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a2137808

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Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264066#msg264066
« on: February 04, 2011, 11:01:15 am »
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4vj 4vj 4vj 4vj 4vj 4vj 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5f6 5f6 5oi 5oi 5oi 5oi 621 621 621 621I made this deck for PVP1 , but it doesn't really work  everytime due to the bad draws.How should I adjust it?Should I add any shields or momentums?Thanks a lot! :)

QuantumT

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264075#msg264075
« Reply #1 on: February 04, 2011, 11:19:11 am »
There are a couple ways you can go to fix up the deck.

One is to drop everything but the bare combo, leaving just Druidic Staff, Adrenaline, and Flying weapon. This leave you open to PC, but has the advantage of being very stable with it's quanta. You just make your mark air and all the pillars life.

If you want the quints, it's going to be harder to balance the quanta. What I would recommend is a mix of aether and air pendulums and a life mark.

ShiningSword

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264138#msg264138
« Reply #2 on: February 04, 2011, 03:19:05 pm »
keeping only the combo would be the best but the momentums if you can get them in would be very effective because of how can shields block your damage.

Wonder

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264251#msg264251
« Reply #3 on: February 04, 2011, 08:02:34 pm »
If you could incorporate the new Mitosis card somehow that would be pretty cool.
Abundance of Staffs :D

Offline willng3

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264259#msg264259
« Reply #4 on: February 04, 2011, 08:10:09 pm »
If you could incorporate the new Mitosis card somehow that would be pretty cool.
Abundance of Staffs :D
Yes it would.  Unfortunately zanz changed Mitosis so that it no longer can be used on Animated weapons.
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Wonder

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg264263#msg264263
« Reply #5 on: February 04, 2011, 08:11:20 pm »
If you could incorporate the new Mitosis card somehow that would be pretty cool.
Abundance of Staffs :D
Yes it would.  Unfortunately zanz changed Mitosis so that it no longer can be used on Animated weapons.
Oh really? Darn >.> I would have liked to see a million Staffs at once..

a2137808

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg265313#msg265313
« Reply #6 on: February 06, 2011, 04:59:59 am »
Appreciate :) It works fine about 75% of the games according my tests these days.
I tried hard but I failed to improve its stability or adding any momentums .
Momentums can not only ignore those crazy shields like the fire(1 damage per attack) and earth one(minus 2 points of attack OMG), but also boosting the attack from 8 (2+2+2+2) to 12 (3+3+3+3) ,which is quite amazing . Anyone find a good balance to fit it in the deck ?
I don't think giving up quint is a good idea , given the fact that this combo is prone to all kinds of CC ,especially reserve time and lobomize .
I got around 25000 scores in the game , for I am winning from LV6 and losing them in PVP 1 :) LOL but i love PVP 1 for its a fantastic deck building arena.

Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg265428#msg265428
« Reply #7 on: February 06, 2011, 12:35:42 pm »
i would drop the heals because the staffs do that and then put in some momentums and instead of the quints i would put electocuter if u have it just to stop anything with the same ability as electrocuter.

a2137808

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Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg265449#msg265449
« Reply #8 on: February 06, 2011, 01:14:44 pm »
I don't really get it : I need PC to get rid of my opponent's electrocuter , and can't stop them from using CC spells . My taking an electrocuter does't sound helpful , maybe taking quints is a better idea?(IMO)

Re: Flying StaffS https://elementscommunity.org/forum/index.php?topic=20763.msg265453#msg265453
« Reply #9 on: February 06, 2011, 01:23:58 pm »
I don't really get it : I need PC to get rid of my opponent's electrocuter , and can't stop them from using CC spells . My taking an electrocuter does't sound helpful , maybe taking quints is a better idea?(IMO)
u have ur deflags so they should be able to get rid of electrocuters in other hands. u need the electrocuter for then creatures with the same ability as electroucuter such as mind flayer. u could get more deflags if u want but the quints arent really needed that much. it is actually quite rare to c electrocuter in PvP decks. so u will be concentrating more on owls eye and shields, but if u have momentum shields r easy and the staffs have enough health to not die from 1 fire bolt unless they have higher quanta but because they damage quickly it is rarer for the higher quanta

 

blarg: