I think the biggest problems in this deck are:
1) its size & managability
With 50 cards - even for a timebow - and so many cards that each play different strategies, there isn't a dead center focus with this deck.
2) its variance
I look at this deck, and I see 1 or 2 of several cards; many of which will not directly aid in the functioning of this deck. Cards like phase shield, against most of the gods, will be useless due to permanent control or momentum. This isn't even considering the fact that you have 3 different types of both shields and weapons, and nothing to bring out their potential for the full game (i.e. Crusader/Animate Weapon).
3) the fact that the RNG god doesn't like any of us at all.
![Sad :(](https://elementscommunity.org/forum/Smileys/solosmileys/sad.gif)
This is a universal constant, and there's nothing you can really do about this. D:
Anyways, onto edits:
-2 dim/phase shields
You don't really need stall if you can get the cards you need.
-2 spine carapace +emerald shield
An emerald shield can protect against both the cell damage and bolts. It's much more efficient, and your Oty should be able to eat the cells provided. When upgraded, I think that it is one of the most versatile shields in the game.
-3 enchant artifacts
If your enemy destroys it, then it's gone. Against Seism, don't play all of your towers at once. Instead, play one or two at a time. This way, you'll always have a source of quanta, however small.
[choose one to leave in] lobo, pulvy, eternity +the weapon you keep
3 weapons are way too many. You'll be unable to use them all, and after you play one weapon, the other two act as dead cards. Choose one of them - I recommend Eternity because it's fueled by your mark - and add a second copy so that it's more likely that you'll draw it.
-2 lava golem +2 steam machine
You're not using any
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
or
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
other than the lava golems. Because you're going to be stalling for a long time anyways, I feel that steam machine is a better choice. It has a lot of health, meaning that it can take the brunt of the CC for you; it, after about 5 turns [unupped], the damage is equal - after that, steam machine does more damage. The steam machine also has higher survivability during the beginning, which makes it more ideal [6 HP - 1 HP].
+5 supernova*
If you're worried about the deck being slow, supernovas are generally the easiest solution. it provides you with a wealth of quanta in the beginning; after that, you have to regulate your usage because you have very little constant production of quanta. This, however, will be a big change for your deck. If you do this, it might be best to change to
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
mark instead.
I hope you don't get sick of reading this. Hope it helps!