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Offline EltiggrosTopic starter

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Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187133#msg1187133
« on: April 20, 2015, 02:11:13 pm »
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Pretty straight forward and effective against ai3 ai4.... I'm looking for suggestions that , while keeping the decks poison/momentum focus, would ramp up it's survivability.

Offline iancudorinmarian

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Re: Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187142#msg1187142
« Reply #1 on: April 20, 2015, 03:21:43 pm »
Seems like a very good deck to me, good job :)

My only suggestion would be switching the buckler for another graviton guard or something. This is mostly a rush deck, so a card like that doesn't really fit here imo.

Of course, not everyone has the same opinion as me, so if you really found that shield useful, you can keep it.

Overall, a very nice deck. Congratulations!

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Re: Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187144#msg1187144
« Reply #2 on: April 20, 2015, 03:27:14 pm »
The deck looks solid. I'd test swapping deadly poisons for unnuped poisons and the pendulumns for towers. This trades a faster poison for faster chargers, but I'm not sure which would be more efficient.

Since you'd have less :death quanta I'd swap the buckler for a guard.
« Last Edit: April 20, 2015, 03:28:57 pm by andretimpa »
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Re: Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187154#msg1187154
« Reply #3 on: April 20, 2015, 04:24:07 pm »
With so many upgrades you can go FGs, it's much more profittable.
Look at the Community Recommended Decks  ;)
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Re: Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187160#msg1187160
« Reply #4 on: April 20, 2015, 05:52:25 pm »
With so many upgrades you can go FGs, it's much more profittable.
Look at the Community Recommended Decks  ;)
He asked for help on this deck, why recommend him to play FG? I really don't get this logic.

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Re: Death/Gravity https://elementscommunity.org/forum/index.php?topic=58191.msg1187299#msg1187299
« Reply #5 on: April 21, 2015, 02:57:34 pm »
Ah yes, the classic slow rush. A slow rush loses to a real rush and to the good stall decks because it's not fast enough and gets whittled down and outhealed. Luckily AI3/AI4 don't have good stall decks, but they can rush from time to time. I imagine this is why you're considering more survivability. You're aiming for AI3/AI4 with a fully upped deck that isn't optimized for pure speed, which as others have mentioned isn't optimal, but let's take the challenge for the sake of fun.

Between Gravity and Death, you have various ways to trigger death effects for Bone Wall, or you just go with random Shards of Sacrifice. Sadly the latter tends to work, and would be the better choice against AI4 because you invest less cards. AI3 on the other hand does piddly damage that BW can stop without even adding any CC (creature control).

If you only want a bit of defence against AI4 too, Bone Wall+Elite Otyugh is a very classic combo. The other option is Bone Wall+Gravity Force, which naturally comes out earlier and has less weaknesses, but is not repeatable. Since your deck isn't terribly slow, you will get by with BW+GF since you can close up a game before you die. If you only pack 2 copies of BW and GF, you can get by on 3 Guards, but the more you invest in the combo, the more Guards you'll need to make it consistent.

Naked BW's are an option against AI4 too, but I would rather use a few SoSa's.
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