6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80b 80b 80d 80d 80d 80d 80d 80d 80h 80i
The deck has generated a bit of traffic in chat and elsewhere, so here it is. It's pretty good for FG farming, though it does have a few autoquits (Decay, Jezebel, Hecate maybe too). On the other hand there's also a lot of FGs that are near-impossible to lose (Akebono, Destiny, Elidnis, Eternal Crusader, Ferox, Fire Queen, Incarnate, Miracle, Morte, Neptune, Paradox, Serket are all 90% or better), and it can also fight through PC surprisingly well.
It's a bit annoying that two impossible FGs got added in 1.27 as I don't like autoquitting, but on the other hand the other three are in the super-easy category, so I guess the winrate stays at around 60%.
Edit: As this is the Phat deck thread, here's some reasoning why the deck is so big:
Firstly, it's a real strategy against some gods to just grind them out and trade Permanent for PC, which wouldn't work if the deck was small; for example Divine Glory has 12 Explosions and we have 6 HGs and 5 + 2 (because of TU) Eternities, so the Phase Shields will stay untouched forever if you play your cards right.
Secondly, the deck has several cards that it does NOT want to draw early (Animate Weapon, Twin Universe, Anubis, Fractal, Quintessence), but that are vital as win conditions. Increasing the deck size means smaller chance to draw them and bigger chances to draw the cards you want early game.