less effective shields and heals really kill you, especially since you can't get them to hit the field as soon as you'd like. Having more pillars also means drawing more late game, and although sundials do their best to supply card advantage, the deck simply has less options at any given time than CCYB.
I'm hopin' you guys see a way to fix it.
Testing with lava golems next, we'll see how this goes.
EDIT: Failed miserably. I'm thinkin' graviton fire eaters are actually the best call, but that means bye-bye pulvie. At least it's rareless now =/