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Matthew21210

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Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg29620#msg29620
« on: February 26, 2010, 03:44:20 am »
Alright. Asking for feedback and any thoughts. Not trying to make an FG deck, just a farily good all around one, effective for pvp.

46 Cards
10 x Quantum Pillars
7 x Grav Pillars
5 x Oyts
2 x armagio
2 x sapphire chargers
2x momentum
3 x plate armor
2 x heal
2 x steal
2 x parallel universe
Hammer
Boneyard
Bonewall
Aflatoxin
Enchant artifact
Adrenaline
Earthquake
Spark
Unstable gas

As you can see, most of the cards aim at accentuating the oytughs devour ability, plates to get them ready to devour, adrenaline to capitalize on the relatively low atk they end up with sometimes, as well as to put on the spark if I need to.
Bones and aflatoxin to feed each other, enchant to protect important things, steal as a matter of fact. same with unstable. Just something I can dump unused quanta.
Parallel is good for a particularly powerful oytugh with buffs or something to steal (Duh), and the momentum makes sure the valuable oyt's don't get stuck behind a shield. Sapphires and Armagio seem to buff it out nicely. Anything to consider cutting or increasing?

Irkalia

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg29658#msg29658
« Reply #1 on: February 26, 2010, 08:01:20 am »
I'd seriously consider thinning it down as much as possible. 46 cards without Hourglass is going to result in you rarely drawing the cards you want to at the right time. This is going to be especially harmful in PvP.

For starters I think you can go without some of the random "1 of"s - Hammer, Earthquake, Spark, Unstable gas. I'd also remove the heals as heal is pretty terrible.

Matthew21210

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30167#msg30167
« Reply #2 on: February 27, 2010, 08:39:30 pm »
Alright. I was thinking of thinning it down quite a bit, but a lot of those one offs are there to drain excess quantum I get. Any suggestions to replace some of those, rather than just be frustrated that I have three  :gravity and fourteen  :air ?

Edit: Also, does every deck have to revolve around either drawing 3 cards X6 and the quantum for em, or giant monolithic 90 card decks that tank unless you draw into one of the hourglasses in it?

P.S. What's wrong with heal?
P.P.S. Is there a particular direction to recommend in taking this deck?

Irkalia

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30240#msg30240
« Reply #3 on: February 28, 2010, 01:17:23 am »
I think your best bet would be to go Grav/Earth. This would make the deck more consistent whilst still allowing you to play the main cards you currently use.

I'd go something like (http://www.screenshotdumpster.com/view/m7Gbd49251/Unupd_oty) (Earth Mark)
Edit: you may wanna swap those plates to blessings. This should help you get some faster dmg in whilst still buffing oty's defense up to something useful. Only issue is that they cost 3 instead of 1 which could be a problem vs faster decks.


Problem is this will be pretty damn slow, could be cool in pvp tho. The grav shield should protect you from the big guys, whilst the oty's eat everything else.

As for "drawing 3 cards x6" do you mean playing 6 of 3 different cards + pillars as a 30 card deck? If so, people stick as close as possible to 30 cards because they want the deck to be as consistent as possible.

With large decks, yeh, they kinda fail if they aren't running hourglass because in 90% of games you won't see the bottom half of the deck, and that could be the half with all the cards you need. Again it comes down to balancing consistency with having enough answers to your opponents deck.

As for heal, the problem with it is that it doesn't help you kill your opponent, and it doesn't buy you very much time. 20hp is often 2-3 creatures worth of damage. As the game goes on it's more likely that people will be doing 20 or 30 damage in a single turn making heal even less appealing. Then when you're the one on the offensive, drawing a heal could be the reason you fail to kill your opponent before they stabilise and turn the tables.

Matthew21210

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30724#msg30724
« Reply #4 on: February 28, 2010, 11:56:03 pm »
Alright. Thanks. The Earth/Grav deck there is mostly what I had for a while, but I dropped some of the oty's because I always drew too much, and decking out was common because of the eating's slow speed. Grav shield just recently came out of the deck, it seems like there's more often 8 X/5s than others.

I'll think about it....

Offline Glitch

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30738#msg30738
« Reply #5 on: March 01, 2010, 12:09:25 am »
I tried this before, and the deck you're going for is gravity death.

Mark of DEATH
Gravity Pillar x 6
Death Pillar x 6
Otyugh x 6
Vulture x 3
Boneyard x 3
Bonewall x 2
Aflatoxin x 4
Photon x 2 (both for devour and afla fodder)

Matthew21210

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Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30775#msg30775
« Reply #6 on: March 01, 2010, 12:59:06 am »
Thanks. Really like the Grav death deck. How well does it Tri or Rainbow later on, assuming I threw a few hourglasses in?

Offline Glitch

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Oyt Devour/"Synergy" - feedback https://elementscommunity.org/forum/index.php?topic=3411.msg30776#msg30776
« Reply #7 on: March 01, 2010, 01:14:09 am »
If you add a third element, I'd advise life to help with life gain.

A rainbow devour deck can be seen here:
http://elementscommunity.org/forum/index.php/topic,3107.0.html

 

anything
blarg: