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XoVeR33

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PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202163#msg202163
« on: November 16, 2010, 06:11:06 am »
So this is my first real competitive Deck I have made in Elements.  I am an avid Magic the Gathering player and in that game I lean towards the Creature Aggro Decks.  They are not just decks that do well in Terms of beating face with creatures but have interesting synergies as well in terms of pumping each other up or using the skills of one enough to benefit the other creatures.

So this is my deck I have built


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It is an  :air :life Deck that focuses on The Firefly Queen, and her ability to pop out more fireflies each turn.

Synergies of the deck
Rustler + Fireflies to generate a ton of  :life Quantums
Rustler + Firefly Queen to generate  :life Quantums and to use those Quantums to creature Fireflies that create  :light Quantums which can be converted with Rustlers into 2  :life Quantums.

The deck also abuses the amount of creatures I have with Emphathic Bonds to gain a whole bunch of life and the Druidic Staffs are there to gain even more life.

To help stave off physical Damage I use Fog Shield which really allows me to keep my HP's high early to be able to go nuts with Fireflies.

So far the deck is 20 and 1 with a 6-3 PVP record (Level 1 PVP right now)

It is a deck built to be fun and match my playstyle.
What I want to know is what kind of obstacles this deck is going to face in the future and how can I help this deck play well against those

QuantumT

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202179#msg202179
« Reply #1 on: November 16, 2010, 07:06:08 am »
The biggest issue that firefly queen decks usually have is that they take a little while to get going. Some of the faster decks can kill you on a good draw before you get going.

Generally, the fireflies themselves aren't included, because you plan to generate them with the queens. So they can probably be removed.

One other thing that might help is Owl's Eye (air's weapon if you can get it). Being able to kill pesky creatures like shriekers will really help slow down the opponent to give you time to get established.

One last thing is that PVP 1 tends to have a lot of mono aether, so maybe running a 31 or 32 card deck would be better. Be advised though that your win strategy against MA is going to be decking, so it's going to take a while.

Hope that hopes some.

Have fun and welcome to Elements!

Offline Shantu

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202187#msg202187
« Reply #2 on: November 16, 2010, 07:35:39 am »
You could, perhaps, add a Hope or two - when you have your combo up, no creature will be able to touch you (or at least, very few.), but keep 1 or 2 fogs to help you stay alive till then. I'd cut down the number of rustlers to 3 or 4 and add more wind pillars (I also hope that your mark is air), queens seem to get out too slowly with only 6 air pillars. As QuantumT said, remove the fireflies and add an Owl's Eye if you have it, the creature control it provides is very good. It feels like you will have lots of excess :life when you get your combo up, but I am not sure what to do about it.
Probably bad idea but worths trying: remove all the life pillars (put in more wind pillars instead) and switch your mark to life. You will be able to get out your firefly queens earlier, while your mark should have provided enough :life to start producing the fireflies. Use rustlers to turn the :light into :life. This will, however, be very weak to devourers (they will ALWAYS drain your :life) and this is very dependent on the rustlers, so if your opponent shoots them down, you lost.

You will have a tough time vs:
 - any kind of fast rush
 - massive creature control (Otyughs, Rains of Fire, Pandemoniums, Basilisk Blood/Freeze spam, etc)
 - Quanta denial (Earthquakes, Discord)
 - Shields (ice shield, titanium shield, fire shield and thorn carapace)

This is all that comes to my mind this morning. I'd probably test the deck if I had more time right now. Good luck! :)

XoVeR33

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202194#msg202194
« Reply #3 on: November 16, 2010, 08:16:33 am »
You could, perhaps, add a Hope or two - when you have your combo up, no creature will be able to touch you (or at least, very few.), but keep 1 or 2 fogs to help you stay alive till then. I'd cut down the number of rustlers to 3 or 4 and add more wind pillars (I also hope that your mark is air), queens seem to get out too slowly with only 6 air pillars. As QuantumT said, remove the fireflies and add an Owl's Eye if you have it, the creature control it provides is very good. It feels like you will have lots of excess :life when you get your combo up, but I am not sure what to do about it.
Probably bad idea but worths trying: remove all the life pillars (put in more wind pillars instead) and switch your mark to life. You will be able to get out your firefly queens earlier, while your mark should have provided enough :life to start producing the fireflies. Use rustlers to turn the :light into :life. This will, however, be very weak to devourers (they will ALWAYS drain your :life) and this is very dependent on the rustlers, so if your opponent shoots them down, you lost.

You will have a tough time vs:
 - any kind of fast rush
 - massive creature control (Otyughs, Rains of Fire, Pandemoniums, Basilisk Blood/Freeze spam, etc)
 - Quanta denial (Earthquakes, Discord)
 - Shields (ice shield, titanium shield, fire shield and thorn carapace)

This is all that comes to my mind this morning. I'd probably test the deck if I had more time right now. Good luck! :)
So I did what you suggested and changed the Mark to  :air but I kept in some of the Life Pillars to make sure I still get the  :life I need to for the Staff, and the Emphatic Bonds.  I also took out 3 Rustlers and put in 3 Wind Pillars.  The deck is working even better now, because I do have a good chance of getting the queens out sooner, and now I really do not have to worry about getting the 2  :life I needed to replicate some fireflies.

I did not however get any hopes because it is a 7 drop  :light which seems really really steep.

In pvp the decks I had the most problems with are decks that denied me  :life or decks with that Firewall (I HATE THAT THING).  Right now I am trying to get enough Coin to be able to upgrade my Firefly Queen. being able to play it a turn earlier seems like a big win.

QuantumT

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202196#msg202196
« Reply #4 on: November 16, 2010, 08:39:55 am »
Couple things.

1) Getting the light for Hope isn't really that hard because all of your fireflies generate light quanta. So once you have some on the field, you should have no problem paying for it. Definitely don't put in more than 2 though.

2) Decks that deny you your  :life quanta would be annoying, which might mean that having 4 Rustlers might not be a bad idea just so you will have something to convert the life quanta your fireflies are generating.

3) Bone wall shouldn't really cause you too much of a problem. You should have a large number of creatures in play, so you should be able to knock down a bonewall in a single turn once you get going.

4)Upgrading the queen won't make it cheaper, it will just make it produce elite fireflies instead. Elite fireflies generate :fire instead of :light though, so the entire deck would need to be reworked if you were going to use elite queens.

Your first priority for upgrading should probably be some sort of false god deck though anyway, just because false gods are by far the best way to make money to get more upgrades.

MrMojo

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202223#msg202223
« Reply #5 on: November 16, 2010, 11:06:22 am »
Hey!
Veteran MTG player here as well!
I used to run a a mono-white aggro soldier rush back in the day with the whole set. Captain of the watches, Honor the Pures and everything.
Man I was so pro...
But then M10 rotated out :|
Too bad white *kinda* sucks in this game :P

http://elementswiki.co.cc/decks/streamlined-firefly-queen-deck/
ANYYWAAAAYYYYYY.....That's my deck which I posted on the Wiki.

CrazyJay94

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202585#msg202585
« Reply #6 on: November 17, 2010, 12:07:56 am »
in all honesty i know my tag says i am a newb but i am actually not. somethings i would recommend is trying to cut your deck down to 31-32. the only other problem i see here is fire fly decks are not good later on. you cant do t50 unless you get a lucky draw. and false gods and half bloods are almost impossible. i would just keep doing pvp and ai3 with the deck ou have and try to get money to get a better one. such as a rainbow. (sacredgirls preferred)

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202598#msg202598
« Reply #7 on: November 17, 2010, 12:31:51 am »
i suggest taking out 3 fireflies and 3 queens, and using a life mark and switching all you pillars to air pendulums
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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202669#msg202669
« Reply #8 on: November 17, 2010, 02:06:13 am »
What MoarNumbers said, except take out all 6 Fireflies and just change your Mark to :lightmark
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Offline TheCrazyMango

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Re: PVP/Fun Swarm Deck Fireflies In the Sky https://elementscommunity.org/forum/index.php?topic=15773.msg202676#msg202676
« Reply #9 on: November 17, 2010, 02:08:15 am »
Essence, you're back(at least for now). and yea i used a quartet for the tourney with adrenalines fireflies and wind mark.
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