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Offline AbsolTopic starter

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Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg452564#msg452564
« on: January 25, 2012, 07:12:21 am »
While helping my friend playing Elements, i noticed that the decks from Deckbuilding 101 are losing their effectiveness with the new AI3 set. I tried using mono earth, then mono life, but both have significantly reduced winrate. Sure, it's fast and all, but it fails hard against control decks (which is more common these days)

So i thought, "i could modify Antagon's Grabbow to make a starter rainbow". Full credit goes to Antagon.

This is for the newbs looking for versatile deck which could be used in many places. It works well against AI3, PVP, maybe even Bronze League. I'll show you how it's done in 10 steps.

Step by step:

1. Pick the Darkness element as your starting element. Why Darkness? Because it yields the highest starter deck price.
The Starter Darkess will be like this:
Hover over cards for details, click for permalink
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4sa 4sa 4sa 4t3 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5un 5un 5un 5uo 5up 5up 5up 5uq 5us 5us 5us 61o 61o 61o 61o 61p 61q 61r 61s 8pt


2. Change the mark to earth before doing anything else. This is important because it's too easy to forget to change the mark after modifying the deck.
Spoiler for Mark changed:
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4sa 4sa 4sa 4t3 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5un 5un 5un 5uo 5up 5up 5up 5uq 5us 5us 5us 61o 61o 61o 61o 61p 61q 61r 61s 8pm

3.
Take out and sell:Buy and put:
Aether Pillar*4Quantum Pillar
SparkNova*6
Parallel UniversePoison*2
ImmortalLightning
Steal*3
Spoiler for First bazaar run:
Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5un 5un 5un 5uo 5uq 5us 5us 5us 61q 61q 8pm

4.
Take out and sell:Buy and put:
Black DragonLycanthrope*2
Devourer*4Graboid*4
Dusk MantleForest Spirit*2
Nightfall
Drain Life*3
Spoiler for Second bazaar run:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4t3 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 590 590 590 590 5c1 5c1 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5un 61q 61q 8pm

5.
Take out and sell:Buy and put:
DaggerDeflagration*2
Obsidian Pillar*4Fog Shield*2
Parasite*3
Spoiler for Third bazaar run:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 61q 61q 8pm

6. Take out and sell 4 Obsidian Pillars before you play any game. The deck should now looked like this:
Spoiler for You can now start playing:
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 5uk 5uk 5uk 5uk 61q 61q 8pm

7. Fight Level 0, take the quest reward. Take the reward again twice for improving deck, and for buying and selling cards.

8. Buy 2 Momentum to replace 2 Obsidian Pillars (sell the pillars).
Spoiler for Almost there:
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 5uk 5uk 61q 61q 8pm

9. Fight Level 1 and take the quest reward. Fight Level 2 and take the reward.

10. You should now be able to buy 2 Blessings to replace the 2 last Obsidian Pillars (you might not want to sell the pillars this time).

Finished! Your deck should be like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5lf 5lf 5og 5og 61q 61q 8pm


Alternately, if you think you're too low on  :light, you could replace Blessings with Hammers. Blessing is only 1 electrum more expensive than Hammer.
Your deck will look like this:
Spoiler for Alternate build 1:
Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4t5 4t5 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm

Or this:
Spoiler for Alternate build 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4t5 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5lf 5og 5og 61q 61q 8pm

Strategy:
Put down Quantum Pillars. With only 4 pillars you don't have to be afraid of Earthquake as most of the quanta needed will come from Novas.
Use Nova as needed (AKA don't use them up all at once, only use them if you want to play a card) or you'll fall to Black Hole.
Put down creatures and Poisons, grow them when you have a chance to. Set shield immediately to help reduce the damage sustained.
Blessing should be used to Shriekers to make them more sturdy. Momentum could be used on any creature, preferably Forest Spirit to bypass shield while growing in power.
Deflagration could be used for dangerous permanents as needed while Lightning could be used to kill creatures or to help with the finishing blow.

Pros:
Have CC and PC to help winning the game.
Easy to mod.
Can be used in many place. AI3 and PVP1 are the recommended places.

Cons:
Slower compared to other starters.
A bit hard to get used to.
Have 2 elements which bypass the 4 quanta limit ( :fire and  :light).

Differences from Antagon's Grabbow:
-2 Arsenic, +2 Poison (because Arsenic is a rare)
-1 Graboid, -1 Freeze, +2 Blessing (to make use of the unused  :light)

Tip:
Poison could be replaced by Hammer for weapon slot, but is not recommended. It is more expensive, have the same damage/quanta ratio, and can eat the quanta you needed.
If you got Arsenic, replace the Poison with it. Ideally you should get 2 Arsenics to replace both Poisons. If you're using the Hammer variant, you'll want to change the Hammers back to Blessings.
Don't bother wasting your Rare Weapon prize on Arsenic, you better off picking any other weapons that would be useful against higher Arena league or FGs.
This deck works wonder unupped. It will work better upped, but you shouldn't up it. There are other decks which will work better upped.

And this is the final version of this deck:
Spoiler for Final version:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5lf 5lf 5og 5og 61q 61q 8pm

Any comments, thoughts, and suggestions are appreciated.
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Offline Pineapple

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg452571#msg452571
« Reply #1 on: January 25, 2012, 08:16:39 am »
-1 Graboid, -1 Freeze, +2 Blessing (to make use of the unused Light quanta)
Since the having earth/water quanta for a fifth graboid/freeze is never a problem, and since graboid and freeze are (imho) better than blessing, I think that straining your light quanta (anything over 5 is pushing it) just to be OCD on using all elements doesn't really benefit the player who is just starting out...

Also, a grabbow variant isn't the cheapest or the fastest (effective) AI3 grinder.

Offline AbsolTopic starter

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg452630#msg452630
« Reply #2 on: January 25, 2012, 01:53:41 pm »
-1 Graboid, -1 Freeze, +2 Blessing (to make use of the unused Light quanta)
Since the having earth/water quanta for a fifth graboid/freeze is never a problem, and since graboid and freeze are (imho) better than blessing, I think that straining your light quanta (anything over 5 is pushing it) just to be OCD on using all elements doesn't really benefit the player who is just starting out...

Also, a grabbow variant isn't the cheapest or the fastest (effective) AI3 grinder.
Not true. Sometimes i got Graboid without the quanta needed. Also, using Blessing the Shrieker could resist more CC.
Yes, i'm aware of the fact that the total Light quanta used will be over 4, but since Blessing generally used in mid-game, you usually have more than enough :light.

About the speed, this definitely is not the fastest. You want a fast AI3 grinder, you go Grabbix 1.29, Lava Golem rush, or the deck written in Deckbuilding 101. This deck trade speed to gain versatility (and also the ability to go PVP, though most of the starters could also be used).
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Offline Mathematistic

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg453473#msg453473
« Reply #3 on: January 27, 2012, 04:07:57 pm »
6 :fire and 6 :light  :o ?! That might be too heavy...

A hammer for a blessing might do. (2 :rainbow 4 Damage vs 3 :light 3 Damage... obvious.)

Also, I think I've done something similar before... just not as detailed as the OP.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline AbsolTopic starter

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg453895#msg453895
« Reply #4 on: January 28, 2012, 01:33:32 pm »
OP updated with a variant using Hammers.
Based on my testing, i still think that Blessings are better, though expensive. Besides, Hammer could eat the quanta you needed.
But of course, the choice is up to you.
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Offline Mathematistic

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg454285#msg454285
« Reply #5 on: January 29, 2012, 07:31:35 am »
OP updated with a variant using Hammers.
Based on my testing, i still think that Blessings are better, though expensive. Besides, Hammer could eat the quanta you needed.
But of course, the choice is up to you.
1 blessing and 1 hammer will be better than 2 of either card.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg454291#msg454291
« Reply #6 on: January 29, 2012, 07:45:53 am »
OP updated with a variant using Hammers.
Based on my testing, i still think that Blessings are better, though expensive. Besides, Hammer could eat the quanta you needed.
But of course, the choice is up to you.
1 blessing and 1 hammer will be better than 2 of either card.
Also you need 6 graboids, so replacing 1 hammer with 1 graboid and 1 poison with a graboid should do it.
But now you have way more death quanta than needed, so maybe 1 mummy instead of that poison?
And with 2 explosions, 2 momentums are useless, 1 blessing instead of momentum will probably do the trick.
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Offline AbsolTopic starter

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Re: Rainbow Starter [unupped] [AI3] [PVP] [bronze] https://elementscommunity.org/forum/index.php?topic=35985.msg454320#msg454320
« Reply #7 on: January 29, 2012, 10:19:30 am »
Like this?
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4sa 4sa 4sa 4sa 4t5 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52t 55q 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5lf 5og 5og 61q 61q 8pm
I don't know, Mummy feel like too hard to get out.
And Momentum could be used to get past shields, while Deflags for weapons.
Isn't 6 Graboids too many? Maybe -Graboid +Momentum.
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blarg: Absol