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Offline CrowbarofjusticeTopic starter

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exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg346036#msg346036
« on: June 04, 2011, 07:44:21 pm »
the event is over (i think) but in the  event i could only use  :water :life :light :time :fire :air

holy war
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tubby FFQ
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pharaohs empire
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Offline BloodlinE

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg346323#msg346323
« Reply #1 on: June 05, 2011, 07:30:38 am »
please dont cheat.
make the deck yourself please.
if you want to ask help ask your team mates not the forum.
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Offline CrowbarofjusticeTopic starter

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg346336#msg346336
« Reply #2 on: June 05, 2011, 08:03:03 am »
please dont cheat.
make the deck yourself please.
if you want to ask help ask your team mates not the forum.
i made all these decks myself, and i am able to use a max of 10 upgrades but i only have 1...'

i dont exactly have an iron memory and the old thread i used to store my deck information i cannot reach so i created this thread to save the makeshift decks i made to fit the requirements,

i cant use cards that are from the marks i did not list, and i can only use a max of 10 uppgrades---those are the major rules for myself

Offline pikachufan2164

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg346361#msg346361
« Reply #3 on: June 05, 2011, 10:58:47 am »
If you just wanted a place to save your decks, you can just send a forum PM to yourself with the deck image codes.
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Offline majofa

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg372110#msg372110
« Reply #4 on: July 27, 2011, 05:52:37 am »
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I saw this deck and it looked like fun.. so I tried to tweak it. I usually played it with 30 cards, but all the cards wouldn't fit. At 40 cards it seems much more reasonable.

First of all, I removed the Guardian Angels. I'm not sure what their purpose was in there. Crusaders seem to fit the theme of the deck better, so I maxed out on 6 of those. I dropped the Deflagrations down to 4, since more than that really isn't needed in all but a very few cases. The Solar Shields help with the gaining of :light quanta which can be needed near the end of the game if Miracles are needed a lot. Sanctuaries aren't used because they stop Solar Shield from working.

The rest of the deck is :fire quanta generators. With lots of :fire you can end the game quickly. The Crusaders can also be used on your opponent's weapon, preferably on Titans, Vampire Stilettos, or Arsenics since they don't require quanta to use an ability, and also because Momentum, Healing, and Poison are very helpful.

I hope you don't mind me changing up your deck a little, I wasn't sure that's what you wanted. But since you posted in the Deck Help section, I thought I'd take a crack at it.
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Offline SnoWeb

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg373027#msg373027
« Reply #5 on: July 29, 2011, 08:10:41 am »
(This comment is part of Task III of Phase 1 - Trial of Time)

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At first glance your built is way to heavy on time. The time cards you put in this deck are very good but they are all very expensive. Also the remaining quanta aren't well distributed. There are several ways to cure it. As you called it pharaohs empire I'll try to focus on the well being of the pharaoh.
First of, Pharaoh as well as the scarabs (after a couple of turns) have high HP, you don't really need to render them immortal. Lets get rid of the Anubis then. Then, you probably want to use devour as a main CC source. The toad fishes are consequently not needed. It will soften a bit the pressure on air quanta. Yes but those fishes were nice middle range hitter too. True. Then lets take another one which also has the nice advantage to be convertible into a pharaoh if needed: Mummy (reverse time it).
Fire shield and thorn carapace are very good shields. However, why reduce the HP of the opponent's creature by one when you can wait one turn and devour it. I would then switch for two ice shields (as you have now no more water cards). Ice shield add some damage reduction to a great stalling power.
The use of 2 miracle is clearly superfluous as you will never be able to power them both. Also heal is a great healing card but is more effective in smaller decks with less creatures. I would change for feral bond. Add an antimatter in to use your opponent strength to keep you alive.
We are almost done. One thing still lacks in this deck: permanent control. As you have no fire and no darkness card what best that deflagration and steal. Here is the result:

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It should work better now, be more stable and deal with more problems. For sure a bit of testing might be require to fine tune the quanta balance. One less quantum pillar here one more time tower there. Have fun.

Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg374462#msg374462
« Reply #6 on: August 01, 2011, 10:19:54 pm »
The main issue I see with your Fahrenheit Crusaders deck is simple: too large a deck, too few Fahrenheits.  You're relying on too much luck to get your combo going.  It's pretty simple to polish that up, though:

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Fire generation has decreased substantially, but that shouldn't be a problem - remember that you're trying to duplicate Fahrenheits via Crusaders, so you're multiplying any bonus damage by the number of Crusaders.  You need less fire quanta to produce the same amount of damage.  The changes I made center around getting the combo out quickly while also stalling the enemy a bit.  I believe Fire Shields will serve you better than Solar Shields in this case - Solar Shields will get your Miracles to happen faster, but Fire Shields will stop your enemy cold, possibly removing the need for Miracles at all.  A couple Fire Bolts are in there as well, a common choice in Fahrenheit decks for good reason: they can be used for a finishing blow or as CC.  One Miracle should be all you ever need.

Offline Kuroaitou

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Re: exclusive kong event decks from me https://elementscommunity.org/forum/index.php?topic=27219.msg374572#msg374572
« Reply #7 on: August 02, 2011, 01:28:40 am »
Pharaoh's Empire seems very... interesting. :) I think you should try to exploit a strategy that isn't used by many people nowadays:

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This deck is similar to SnoWeb's when it comes down to the spread of quanta, but it's much smaller and also takes advantage of the Scarab's other passive: airborne. Pharaoh rainbow decks are already hard to construct, but in case you do want to swarm the field with creatures, cards that take advantage of multiple creatures (Chimera, Empathic Bond, Sky Blitz, and Cloak) are all here for the taking. Cloak provides emergency protection if you suspect that the enemy will target multiple creatures individually or go for your permanents; wasting a single PC card on Cloak can be the single difference between your shield or bond saving you or you being dead the following turn. Empathic Bond obviously grows stronger the more Scarabs you have on the field. But the real trick is the Sky Blitz and Chimera combo.

If you pull it off and swarm the field with multiple Scarabs, using Sky Blitz OR Chimera will usually be enough to finish off the opponent - but you have to calculate the ATK properly of all your scarabs, or else you'll ruin the finish blow. In the scenario that you're fighting really tough shields like Hope, Diamond Shield, or the dreaded Gravity Shield (the bane of all Scarab decks), the main trick is to play the waiting game until Chimera comes into your hand, and then use both of the spells (Sky Blitz first, then Chimera) to reap as much ATK as possible in a single unmitigatable hit. Quintessence can also serve here in two ways; protecting your Anubis early, or using it on the Behemoth of the Chimera you'll produce (forcing the enemy to kill it via creature attacks only, which can be a huge burden if they're not prepared).

The other random cards (Steal, Phoenix, and technically Flying Weapon) can be interchanged for other cards, but they can provide a last-second turn up. Phoenix has high damage to go well with Sky Blitz, Steal can take nasty permanents, and Flying Weapon can turn your swarm into a rewind lockout if you have both Eternities in hand. Either way, I hope this helps. :)

 

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