To Trim it down i think i might go:
-4 Ferals(too much pressure on life quantum)
+5 Shard of Gratitude
-1 Miracle
-3 Electrocutor
-3 Earth Nymphs(6 is way too many, and if you size it down wont be too hard to draw one)
+3 Electrum Hourglass
-4 Supernovas
-3 Gnome Gemfinder
-1 Spine Carapace
+3 Earth Tower
+1 Permafrost Shield
-1 Trebuchet
+1 Butterfly Effect
+1 Quintessence
I think that should trim it down a bunch with out sacrificing too much. Reasons: Ferals Overuse your life quantum, and take a long time to make it worthwhile. Shards are cheap and effective. Electrocutors overuse aether, while creatures will be BBd by nymphs anyways. 1 Miracle is Enough imo. Earth towers work better than Gemfinders. Permafrost is nice, and you have no water usage. Butterfly Effect gives you permanant control(and +1 quint to go with it)
Baily, some of your recommendations are well thought out, thanks!
I will definitely go test the recommendations as is and let you know how it goes:
1. I feel electrocutors are the premier FG survival weapon and almost exclusively necessary to beat Osiris, Destiny, Incarnation, and to some degree Fire Queen without removing bonds.
2. I need to figure out a fast way to get some earth nymphs so I can use this in the real game. Could be nice when mitosis is released as well.
3. Let it be known that I really want to name this deck: Flying S*@tburgers, but did not want to offend people.