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Offline ThalasTopic starter

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Quantum protection deck - Help https://elementscommunity.org/forum/index.php?topic=9143.msg107745#msg107745
« on: July 04, 2010, 06:29:18 pm »
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 592 621 621 6qq 6qq 6qq 6qq 6qq 6u0 6u6 74b 77i 7do 7n3 7q5 7q5 7q5 7q8 7t9 7t9 80h 80i
I need help.


In my deck I need speed, but i it's too slow.

Cards :


Dissipation field - Impossile to break when you have a lot of quanta, but totaly useless when opponent uses strong creatures and you have it in your hand at the beggining.

Eternity - Really really really needed, without this you deckout really quickly.

Fractal - You can replace otyugh Fireflyqueen or Fallen Druid when it's killed. You can target Mutant and have good spawn of creatures.


Protect Artifact - Disspiation Field and Eternity are weak point of this deck.

Quintessence - Creatures too.

Fireflyqueen and Fallen Druid - Mutants

Otyugh - Creature Control.


I'm thinking about selling 1 steal and Firestorm And I'm asking you how can i improve it ?

Re: Quantum protection deck - Help https://elementscommunity.org/forum/index.php?topic=9143.msg107751#msg107751
« Reply #1 on: July 04, 2010, 06:36:09 pm »
add supernovas for pillars, it will make your deck faster.

Offline ThalasTopic starter

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Re: Quantum protection deck - Help https://elementscommunity.org/forum/index.php?topic=9143.msg107753#msg107753
« Reply #2 on: July 04, 2010, 06:41:02 pm »
I need Pillars for continuous quanta production for the dissipation shield, but I try it.

Thank You

Re: Quantum protection deck - Help https://elementscommunity.org/forum/index.php?topic=9143.msg107895#msg107895
« Reply #3 on: July 04, 2010, 09:30:07 pm »
i would add BoneWall aswell.

finkel

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Re: Quantum protection deck - Help https://elementscommunity.org/forum/index.php?topic=9143.msg107915#msg107915
« Reply #4 on: July 04, 2010, 09:59:18 pm »
Ironically, dissipation field will often end up only stalling your death by bankrupting you of quanta. This happens with chaos lord, when he has plenty of mutants and cards, but every turn I destroy all his quanta with damage. It's a big tactical risk of hoping that you can get your creatures out and quinted before you have to play the field, and even then you're hoping that your opponent doesn't overpower your quanta generation with damage.

For this reason I prefer permafrost, bone wall, hope, and gravity shield, since they can all completely shut down your opponent and can be played as early as necessary. With bonewall a RoF will help a lot, but with a diss field, playing it early will deny you any substantial quanta against false gods.

Since you're using the same combo as other decks, I'm interested to see how your deck stacks up. Other decks rely on getting a shield+combo out early (RoF+bone wall+graveyard+fallen druids to mutate skeletons, for example), whereas yours simply can't, since you won't be able to generate enough quanta quickly enough to play your cards before your opponent stacks up the damage and breaks through your shield, meanwhile resetting your quanta.

Interesting concept, but I don't think it would be very practical in practice, especially if you're using the standard rainbow concept which requires steady quanta generation (for FFQ, otyugh, AND druid, FFQ and druid both using life, to boot).

I recommend you go the graveyard+druid+otyugh route, since then you won't have FFQ and druid competing for life quanta, one less creature to have to immortalize, and you'll be able to play several otyughs/graveyards, giving you a better chance to draw an otyugh and quintessence, which by themselves can dominate most false gods.

there's one HUGE problem with your deck. No healing. The only possible source of which can be found through stealing an empathetic bond. Therefore, you'll have no way to slow down the early rush, and thus will be forced to play your shield, which will make it impossible for you to generate any quanta.

In short, you have to stall long enough to set up a combo before using diss field, especially in a small rainbow, and without any healing or other shields, that's pretty much impossible here.

Nice concept, but I'm very dubious as to its practicality. I'd recommend building something more traditional and based off of existing decks which use bonds or shards for healing, perm frost shield, bone wall, or hope (in rol-hope decks) for shields, butterfly effect or pulverizer for perm control, and graveyard or FFQ for creature generation for mutation fodder.

I recommend graveyards+otyughs over FFQ to avoid competing with the druid for :life and butterfly effect over pulverizor to avoid competing with otyughs for :gravity.

 

blarg: