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Offline abrabamTopic starter

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rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1188756#msg1188756
« on: May 05, 2015, 06:12:00 pm »
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4vj 4vj 4vj 4vj 4vj 4vj 5og 5og 5rt 5rt 5rt 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6u1 6u1 6u2 6u2 7al 7ba 7ba 7dm 7dm 816 816 816 8ps


Works great with HBs (won 7/10, 2 em), doesn't work well with FGs (won 0/3), wins almost 60% vs gold arena decks (won 8/14, 2em; I don't count a (em) win vs overaged deck with 21 hp).

Biggest problem: waiting until neuro kicks in. I don't get enough  :aether quanta to replace fog shields with phase shields, that would do the trick. Should I use sundials instead? How many? Replacing what?

Second problem: should I replace explosions with momentum/unstoppable's?

Thanks in advance.

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1188758#msg1188758
« Reply #1 on: May 05, 2015, 06:29:32 pm »
Your games sample is too small. Tests against every AI should be of at least 15-20 games to see the weakpoints of the deck.
Against FGs in particular, the tests are done against rach particular FG (some decks even have strategies against them, because they are predictable).

If you are trying neurotoxin, try stalling rather than going for CC. Use SoSacs, different shields and heavy healing. And mass CC doesn't hurt either.
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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1188773#msg1188773
« Reply #2 on: May 05, 2015, 10:51:39 pm »
Typically, you'll want an equal amount of buffs and scorpions so that none of the cards are completely worthless.

Also, what Chapuz said. For neurotoxin, you don't really want to rush, since that ruins the point of using neurotoxin. Neurotoxin is more of a longterm effect that gets stronger overtime, so you'll want to take advantage of that.

I'd suggest maybe a few RTs for more neurotoxin, Sundials are good too.

I think for a Nova-powered neurotoxin rainbow, Fog Shield is probably your best bet.

SoSacs would be a good addition, although it would ruin the point of the rainbow since it drains all non Death quanta.
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Offline Gandora

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1188832#msg1188832
« Reply #3 on: May 06, 2015, 12:24:37 pm »
I'd replace the Sow's with Momentum. Or you can replace two Sow's, one for a momentum and one for an improved blessing. reduces the strain on :aether. Also, Vampire Dagger instead of Jade staff. Deals more damage and heals more and less strain on :life.

With the faster set up, maybe you can replace one or two QT for a sundial?
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Offline abrabamTopic starter

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189095#msg1189095
« Reply #4 on: May 09, 2015, 04:53:12 pm »
Thx guys. I decided that dune scoprion and rush don't belong together... I changed it to a aehter mark rainbow rush deck and it works better

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189096#msg1189096
« Reply #5 on: May 09, 2015, 05:02:56 pm »
Would you mind posting the deck? I'm rather curious to see it.
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Offline abrabamTopic starter

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189184#msg1189184
« Reply #6 on: May 10, 2015, 10:38:39 am »
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There... didn't play enough games to post *significant* stats, but so far it's 5 won 1 lost in pvp, 9 won 3 lost silver, 8 won 6 lost in gold (always not counting old decks with low hp)

it's fun, cuz it is adaptable, you can use sow on immortals, but if you suspect reflective shields you can use them on wolves or shriekers; immortals with sow make momentums unnecessary, and so do a couple of well played explosions... basically, I started building on the old graboid novabow with fog shields, and my aim was replacing fog shields with phase shields to increase chances of EM... so far I got 2 EM in pvp (vs good upped decks), and 2 in silver.

comments, suggestions and criticism are welcome

Offline omegareaper7

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189233#msg1189233
« Reply #7 on: May 10, 2015, 05:10:18 pm »
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4vj 4vj 4vj 4vj 4vj 4vj 6u1 6u1 6u2 6u2 71a 77g 77g 7al 7ba 7ba 7dm 7dm 808 808 80c 80c 80d 80d 80d 816 816 816 81q 81q 8pu


There... didn't play enough games to post *significant* stats, but so far it's 5 won 1 lost in pvp, 9 won 3 lost silver, 8 won 6 lost in gold (always not counting old decks with low hp)

it's fun, cuz it is adaptable, you can use sow on immortals, but if you suspect reflective shields you can use them on wolves or shriekers; immortals with sow make momentums unnecessary, and so do a couple of well played explosions... basically, I started building on the old graboid novabow with fog shields, and my aim was replacing fog shields with phase shields to increase chances of EM... so far I got 2 EM in pvp (vs good upped decks), and 2 in silver.

comments, suggestions and criticism are welcome


Honestly, I don't think immortals are the best choice here. If you don't multiple pillars, you don't get out fast enough, and each graboid requires half your novas, so I would remove one.

At the moment, in my opinion, you would be better off running quints for the potential shriekers, and then boost them with wisdom. Immortals just aren't cost effective outside of monos.
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Offline abrabamTopic starter

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189254#msg1189254
« Reply #8 on: May 10, 2015, 07:44:57 pm »
I was concerned about it too, then I decided to try and it actually seems to work. It is not a deck aiming at putting all your creatures on the Field, just 3 of them with shards and chaos Power will do. Since novas also provide 1 aether, and towers are upgraded, im almost always able to play either a shield or an immortal by turn 3. I am sure that unupped would not work, but upped seems to work...

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189266#msg1189266
« Reply #9 on: May 10, 2015, 09:08:12 pm »
My thoughts on it:


Since you're not using a Life mark, swap the SoGs for Sanctuaries since they heal one more HP and protect against QC and HC.

I agree with omega on removing one Graboid, it's unlikely you'll get through the six Novae and get both Graboids in a single game, you'd be better off replacing one with a card like a Graviton Guard or a Ulitharid. This same logic could be used on Sancts, so you could keep one SoG and replace the other with a Sanct.

Quints would be good replacements for Immortals, even though you might have enough Aether to supply them. They just aren't cost efficient and could be replaced with better alternatives to work along with SoW like Quints.

Here's an example deck based on what I just said:

Spoiler for the deck:
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4vj 4vj 4vj 4vj 4vj 4vj 6u1 6u2 6u2 71a 747 77g 7al 7ba 7dm 7dm 7gv 7k6 808 808 80d 80d 80d 80h 80h 816 816 816 81q 81q 8pu

EDIT: After some testing, I've decided that I like this variant better:
Spoiler for the second deck:
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4vj 4vj 4vj 4vj 4vj 4vj 6u1 6u2 6u2 71a 747 77g 7al 7dm 7dm 7gv 7k6 7qb 7qb 7qb 808 80d 80d 80d 80h 80h 816 816 816 81q 8pu
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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189278#msg1189278
« Reply #10 on: May 11, 2015, 12:18:25 am »
I was concerned about it too, then I decided to try and it actually seems to work. It is not a deck aiming at putting all your creatures on the Field, just 3 of them with shards and chaos Power will do. Since novas also provide 1 aether, and towers are upgraded, im almost always able to play either a shield or an immortal by turn 3. I am sure that unupped would not work, but upped seems to work...
Turn 3 is slow to get rolling... especially for an upped deck. Any good rush will have 10-20 damage out by turn 3. Control decks will have control cards, and stalls can have healing ready by that point.

Simply put, its not fast enough right now.
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Offline abrabamTopic starter

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Re: rainbow help https://elementscommunity.org/forum/index.php?topic=58311.msg1189321#msg1189321
« Reply #11 on: May 11, 2015, 07:15:58 am »
did a few changes. By removing immos, i no longer need  :aether towers; upped quits costs 3, so I used quantum towers instead.

now it looks like this (I will prolly replace green shards with sanctuaries as soon as I upgrade them)

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4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6qq 6qq 6u1 6u2 6u2 71a 747 747 77g 77g 7al 7ba 7ba 7dm 7dm 80d 80d 80h 80h 816 816 816 8pu

 

blarg: