***TRIALS RESPONSE***As furballdn said earlier, if you are trying to run a trident deck , you are going to need to add some more tridents so the chances of drawing one are much higher.
Also it seems that your quanta source could use some stabilization. and here is where you have 2 choices.
The first: It would be easier to have a water mark and earth pends.
Pros: much more stable than version two. can use dragons to counter wings and heavy cc
Cons: possibly slower at the setup with damage
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Card Explanations
Gnomes: if you get a trident stolen it could have devastating results if you didnt have a pillar/pend/creature split.
Dragons: they are hard to kill and avoid the very hard counter of wings.
Nymph tears: you are going to have excess water leftover mid game because you only have to play the trident once. use the tears on an earth pend to spawn an earth nymph which can essentially hold back 6 creatures at once.
The second: Using novas to speed up the process of playing a trident and using earth's fastest creature, graboid.
Pros: much much much quicker damage and tridents leading to quicker pillar / pend lockdown
Cons: Less stable
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Card Explanation:
Flying weapon: makes use of the tridents that you draw later and allows you to better counter the pillar pend splits.
Forest Spirit, lycan, chryasoara, mind flayer: all useful cheap creatures for extra damage and abilities.
Deflag: never go into a match without PC if you have the option to include it even if it is only one deflag, it could be the difference against the common dim shield