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Jumbalumba

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41921#msg41921
« Reply #12 on: March 21, 2010, 11:13:42 am »
There are only really 3 ways to deplete other people's resources: Earth, Gravity, and Dark. They all work pretty well although Dark does lose out against rainbows and Earth doesn't really affect Supernova usage. Gravity is not so good against non-rainbows.

You seem to like Earth so you should stick to that probably. You would want 6 Quicksand, 6 Graboids, and your pick of Basilisk Blood, Skin, or more creatures (+ towers of course). Without any other source of quanta, you would need Mark of Time. This also opens up the possibility of using Reverse Time.
I personally don't think Quintessence has much utility in a Graboid deck because of the ability to burrow. If someone gets an early Otyugh out then that's too bad I guess. Can always just stay with Graboids without evolving them.

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41925#msg41925
« Reply #13 on: March 21, 2010, 11:21:04 am »
Quote
You have changed to more Earth focused and it is better now but there can be improvements.
First of all, Miracle needs 12 Light to cast. 6 Supernovas give you 12 Light. You need to get all 6 to even use it. Waste of a card.
Second, you only have 2 Quicksands. Unreliable to draw. Quicksands are only good in the early game. After a while people have heaps of towers and quanta and they don't care about losing towers.
Third, nothing is going to kill your creatures consistently unless it is an Otyugh. There are better ways to deal with Otyugh than Quintessence. I just feel there is overkill on Quintessense. The chance of burrowing should really be enough really imo.
I agree with the miracle part, its more of a backup option again near end-game, so unless i change my element to lean more to the light side i dont mind taking that out.
As for unreliable to draw . . . . i think luck got  some parts in that, sometimes all you got could be creature cards yet not one single pillar at the very first draw.

one firebolt or lance is enough to kill unburrowed garboid provided they saved up enough fire quantums, 20 firequantums or 16 is enough to kill one unburrowed garboid, Thunderbolt and firestorm too provided you have 2 in hand or combine that with infection ability of some creatures.

I think my problem is maybe im trying to cover everything/situation, which is impossible . . .
but thanks for the suggestion, ill play around with earth and see how far i can go.  :)

Regards,
Mashimaro

Offline yaladilae

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41931#msg41931
« Reply #14 on: March 21, 2010, 12:39:21 pm »
PVP can be over very quickly

Why not just go for something simple

If you are weird like me, you can use water mark, then earth pillar, some earth creature a 3trident (poisedon) and 3 titantium shield and 5-6 SoG

Then you can stall long, while keeping opponent pillar low, of coz 1 or 2 granite skin is also beneficial
But this way you would have spare water quantum, but i suppose they can be "used" up by playing SoG too!!!

Shrieker have burrow, so against control deck is very good, while dragon have more hp simply

breach

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41932#msg41932
« Reply #15 on: March 21, 2010, 12:42:10 pm »
kick out Granite Skin and Miracle, reduce number of towers, kick out Quints, add more quakes,...
that's my take on it, that is.
getting more HP is less priority than getting rid of whatever might endanger that HP.
Antimatter gives you a lot of time and health by itself...

basically, you seem stuck between having an aggressive deck and a defensive one.
I recommend going aggressive on the earth, while you should keep entropy as defensive.
if you want to cover it all up, add more Steals and Thunderbolts

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41933#msg41933
« Reply #16 on: March 21, 2010, 12:53:47 pm »
Thanks for the ideas yaladilae, yes i agree with the Shrieker have burrow, so against control deck is very good, but its when they get out of burrow that worries me T____T
but i will try make it simple (i will "try" XD)

To breach:
i thought about antimatter, only problem is the creatures that have antimatters used on it are pretty easy to get rid of, theres alot of ways actually, so thats why i had the idea before of combining antimatter to quints . . . . so i wont be waste my time on using those antimatters when the opponents can just get rid of them in the next turn.
But looking at how you suggested steals and thunderbolts, looks like supernova still to be in the deck then.


Regards,
Mashimaro

clawver937

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg42138#msg42138
« Reply #17 on: March 21, 2010, 11:45:50 pm »
I feel you should take out the miracle (the only time you can use it is when you get ALL the supernovas), and add some lightnings, and explosions. I also think you should take out the antimatters. My reasoning for this, is that antimatters are much too expensive, and therefore have no place in a PvP deck. If you have enough turns to use the antimatters, there's something wrong with your deck.

helloface123

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg42159#msg42159
« Reply #18 on: March 22, 2010, 12:39:56 am »
Well, clawver just took it right from my mouth!

Must not have noticed the supernovas :P

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg43899#msg43899
« Reply #19 on: March 26, 2010, 07:48:47 am »
deck updated, took off the deck i had before in the 1st post and replaced with current deck image.

 

anything
blarg: