The deja-vu's are his mutation critters, I wouldn't recommend taking them out. I would, however, recommend --
-Taking out a quantum pillar and putting a Life Pend in it's place.
-Taking out one reverse time and add a Amethyst Pillar/Tower, not Amethyst Pendulum.
-Taking out one Fallen Elf and instead replace it with something you like or would use. For example,you might have waay too time quantum later on, so a Time Dragon, for example. Or just a procrastination if you want it. Or nothing.
Upgrading Path (Suggestions and Thoughts).
My first, obvious suggestion would be, if you end up liking or really want to use this deck, it would be to upgrade most of the Fallen Elf's (Elves. Or ElveNs? ???). Why? Well, with them un-upgraded you have a chance of killing your target, just as they can become abominations. With upped, you can get much better mutations.
If you are doing that, then leave at least 1 Un Upped for CC'ing the opponent's huge critters. It might not look like it, but it works.
The second would be upgrading the Hourglasses.
Thank you for the advice. Yeah, so far I had good luck with the Elves, mutating my creatures into generally awesome things (although there have been a few dumb mutations, such as a Chrysaora with momentum), but there have been a few accidental deaths. As soon as I get enough electrum for upgrades, the Elves will be first.
And Deja Vus seem like the best creatures for cheap mutations, as you essentially get 12 of them for one
each.
i see you having some quanta problems with this deck.
your deck is actually a trio with a rainbow touch: + + (elfs abillity)
trios are tricky to build/balance the quanta production.
also i suggest to make it smaller to get more usefull cards on a draw (30-34 cards)
some suggestions for improving your deck idea:
- make a full rainbow (about 12 quantum towers) with time mark -> only keep your fate eggs and take 2-3 (max) elfs in it
- take mutations instead of the elfs: tournament deck example (http://elementscommunity.org/forum/index.php/topic,7266.0.html)
- make a entropy deck with life mark and take photons, sparks or cheap life critters as mutation base
more help for building decks: 9 Tips for Better Deck Building (http://elementscommunity.org/forum/index.php/topic,3329.0.html)
As Dm1321 said, the Dejas are my mutation critters and I think I'd be hard pressed to find better ones. The idea for the deck came to me because Time is a very rushy element with Hourglasses and Precognition and low cost, (initially) weak creatures which, combined with the also not too high cost of the Fallen Elves and their ability means that if I don't get stuck with an incredibly stupid hand (all pillars or no pillars for the first few turns, for example), I can generally score a win over most people who don't expect this combination, and even some who do.
So far I managed to overpower:
- A creature control-heavy Aether/Air deck
- A Dissipation Shield whose owner generated over 10 Entropy quanta each turn and cast Pandemonium twice during the battle, killing half my current field each time
- A Fire rush deck
- And a Death rush deck with Devourers and Skeletons whose owner stole all my Life Pendulums and an Hourglass.
Of course, I lost to the same (or similar) ones a lot too (in the case of the Entropy deck with the shield, in a rematch which was my very next game), so that's why I was asking for advice on how to improve my deck. I hope I'll get some more (more advice is always better), but thank you both for your input.