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Offline EvaRiaTopic starter

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Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg190738#msg190738
« on: November 02, 2010, 01:23:21 am »
Code: [Select]
5lk 5lk 5lk 5ls 7k3 7k3 7k3 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7td 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i
Not a lot to say.
Any way, at all, to make this thing work well?


The principle itself is okay, but it's so slow that I don't think it will do anything outside of AI3 =\.

Offline Ekki

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg190744#msg190744
« Reply #1 on: November 02, 2010, 01:29:02 am »
:o hard and nasty... I like the idea

Offline EvaRiaTopic starter

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg190748#msg190748
« Reply #2 on: November 02, 2010, 01:33:18 am »
Wait 0.o
I bet this could work unupped O_O
Killer PvP1 Deck?

Hodari

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg190755#msg190755
« Reply #3 on: November 02, 2010, 01:38:20 am »
Maybe try replacing 4 of each tower with pendulums?  Either way though, I think this is a case of trying to do too many different things at once for it to be really effective at any of them.

Offline Jangoo

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg192297#msg192297
« Reply #4 on: November 03, 2010, 03:24:01 pm »


The plan is to lobo those pests one by one to get devouring fireflies, then proceed to kill by
fractaling that single vamp while being compfy behind a Hope-shield?

Maybe an Animate-Weapon or two as well as an extra Elec could help ... your bottleneck is that
only-one-lobo-per-turn after all.


suxerz

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg192363#msg192363
« Reply #5 on: November 03, 2010, 05:15:53 pm »
How about fractal voodoo instead of pest? Tried it once when voodoo came out but didn't really get a good result myself.

Offline EvaRiaTopic starter

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg192893#msg192893
« Reply #6 on: November 04, 2010, 02:15:37 am »
Eh.
I dunno, I was thinking of that too.
This deck would be awesome if there was a mass lobotomize card though =O.

Offline Boingo

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg193008#msg193008
« Reply #7 on: November 04, 2010, 03:45:26 am »
It's going to be slow to build this up no matter how you design, but maybe add Flying weapon + PU  or flying weapon x2 so you can lobo multiple pests per turn (2 flying, 1 weapon slot).
Bring back Holy Cow!

Offline Jangoo

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Re: Pestal-Hope https://elementscommunity.org/forum/index.php?topic=14977.msg193072#msg193072
« Reply #8 on: November 04, 2010, 07:25:28 am »


Eh.
I dunno, I was thinking of that too.
This deck would be awesome if there was a mass lobotomize card though =O.
EMP-storm  ;D


 

blarg: