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Offline TribalTrouble

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Re: I need a good Momentum/blessing Scorp Rush Deck https://elementscommunity.org/forum/index.php?topic=32612.msg412854#msg412854
« Reply #12 on: October 20, 2011, 01:52:29 am »
First of all, Welcome back. As for your deck you should change all the pillars to pendulums and make the deck a bit smaller(-2 or 3 pillars). Change the fate eggs to sundials and add one more sundial. The sundials will be more for letting your poison damage really hurt than for the draw but the draw is nice too. I don't think the hourglass is needed and it can be replaced with an eternity or a Ghost Of The Past.

Offline xsindomanx

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Re: I need a good Momentum/blessing Scorp Rush Deck https://elementscommunity.org/forum/index.php?topic=32612.msg413546#msg413546
« Reply #13 on: October 21, 2011, 02:12:49 am »
Still kind off a newbie but I think I can help with simply balancing the deck :)
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Deck import code : [Select]
5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rg 5rg 5rg 5rg 5rg 5rj 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 8ps

Changes from Original:
  • +4 light pend, -4 time factory (There was a lack of light quarta and excess of time quarta. You also need extra light quarta for the sundials that had been added. However, changing them all to light pends would only cause the exact opposite effect.)
  • +4 sundial, -3 fate eggs, -1 hourglass (Fate eggs are rather expensive, considering the fact that you will not be able to use any abilities that come with the creatures. Sundials are also better than hourglass in this situation, as they can block any enemy attacks and draw extra cards)
  • +2 eternity (for big creatures, especially those with momentum)
For any bigger changes / additional cards & strategy, somebody smarter will need to come along ;;
Fire guild member

 

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