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osanseviero

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Life-graboid rush https://elementscommunity.org/forum/index.php?topic=19918.msg252407#msg252407
« on: January 20, 2011, 06:19:38 am »
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58v 590 590 590 590 590 590 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c4 5c7 5c7 5c7 5c7 5c7 5c7
how does it looks?

Offline omegareaper7

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Re: Life-graboid rush https://elementscommunity.org/forum/index.php?topic=19918.msg252409#msg252409
« Reply #1 on: January 20, 2011, 06:27:58 am »
drop/switch pulverizer out for a long sword.
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Re: Life-graboid rush https://elementscommunity.org/forum/index.php?topic=19918.msg252414#msg252414
« Reply #2 on: January 20, 2011, 07:04:06 am »
drop/switch pulverizer out for a long sword.
This.  Short Sword is the best weapon to use with this deck for its cost/damage ratio.

In addition, it seems your deck is a bit spread out as to what it's trying to accomplish.  Seeing as how you're taking advantage of Adrenaline + Shriekers, I can only assume you want to focus mainly on rushing, correct?  If this is the case, I suggest these changes:

For :life:
-1 Emerald Shield - If you're rushing this will just slow you down; it's usually best to go defenseless.
-3 Heal - Same with Emerald Shield; you're focusing on winning, not staying alive longer.
+3 Horned Frog - Perfect target with Adrenaline and very cheap; a staple in these decks.
-1 Emerald Pillar - With these changes you'll be producing a little bit too much quanta; removing one of these should do the trick.

For :earth:
-1 Pulverizer - Too expensive for its damage and you can't use its effect, making it more of a dead card here.
+2 Shrieker - You've got a lot of :earth production here, so having higher costing cards should fix that balance.
-1 Graboid - Took this out for a Shrieker.
-1 Stone Pillar - Reduces the over production more.

For Other:
+1 Short Sword - Like I said before, this is the best weapon for this deck.

After these changes your deck should look like this:
Code: [Select]
4t4 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 591 591 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5c7
Slim, consistent, and solid.  I went ahead and gave it a few test runs to make sure that there weren't any issues I might have overlooked.  I won every test game against the AI3 so it's pretty good.
That was a 10 turn win, even with the opponent using 3 Pandemonium.  Luckily burrowing those Shriekers really helps you to keep dealing damage.

I hope this was helpful :)
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