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Murok

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Re: Adrenalin Phoenix DUO :fire :life https://elementscommunity.org/forum/index.php?topic=21316.msg273158#msg273158
« Reply #12 on: February 18, 2011, 08:38:44 am »
why use spirits as immo fodders?
what about photons?
I decided to use Spirits as you normally immolate only 1 Photon, than you immolate of course Phoenix if possible as they regrow ... so you can play out the Spirits and pump them for even more dmg. output :-)

Re: Adrenalin Phoenix DUO :fire :life https://elementscommunity.org/forum/index.php?topic=21316.msg273168#msg273168
« Reply #13 on: February 18, 2011, 09:25:20 am »
^^
actually, even after i immo a photon and summon a phoenix, i don't use phoenix as immo fodder unless i have nothing else
because when you immo a phoenix, you are slowing yourself down (unless the phoenix is upped)

Murok

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Re: Adrenalin Phoenix DUO :fire :life https://elementscommunity.org/forum/index.php?topic=21316.msg273193#msg273193
« Reply #14 on: February 18, 2011, 11:41:56 am »
hmmm .. depens ...

1. round
2 fire quanta (2 Novas or 1 Nova one upped Pillar etc.)
play Spirit
Immo Spirit
play Phoenix
immo phoenix
play another phoenix
2. round revive Phoenix -> 2 Phoenix + spirits that grow

another situation can be a shield on enemy side + you have farenheit out -> immo phoenix (that does no dmg. anyways) for more Fahrenheit dmg.

and last but not least, basiliskblood on phoenix -> 6 rounds delay -Y Immo revive ... tadaa :-)


I often immo phoenix for more phoenix or counter creture control ... also the 7 quanta from unupped Immo can be up to 14 dmg. on spirits as 1 quanta is 2 dmg. for Spirits :-)

Murok

  • Guest
Re: Adrenalin Phoenix DUO :fire :life https://elementscommunity.org/forum/index.php?topic=21316.msg273194#msg273194
« Reply #15 on: February 18, 2011, 11:48:20 am »
This is actually a trio by forum rules. Nova is an entropy card. I would replace also some of them with more life pendulums.

That said this looks like a pretty nice deck :)
I really would not replace the novas ... they make you play the 1 adrenalin you will play out, 1 round earlyer (you only need 5 or 6 rounds against 100 HP without upgrades ... so pendulums do not tick mopre than 2 to 3 times) ... no need to mass up more green later ... you can even replace the pendulums by normal fire pillars ... novas and immolation will provide the 4 green soon enough ...

BTW average playtime ... <100s 6 - 10 rounds against lvl 3 AI @ 90% winchance

no life pendulums version ...


Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5c7 5c7 5c7 5c7 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5gi 7dn
works as well :-) But with a lil bit more draw luck dependency

I have the feeling that this version works best at the moment .. it's a bit situational when to Immo what but the additional Quanta from pillars help a lot with pumping the spirits ... only thing that coun be change here are 1 or 2 adrenalin (but I think you need 4 to draw them) and maybe to re-change the pillars to life pendulums .. i will re-check when I have upped this deck :-)

Upped version :

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5c7 5c7 5c7 5c7 5f3 5f3 5f3 5f3 5f3 5fc 5fc 5fc 5fc 5fc 5fc 7bu 7bu 7bu 7dn 7dp 7dp 7dp 7dp 7dp
No so big difference but a lil more winnings

(Adrenalin should be upped too ... plus maybe the tweak with 2 adrenalin and 2 blessings or a blessing and a quintessens etc ... )

 

blarg: