You will face the challenges of the deepest place of the world of the dead.
The very air is toxic. Soon the poison of the soil will flow through your veins,
for your body will be ripped open with daggers made of pain.
Your wounds will heal. Just so your body can be ripped open again.
You cannot escape it by dying, for you are already dead.
You cannot fight it off, for this dimension cannot be hurt.
There is no escaping it, for this is Tartarus Hover over cards for details, click for permalink
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let's start by comparing it to pdials. It's worse because it has no drawpower, extra max hp, and it's vulnerable to momentum/psion/SoFr, and some shields.
note that momentum and psion usually means it is slightly slower.
This can mean you can get SoSac in time, but it also could mean you die because you cant use SoSac.
The advantage over pdials is that it can overcome a few counters.
This can eat through vampires and miracles, yet bonds are often still a problem.
This works better against the ai purifying itself, as the damage will quickly stack up again.
Also, it's faster.
I have a feeling this can be made better with a different quanta balance,
yet I couldnt get it to work.
I've also tried it with all pends, mark/pend switch, fewer pends (gold uses quite a few pests), ...
EDIT: It's actually way better to replace arsenic and AW for deathstalker and SoW.
I'll be making a new deck around that.