Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: luigiflash on November 23, 2011, 10:48:03 pm

Title: Pharaoh deck, needs help!
Post by: luigiflash on November 23, 2011, 10:48:03 pm
by luigiflash
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Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52k 52k 52r 52s 52t 52t 52t 52t 52t 52t 560 560 576 576 576 576 576 576 576 576 576 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rq 5rs 5ru 5ru 8pk


The problem with it is that it can't stand up against  :gravity Shields but that's all I found for it

I did try it out a couple of  :time s

I would love suggestions and it only has one pharaoh because I only have one so please don't say "it could use some pharaohs"
Thanks alot!  :)

Strategy: play the mummies, reverse :time   swarm with the scarabs.......pretty sure that's it...
Title: Re: Pharaoh deck, needs help!
Post by: Brontos on November 23, 2011, 10:49:10 pm
Try to reduce its size a lot.
The less, the best.
Title: Re: Pharaoh deck, needs help!
Post by: luigiflash on November 23, 2011, 10:57:28 pm
Try to reduce its size a lot.
The less, the best.
But it's like a huge tower of Jenga pieces it's kinda hard to see which to remove I know that the less the better but which to remove?
Title: Re: Pharaoh deck, needs help!
Post by: furballdn on November 23, 2011, 11:34:51 pm
A 54 card trio deck with only 2 hourglasses? That doesn't work out quite well.Take out the chimeras and those gravity pendulums. GoTP and that single scarab and pharaoh don't fit in really well either. Aflatoxins and vultures can go as well. That should at least shrink your deck size down a bit.
Title: Re: Pharaoh deck, needs help!
Post by: Kakerlake on November 23, 2011, 11:45:46 pm
Well then, let's take a look:

 - Remove Deja Vu
Why is it even in there? Does neither a lot of damage nor support your strategy.

 - Remove 2x Vulture
While I agree that they are pretty nice, I doubt you'll need them. The Scarabs grow enough by themselves, no need for additional growing creatures.

 - Remove Aflatoxin
Yeah, it is fun, but it isn't neccesairy either. As CC it is kind'a too weak and as Food producer unneccesairy. Just eat whatever your opponent throws at you, or produce new scarabs and eat them when your field is full.

 - Remove 1 Chimera
You hardly will ever need 2 of them and even when it is on dead bottom, you can just draw through your deck for a last turn kill when needed.

 - Remove GotPs
Even without those, you'll still have a surpluss of mummys and growing scarabs to deal enough damage. Also, you won't have to save any :time quanta to play them, but can waste anything you get to spawn Scarabs.

 - Add 1 Hourglass
There's nothing better than drawing through your deck even faster. Drawing them early is essential.

 - Change Mark to Time
Another option is to use Gravity Mark and replace those Gravity Pends with Pends from the other elements. But here, I'd go for a time mark to ensure enough quanta production to fuel your Hourglass and Pharaohs.

Fixing the QI and splitting the Pillars (EQ protection), I went down to this:
by Kakerlake
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 560 576 576 576 576 576 576 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rq 5rs 5t2 5t2 5t2 8ps


// I'd also try to add more Bonewalls, they are just too awesome to not be taken a few times. (Replacing 1 Mummy with a Wall helps already quite a bit)
Title: Re: Pharaoh deck, needs help!
Post by: luigiflash on November 24, 2011, 12:41:08 am
Well then, let's take a look:

 - Remove Deja Vu
Why is it even in there? Does neither a lot of damage nor support your strategy.

 - Remove 2x Vulture
While I agree that they are pretty nice, I doubt you'll need them. The Scarabs grow enough by themselves, no need for additional growing creatures.

 - Remove Aflatoxin
Yeah, it is fun, but it isn't neccesairy either. As CC it is kind'a too weak and as Food producer unneccesairy. Just eat whatever your opponent throws at you, or produce new scarabs and eat them when your field is full.

 - Remove 1 Chimera
You hardly will ever need 2 of them and even when it is on dead bottom, you can just draw through your deck for a last turn kill when needed.

 - Remove GotPs
Even without those, you'll still have a surpluss of mummys and growing scarabs to deal enough damage. Also, you won't have to save any :time quanta to play them, but can waste anything you get to spawn Scarabs.

 - Add 1 Hourglass
There's nothing better than drawing through your deck even faster. Drawing them early is essential.

 - Change Mark to Time
Another option is to use Gravity Mark and replace those Gravity Pends with Pends from the other elements. But here, I'd go for a time mark to ensure enough quanta production to fuel your Hourglass and Pharaohs.

Fixing the QI and splitting the Pillars (EQ protection), I went down to this:
by luigiflash
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 560 576 576 576 576 576 576 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rq 5rs 5t2 5t2 5t2 8ps


// I'd also try to add more Bonewalls, they are just too awesome to not be taken a few times. (Replacing 1 Mummy with a Wall helps already quite a bit)
Thanks! That definitely narrows it down alot
blarg: luigiflash,Kakerlake