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Raging Abyss [50% Water][50% Fire] https://elementscommunity.org/forum/index.php?topic=29239.msg373036#msg373036
« on: July 29, 2011, 08:40:02 am »
Unsuccessful Phase I Deck #2
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Re: Raging Abyss [50% Water][50% Fire] https://elementscommunity.org/forum/index.php?topic=29239.msg373392#msg373392
« Reply #1 on: July 30, 2011, 12:57:17 am »
This is for the part where you have to farm Arena, right?
Main problem: Too slow to do damage- you'll get killed before you use a rage pot.
A. Less dmg, more healing
-2 crawlers
-3 fire pendlulums
+1 or 2 Permafrost/Tower shield - Shields=less damage=more time to set up
+ 4 SoG - Yes, they're evil, but in this case, you really do need the healing.

B. Replace tears with steam machines, replace a crawler (maybe more than 1) for a shield, maybe SoGs. Faster? Yes.
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:darkness League of Shadows :darkness Brawl # 5

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Offline agentflare

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Re: Raging Abyss [50% Water][50% Fire] https://elementscommunity.org/forum/index.php?topic=29239.msg373402#msg373402
« Reply #2 on: July 30, 2011, 01:22:33 am »
As much as I'd love to make a review for it for Trials, I'm afraid that for the purpose you made it for, it might be a doomed deck. 6 Abyss crawlers (36 attack) is just not enough damage to outrush them, and if you Rage Potion them, it'll make them absolute beasts damage-wise, they'll have low hp. The concept and goal make it a fairly doomed deck.

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Re: Raging Abyss [50% Water][50% Fire] https://elementscommunity.org/forum/index.php?topic=29239.msg373404#msg373404
« Reply #3 on: July 30, 2011, 01:26:50 am »
As much as I'd love to make a review for it for Trials, I'm afraid that for the purpose you made it for, it might be a doomed deck. 6 Abyss crawlers (36 attack) is just not enough damage to outrush them, and if you Rage Potion them, it'll make them absolute beasts damage-wise, they'll have low hp. The concept and goal make it a fairly doomed deck.
Unfortunately, I have to agree with the post. Replacing some Pendulums with Rage Potions might speed up the deck, but that only increases speed, neglecting the glass-cannon aspect of the Raging Abyss. Also, if you're up against heavy control, you have the option to simply no Rage the Crawlers.

Offline Essence

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Re: Raging Abyss [50% Water][50% Fire] https://elementscommunity.org/forum/index.php?topic=29239.msg374186#msg374186
« Reply #4 on: August 01, 2011, 04:05:35 am »
Unsuccessful Phase I Deck #2
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I have to ask why you didn't run with Steam Machines here.  With the ability to suck up much more damage (15 base HP), pump their own ATK without the need for a Red Nymph on the field, and take a pair of Rage Pots each if the enemy isn't packing notable CC, they seem like kind of an obvious choice.  The deflags you clearly need in order to accomplish your goals, but you really only need 1 Nymph to make the deck go, so if you swap to Steam Machines, you can run with 1 less Nymph's Tears as well and come out basically the same in terms of quanta usage on the :water side.  The :fire quanta usage will increase in order to compensate for powering up the Steam Machines, but with fewer/less urgent need for Nymphs, that should be entirely acceptable.

You might even try unupped Steam Machines and switching some more quanta production to Fire in order to power them, but I honestly think upped will do you better in this instance.  The unupped Steamers have the same HP has the Crawlers, so they'll be just as vulnerable after being Potted.  On the other hand, the greater casting cost of the upped Steamers might slow you down a vital turn.  Running with a few of each might be a viable solution, but that would require playtesting to figure.

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Either way, I'd give it a shot.  Good luck!
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

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