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Mashimaro

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pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41516#msg41516
« on: March 20, 2010, 02:40:18 pm »
current 30 card deck, feel free to comment

this deck meant to be a mix of fast and control, however it tend to be weak against deck who targets quantum/pillars or immune creatures. Also i didnt include any PA, so i guess if i vsed a player who keeps using earthquake/explosion/steal, then im kinda beat too.

-basically quints are for the oty and graboid, however if the opponent summons a high attack creature, can always use anti-matter + quint on it to serve as a hp recovery (tend to fail though if that creature has ablaze or any skills which increases attack power, in that case it will eventually go back to dealing damage to you, but then again you can always use that to your advantage, use oty to swallow the other low hp creatures and leave one creature which keeps increasing attackpower/hp, then once you think it has enough to last
some rounds (say 24/20?), use anti matter then quint on it after that)

Update: replaced 2 quantum towers with steal and firestorm (firestorm i thought of many situations when i can use it, but im not entirely sure if i should replace it with something else)

Regards,
Mashimaro

helloface123

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Re: pvp deck https://elementscommunity.org/forum/index.php?topic=4218.msg41581#msg41581
« Reply #1 on: March 20, 2010, 05:15:09 pm »
I think this deck will FAIL in PvP. The size just makes it incompatible for PvP, and honestly, you'd probably be better off using a graboid/shrieker rush deck. It's basically the same thing as yours, except MUCH faster. With your deck, I estimate it will take at least 10 turns to set up, even with an awesome draw, because you don't use supernovas, as essential part of a speed rainbow deck. You're also way too heavy on the earth quantum.

Mashimaro

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Re: pvp deck https://elementscommunity.org/forum/index.php?topic=4218.msg41720#msg41720
« Reply #2 on: March 20, 2010, 11:21:41 pm »
hi helloface, yes i know the problem with my deck would be the slow startup and sometimes lack of quantums if you get a bad draw. However, i just feel that the graboid/shrieker rush deck has too few control cards, if i used one or 2 earthquakes at someone with that kind of deck, their speed would be dramatically reduced. Also in my deck i "do" use supernovas, i think the points below would summarise my deck in pvp:

1. Use of earthquakes to slow down the opponents process in wasting my hp during the early stage of the game, steal and explosion works for that too.

2. Use of Protect Artifact on my Quantum Towers/Electrums, Elite Garboids are already burrowed when summoned.

3. Miracle and Granite Skin are mainly used during middle and end phase of the game, i once had my hp at 10 then used 2 Granite skin+ miracle, boosting my hp to 264 + (my earth quantum amount was about 70, hp was originally at 120 cause i used shard of divinity)

4. Disadvantage would be : bad chance of draw, one or no quantums at all, few offence cards, 6 elite garboids unburrowed takes too long to grind the opponents hp/ Slow setup.
 

Thanks for the feedback though, ill try replace some cards, would be cool if anyone can give some suggestions.

Update : took away 5 cards, helped a little bit in pvp, but i guess a little improvements is better than none  :D

Regards,
Mashimaro

sSethia

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Re: pvp deck https://elementscommunity.org/forum/index.php?topic=4218.msg41725#msg41725
« Reply #3 on: March 20, 2010, 11:31:21 pm »
This deck will totally make me deck out.

Mashimaro

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Re: pvp deck https://elementscommunity.org/forum/index.php?topic=4218.msg41729#msg41729
« Reply #4 on: March 20, 2010, 11:45:39 pm »
nono sSethia D: if you deck out i cant test my deck T________T computer taking over can sometimes make stupid moves.....

I changed my deck a little bit again, but got one problem, should i set my element to  :entropy or  :time ? i need the entropy for supernovas but then i found out later i also need time for the electrums T________T need help~~~!!


Regards,
Mashimaro

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41906#msg41906
« Reply #5 on: March 21, 2010, 10:05:35 am »
Hmm . . . . for some reason . . . . i think im lost in my journey of changing around my deck   :o

Offline xdude

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41908#msg41908
« Reply #6 on: March 21, 2010, 10:13:02 am »
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41910#msg41910
« Reply #7 on: March 21, 2010, 10:19:04 am »
ohhh~~ thnxs xdude, i was using the quintessence cause everytime elite garboid goes out from burrow it gets killed in the next turn, but ty, its definately something i can get ideas from  :D



Offline xdude

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41912#msg41912
« Reply #8 on: March 21, 2010, 10:27:51 am »
ohhh~~ thnxs xdude, i was using the quintessence cause everytime elite garboid goes out from burrow it gets killed in the next turn, but ty, its definately something i can get ideas from  :D
Happy to have helped ;)
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41916#msg41916
« Reply #9 on: March 21, 2010, 10:41:55 am »
i added 2 improved anti-matter, i want to combine that with my quintessence, say the opponent sends out a high attack creature, i use anti-matter on it, then use quintessence on it so he cant send it away. Dunno if it will work well, but worth a try  :D


~~~Need~~Opinions or suggestions: aka criticisms XD ~~~~~~~

Jumbalumba

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41919#msg41919
« Reply #10 on: March 21, 2010, 10:46:51 am »
I really do not understand what's going on with your deck. What are you trying to do?
1. Use of earthquakes to slow down the opponents process in wasting my hp during the early stage of the game, steal and explosion works for that too.

2. Use of Protect Artifact on my Quantum Towers/Electrums, Elite Garboids are already burrowed when summoned.

3. Miracle and Granite Skin are mainly used during middle and end phase of the game, i once had my hp at 10 then used 2 Granite skin+ miracle, boosting my hp to 264 + (my earth quantum amount was about 70, hp was originally at 120 cause i used shard of divinity)
Why slow down opponents when you can speed up yourself without all those random cards and random quanta? Quicksand alone can slow down opponents enough.

Why do you feel the need for permanent protection? I know there is permanent destruction out there but why not just ignore it?

Now the last one is probably the main intention of the deck. You probably want to create a deck that gives you heaps of HP and can also play Miracle to heal back massive amounts. You can do this with a simple duo of Earth and Light. I have made such a deck previously before, it works well but it was purely a deck out deck with no damage output at all. However, one could quite easily put in some Shriekers or flying Morning Glories for some invincible damage if desired. The problem is, though, that it is really slow and quite boring after you get over the initial stage of awe of how much HP you can get and heal.

In any case, what are you trying to do? We do not know this so we cannot really help you.
As I see it currently, it was a really badly balanced rainbow which is heavily concentrated in Earth. It just seems like you want to play an Earth deck but you want all these other random things to.

You have changed to more Earth focused and it is better now but there can be improvements.
First of all, Miracle needs 12 Light to cast. 6 Supernovas give you 12 Light. You need to get all 6 to even use it. Waste of a card.
Second, you only have 2 Quicksands. Unreliable to draw. Quicksands are only good in the early game. After a while people have heaps of towers and quanta and they don't care about losing towers.
Third, nothing is going to kill your creatures consistently unless it is an Otyugh. There are better ways to deal with Otyugh than Quintessence. I just feel there is overkill on Quintessense. The chance of burrowing should really be enough really imo.

Mashimaro

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Re: pvp deck (under construction, engineers needed XD) https://elementscommunity.org/forum/index.php?topic=4218.msg41920#msg41920
« Reply #11 on: March 21, 2010, 11:00:09 am »
Hi Jumbalumba and thnxs for the comments, well to be honest i dont really want alot of hps, granite skin+miracle is more of a backup solution if my hp is low and my opponent has similar hps, i can survive the next round and beat him.
   The main thing i want with my deck is control and damage. Thats why i been changing decks trying to find which combinations may work or not. As for using earth more, well earthquake seems like a good option for control to me, since the required quantum to play that card is only 2 earth quantums, and it will take away 3 pillars. Even though that blackhole card seems good too, but i dont like how gravity creatures can only increase attack power but not its hp. So yeh, my main goal would be to deplete other players of their resource (pillars) or just destroy them so they cant send out much stuff during the first few rounds, which would buy me enough time to set up whatever i had in the deck.
Hope this is now clearer for people, sorry i didnt mention this earlier.


Regards,
Mashimaro

 

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