Now I am trying this:
6rk 778 778 778 778 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77c 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 7q4 7q4 7q4
I ran 3 pulverizers, some gravity pillars, quicksands, and black holes...
I like the idea, but i am afraid of adding too many different cards and a further element.
I'm glad to see someone playing Steel Golems; they really are strong enough to deserve a place in decks. I'd suggest you do a Search for "quantum index" on the forums and look up ScaredGirl's thread on it. According to the Quantum Index, you're running way to many Towers.
I reduced the number of Towers by 3 as you suggested and also I read the post about the Quanta Index. I understand it but I am also a bit skeptic, because the chance not drawing any Tower to the start is increased.
At the moment it seems to be smoothy, but at the start you have always to decide between Quicksand or Creature. But I guess its not changeable, you would need to draw 5 Towers, 1 Graboid and 1 Quicksand to be able to play both and after that you have an empty hand.
-1 Longsword... +1 Gavel
Why? Mark is Time.
Personally I play 14 towers, 6 graboids, 4 shriekers, 3 rewinds and 3 quicksands which seems rather smooth.
I also played this deck, even before I changed to Steel Golems, but I dont want to have such a popular deck
.
So I added Steel Golems. They are tougher than Shrieker if you play them, because Shrieker cant burrow anyway during the first turn and vs Oty or lightning its really bad.
Yeah, Steel Golems only have 6 damage, but they have a better damage/quanta ratio. Over the first two turns even equal to the Graboid.
In addition Steel Golems are just so nice to look at. It cant be helped, Shrieker arent so lovely.
Golems instead of shriekers mean you hardly stand a chance against increasingly popular RoL-Hope decks, for all practical considerations, especially since you pack no quicksands to slow down the flow and hence can't deny fractal. Perhaps take a look at some of the other rush decks out there for farming T50.
Even with the deck you are playing my win rate wasnt even 50% I guess. For example the RoL-Hope deck user plays 3
Towers, which almost ever happens. So after his first turn he already has 7
(3*2 + Mark). One further turn and he is able to play Fractal, even if I destroy his
Towers. So in the moment he has about 20 HP, there is almost ever a Hope with 7 or 8 damage reducing. One or two turns later maybe even 12 or 13.
The lack of Quicksands was only because I changed the deck several times to see how it works, but I wanted to have some.
I already took a look at the Mono
Decks, but they are with Antlions(they are pretty ugly) or too close to 18/6/6(boring).
Maybe I shouldnt consider the image of the card, but if it looks so bad I dont want it.
Now I am thinking about the Diashield and Longsword. They often make me just a target for Steal and Deflag, but if not the sword isnt stopped by annoying Sundials and the Shield makes me endure much longer, whenever I cant attack at the moment, because of Bonewall or Phaseshield.