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Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg461898#msg461898
« on: February 18, 2012, 11:20:46 pm »
So I was grinding some AI5 and it used aflatoxin when I had an otyugh out, and suddenly I found myself with a source of oty food which renewed itself faster than it could be devoured and would never have another use. I've looked around and can't see any gravity/death decks at all, never mind this as an idea. This may be for a good reason but I thought I may as well ask about it and see if anyone who knows what they're doing can think of a usable deck?

Offline furballdn

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg461912#msg461912
« Reply #1 on: February 18, 2012, 11:43:12 pm »
Aflatoxin is mainly used for locking down your opponent's field. If they have an entire field of weak creatures and you just have one shield, you won't take any damage at all from creatures. I suppose you could use an oty for constant nomming, but it's rather hard to blend the two elements and this synergy together into a really stable efficient deck.

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462096#msg462096
« Reply #2 on: February 19, 2012, 05:20:50 am »
A combo that takes several turns to set up and gives only a +1|+1 boost/turn is not an efficient deck. Compare to Lava Golem or any other growth creature, which can be set up in 1-2 turns and gains +2|+2/turn. The only difference is the CC ability, but this is null because if your oty would be able to lock the opponents field enough to be practical CC, the death part of the combo is useless and you should just go mono-gravity. If your oty is not sufficient then you should prefer any growing creature.

tl;dr: Takes too long, impractical, inferior to growth.
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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462144#msg462144
« Reply #3 on: February 19, 2012, 08:13:14 am »
This combo isn't used that often, but it could be a nice idea in a sixty card deck, building up your quinted otyugh for the wn.

Offline Gandora

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462170#msg462170
« Reply #4 on: February 19, 2012, 12:40:20 pm »
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462172#msg462172
« Reply #5 on: February 19, 2012, 12:47:19 pm »
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
A skull shield or 2 would make aflatoxin more versatile...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462174#msg462174
« Reply #6 on: February 19, 2012, 12:55:11 pm »
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
A skull shield or 2 would make aflatoxin more versatile...
i know. i didn't want to lock the enemy. but as i said if you want you can just replace the gravity shield with skull shield :)
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Offline Mathematistic

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462176#msg462176
« Reply #7 on: February 19, 2012, 01:02:52 pm »
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
A skull shield or 2 would make aflatoxin more versatile...
i know. i didn't want to lock the enemy. but as i said if you want you can just replace the gravity shield with skull shield :)
For more free food, why not try scarab spam with aflas? that way each of your scarabs can grow, as opposed to the slow growth rate of a single oty.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462225#msg462225
« Reply #8 on: February 19, 2012, 04:24:50 pm »
Yea, it does seem that scarabs would be a better combo then otyughs, but then it would be a trio, and those are usually unstable.,

Offline Mathematistic

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462227#msg462227
« Reply #9 on: February 19, 2012, 04:26:30 pm »
Yea, it does seem that scarabs would be a better combo then otyughs, but then it would be a trio, and those are usually unstable.,
Go rainbow or use SoR.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Oty+Aflatoxin? https://elementscommunity.org/forum/index.php?topic=36790.msg462231#msg462231
« Reply #10 on: February 19, 2012, 04:35:07 pm »
Yea, it does seem that scarabs would be a better combo then otyughs, but then it would be a trio, and those are usually unstable.,
Go rainbow or use SoR.
Hmm, I guess it could work in a rainbow control deck, using aflatoxin with a DR shield then nomming all the cells with scarabs until they can eat the other creatures.

 

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