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Offline ChodosTopic starter

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PVP Flying Vader deck variation https://elementscommunity.org/forum/index.php?topic=27516.msg350089#msg350089
« on: June 12, 2011, 06:28:49 pm »
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55q 55q 55q 5ll 5ll 5ll 5ll 5ur 5ur 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u7 6u7 7dm 7dm 7jo 7jo 7la 7n2 7n2 7n2 7n2 7tb 7tb 80h 80h 80h
I have been playing Elements for too long and haven't done nearly enough PVP. I am slowly trying it out and can't really settle on a deck. I have been tweaking the standard flying vader with crusaders and don't really like it, but like it's potential. I am trying out this variation with more of a rainbow approach. Should be obvious play style and I have tried it out a little with pvp and some AI2 and AI3. The big problem is speed and getting out the right cards. The momentum I feel is pretty important in PVP since there are a lot of phase shields out there. I have thought about RoL with immolation, but that ends up with fire heavy quantum. There are some other ideas about that that could make a good fun deck, but I want a serious deck that works.

Any help is appreciated.

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Offline Calindu

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Re: PVP Flying Vader deck variation https://elementscommunity.org/forum/index.php?topic=27516.msg352213#msg352213
« Reply #1 on: June 16, 2011, 01:01:15 pm »
-Pendulum,+tower.
Looks like a good deck,but the 30 cards deck's will rush this deck,making your crusaders unhelpful.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
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Offline Jen-i

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Re: PVP Flying Vader deck variation https://elementscommunity.org/forum/index.php?topic=27516.msg372083#msg372083
« Reply #2 on: July 27, 2011, 04:04:52 am »
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55q 55q 55q 5ll 5ll 5ll 5ll 5ur 5ur 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u7 6u7 7dm 7dm 7jo 7jo 7la 7n2 7n2 7n2 7n2 7tb 7tb 80h 80h 80hI've been playing around with a rainbow version of VaderSader for a while - and I find I really like it.

I'll start by saying - you really do need to cut this deck down to 30 cards - it speeds up the draw of your key combos and reduces the chances of you having a bad draw. 30 card decks is a key principle of this game - it can be broken but you have to know why you are breaking it - and its never just to fit another card in the deck.

I'll give a couple suggestions to help out with that - play with one less Flying Weapon than you have daggers in the deck - I know you want your daggers flying quickly but the last one is always a dead card - you don't need to fly it to fit another dagger into play. The second suggestion to cut down on cards it to change your quanta structure - PSN bow (5-6 Entropy Pends, 6 SN) is loses a little in stability and makes up for it with speed. Just those changes knock you down 5-6 cards already. I hadn't considered Quints in my version - I have to say I like the idea - I've been using a single TU - which add significant damage - but leaves you vulnerable to lots of CC. The Antimatters - are only nice in that they can undo a serious counter to your deck - you really don't need the extra healing and the Quints should protect enough of your damage to kill the opponent regardless. With a light mark - and pends you can consider using a couple blessings as well - they are another boost to your dagger that gets multiplied in the crusaders.

All in all a nice deck concept - with some ideas I'll be incorporating in my version

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