Control is control. You should probably keep stuff like pandemonium, steal, and Elite Otyugh. Why not create variations?
A base would probably be, aside from QT, hourglasses, and SN, something like this-
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5lm 5ro 5up 5up 61t 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 74f 77c 77f 7dm 7k2 7q5 7q5 7q5 7q5 8ps
1 variation for growth- forest spirit, steam machine, lava golem, etc-
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5fa 5ii 5ll 5lm 5oj 5ro 5up 5up 61t 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u9 74b 74f 74i 77c 77f 7ah 7ap 7dm 7k2 7q5 7q5 7q5 7q5 8ps
And so on, mixing and matching as you add new cards to explore.
Don't take my suggestions too seriously, though. I'm not a master deck-builder or anything, and I'm not the one testing this.
Edit:Oh, and for FGs- try adding quints/defensive stuff like silence or cloak. You'll have to play around with the balance, but I've just noticed that this deck is very vulnerable to control.