The Eternal Scorpion (Non-Upgraded)4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 55q 5oi 5oi 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 61t 621 621
I decided to try to make this build a non-upgraded fg farmer. It seems to work against some of the fgs. Basically, any of them that do not have perm control or momentum, which isn't very many: Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Paradox, Scorpio
I have had a few wins against some of these with this build. Any comments on how to improve the deck without upgrading would be welcome.
The Eternal Scorpion 1.55rg 5rg 5rg 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 77i 77i 7n2 7n2 7n2 7q3 7q3 7q5 7q8 7q8 7q8 80h 80h
The Eternal Scorpion 1.05rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 77i 77i 7n2 7n2 7n2 7q0 7q3 7q5 7q5 7q5 7q8 7q8 7q8 80h 80h 80h
I started making this deck because of this post:
http://elementscommunity.org/forum/index.php/topic,15310.0.html (
http://elementscommunity.org/forum/index.php/topic,15310.0.html)
The idea of a viable poison deck against FGs seemed like a good challenge, so I'm undertaking to get this strategy a viable win percentage.
This is a brand new deck idea of mine and it is UNTESTED. I am not claiming to be the first to think of this strategy, I am only trying to perfect this strategy. I played a few games against fgs with various version of this build, and it is a WORK IN PROGRESS.
As you can see, it needs many things, such as upgraded time towers, in order to really maximize it's potential.
The basic idea of the deck is as follows:
Play 1 dune scorpion with momentum in order to get the poisoning started as soon as possible.
Use invincible flying eternities to bounce creatures, forcing the fg to play more cards.
Hide behind a turtle shield, sundials, and shards to survive until the fg dies.
This deck is currently large, however the sundials and hourglasses seem to balance that aspect. It needs more quanta generation, but my hope is that upgrading the towers will solve that problem.
With the deck as-is I have already defeated several fgs and come close to defeating others.
There are, of course, several fgs that may be impossible to defeat, such as divine glory.
Here is the current list of cards which have not been added to the deck yet, but might be valuable additions to the build.
Mark of Time instead of Entropy, with Quantum Towers and Pendulums.
Antimatter
Pandemonium
Chaos Power
Butterfly Effect
Bonewall
Firestorm
Purify
Ray of Light (could be used in conjunction with nightmare against some fgs)
Steal
Cloak
Nightmare
Please feel free to give me any suggestions or experiment with the build yourself.