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Offline godofdeath500Topic starter

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Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111471#msg111471
« on: July 10, 2010, 03:17:58 am »
Way too slow to be efficient in real game (although you may win some fights with AI3)

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58s 58s 5fb 5fb 5fb 5fb 5fb 5fb 5fk 5fk 5fk 77d 77d 77d 77d 77d 77d 77e 77e 77e 77e 77e 77e 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dq 7dq 7dq 7js 7js 7js 7js
made in trainer.  idea is to play gem-finders to gain earth quanta, then buff a destroyer with plate armor and rage potion and heal it with holy flash. the nymphs are there for creature control, or as a secondary source of rage.


Only use in trainer!!!!
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

$$$man

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Re: Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111500#msg111500
« Reply #1 on: July 10, 2010, 04:24:23 am »
Wow too big of a deck and you got too much goin on. how bout this.
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77d 77d 77d 77d 77d 77d 77e 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7dr 7dr 7dr 7drKeep most of the golems at high hp so they dont get CC'd

(http://imageplay.net/)

Offline godofdeath500Topic starter

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Re: Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111591#msg111591
« Reply #2 on: July 10, 2010, 08:13:52 am »
Wow too big of a deck and you got too much goin on. how bout this.
40 cards is too big???

EDIT:
and the holy are there to keep them at high hp.  With out them there is no heal cards in there, besides the armors.  they also help to keep you afloat.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

$$$man

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Re: Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111676#msg111676
« Reply #3 on: July 10, 2010, 03:25:56 pm »
Wow too big of a deck and you got too much goin on. how bout this.
40 cards is too big???

EDIT:
and the holy are there to keep them at high hp.  With out them there is no heal cards in there, besides the armors.  they also help to keep you afloat.
40 cards has too many bad draws. This would probly be classafied as a rush deck in which you need no healing the golems get way too big for there to be any need to heal them and with my variation, if you have the cash, you can actually make it in game to farm AI3 and have fun with it.

Offline godofdeath500Topic starter

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Re: Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111804#msg111804
« Reply #4 on: July 10, 2010, 06:39:20 pm »
Wow too big of a deck and you got too much goin on. how bout this.
40 cards is too big???

EDIT:
and the holy are there to keep them at high hp.  With out them there is no heal cards in there, besides the armors.  they also help to keep you afloat.
40 cards has too many bad draws. This would probly be classafied as a rush deck in which you need no healing the golems get way too big for there to be any need to heal them and with my variation, if you have the cash, you can actually make it in game to farm AI3 and have fun with it.
but i just said in the original post that it is too slow to be a rush deck. besides i know your variation is more fun, but but if you run of of heal, your weak to CC.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

$$$man

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Re: Raging Destroyers (trio earth/fire/light) https://elementscommunity.org/forum/index.php?topic=9451.msg111831#msg111831
« Reply #5 on: July 10, 2010, 07:06:01 pm »
Wow too big of a deck and you got too much goin on. how bout this.
40 cards is too big???

EDIT:
and the holy are there to keep them at high hp.  With out them there is no heal cards in there, besides the armors.  they also help to keep you afloat.
40 cards has too many bad draws. This would probly be classafied as a rush deck in which you need no healing the golems get way too big for there to be any need to heal them and with my variation, if you have the cash, you can actually make it in game to farm AI3 and have fun with it.
but i just said in the original post that it is too slow to be a rush deck. besides i know your variation is more fun, but but if you run of of heal, your weak to CC.
 

Quote
Keep most of the golems at high hp so they dont get CC'd
:P

 

anything
blarg: