I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.I agree... I will up one mummy soon, but I'll see if I can test it more like this... And about boneyard, I placed it in Spells to save room, I don't think it will kill someone :3
(Oh yeah just one detail, boneyard isn't a spell ;))
With that type of deck(2 RT) you will have a lot of mummy's when you can RT.I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.I agree... I will up one mummy soon, but I'll see if I can test it more like this... And about boneyard, I placed it in Spells to save room, I don't think it will kill someone :3
(Oh yeah just one detail, boneyard isn't a spell ;))
With that type of deck(2 RT) you will have a lot of mummy's when you can RT.Yes, the deck was made to represent the mummy adventure. The opponent ventures inside a pyramid and gets ambushed with Pharaohs, Mummies, Scarabs and Skeletons. To be worse, he may be deseased by "Plague", and he needs to survive all of this. This deck isn't undefeatable, but is a good one (I believe), for new players... You don't even need to complete all quests to make this deck...
This is what I made.That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.
(Oh yeah just one detail, boneyard isn't a spell ;))
The strategy is good but you need at least two copies of each key cards to make it reliable.lol... ok... :3
Eternity would make this deck way stronger, but you must choose if to make it a stall or a rush deck.
With the card you already have it's easier to build a rush deck adding some hourglasses and replacing boneyards, rewinds and shields with time pendolums.
If you choose the stall way, poison works better than dragons and more rewinds make the mummy pharaoh scarab boneyard skeleton rewind combo more likely to happen.However take in mind that this combo takes at least 4 turns to work, so you have better to look elsewhere if you look for a fast win.
You can use Scarab's ability with the quanta from the gravity mark.This is what I made.That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.
(Oh yeah just one detail, boneyard isn't a spell ;))
Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...You can use Scarab's ability with the quanta from the gravity mark.This is what I made.That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.
(Oh yeah just one detail, boneyard isn't a spell ;))
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
I understand but when you only use that single graf pend there's a big chance you'll get it late in the game and that make the scarab's ability useless.Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...You can use Scarab's ability with the quanta from the gravity mark.This is what I made.That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.
(Oh yeah just one detail, boneyard isn't a spell ;))
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Yes, but I don't believe there is someone that never loses a battle... There can be everything, and the luck is the part of this game... however you make the deck, there is always a weak point, and a chance to lose...I understand but when you only use that single graf pend there's a big chance you'll get it late in the game and that make the scarab's ability useless.Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...You can use Scarab's ability with the quanta from the gravity mark.This is what I made.That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.
(Oh yeah just one detail, boneyard isn't a spell ;))
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Indeed but you can lower the chance to loseThat's why we all use only 30 cards...
Ok, here's waht I think.The pendulum swings are awkward and don't let you get that Mummy out of the second turn but the combo comes out just as quick. If you think you can draw four pendulums on the first turn then by all means switch the pendulum/mark around.
- You don't need dragons, you have enough raw damage
- Skull Shield conflicts with Bonewall and Bonewall is better a lot of the time
- Boneyard can be useful for feeding Bonewalls and Scarabs and RTing but I had to cut it to make space and I think the deck doesn't benefit greatly from it. By the time you get the Devouring out in full force you are probably ahead
- Plague is a great card to have here, why not take two? Weakens enemies for scarabs and feeds your wall.
- Three Gravity Pends gives you a much better chance of getting one early
- Two Reverse Times isn't enough, it's a good versatile card anyways.
I played a handful of games and this deck is so far undefeated in AI3 and PVP1
33 cardsOk, here's what I think. I love the idea about Chimera, instead of dragon(s). 4 Bone Walls are ok, but I would rather use Boneyard in combination with Skull Shield, witch will make some additional force. Skeletons when reversed, can become like everything... Before I made the deck on the beggining of this topic, I tried lots of times to do it with 4-5 Reverse Times, but it didn't work, because all my Mummies will probably turn in something wicked... I decided that 2 are enough, because the concept of the deck will remain. I'm considering adding a Scorpion in place of one dragon though, but I need to solve the problem of strengthening it up... As in your deck, Chimera was exchanged for 3 dragons, I would ad one more gravity pendulum too... Finally, Time Factories and Mark of Gravity can sometimes make some problems. In situations when you at first turn take out only Time Factories, Mummies, and Reverse Times, you can do nothing but wait too much for taking the Mummy out and reversing it. I like to combine Time Factories and Time Pendulums, just for these situations. To fix this proble, during deck creation, I take a look at the number of cards that use "Time" element quantums... In your deck, you have-> [Death: 10 -- Time: 7]. That means you should add 10 Bone Towers (I like to use combination of towers and pendulums, but that's my problem :P), and 4 Time Pendulums with 3 Time Factories... That will make you more chance of getting the death element quantums witch are the most needed one here... I still don't like idea about changing the mark, because you need it on the first turn to give you death element quantums, and the start is the most important part... otherwise, you must hope your opponent is slow/unlucky...
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[Gravity Mark]
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Resources (16)
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Bone Pillar x9
Time Factory x7
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Monsters (7)
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Mummy x6
Chimera x1
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Spells (6)
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Reverse Time x6
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Equipement (4)
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Bone Wall x4
Deck Price: 765e (quite a bit cheaper than yours, so easier for new players)
Here's what I threw together:Excellent version!I'm thinking about bonewalls instead of plagues since scarabs shouldn't nom nom the infection.
Who doesn't want to quit with a deck like that :P.If played correctly, Dune Scorpion can damage the opponent even surpassing the Dimensional shield. I just lost the battle agains Dimensional Shield, because the opponent stacked it too many times, and I couldn't keep the Bone Wall running.
We all gave you advice, USE IT!
@ZMasashi 1. This is true that Dragons can help against shields, but there are few instances where you will be completely stopped by one. In particular Hope can get to extremely high levels of defense, but each of its usual fuel creatures (Fireflies and RoLs) are delicious treats for your Scarabs. But most shields will not completely stop your damage flow (except for Dim Shield, but dragons won't help there anyways) and since you will be eating all of their creatures and stopping the rest with Bonewall it's unnecessary to add dragons. I think Chimera is a very good idea though, being able to ignore all shields entirely. Also it is very stylish.I believe we are all in some way right, and everyone should play in their own style. I agree about the Dune Scorpions totally. I have made this deck using it:
2. Skull Shield works best against weak creatures, which you will be eating anyways.
I still think two Reverse Times is insufficient for getting your Pharaoh out in a timely manner- and especially insufficient as you intend to rewind Skeletons. As a previous poster is doing in his own I suggest adding an Eternity or two- I am a great fan of two Eternity decks.
Same goes for Boneyard/Skull Shield. You will want those out on the table as soon as possible- even for something you don't particularly need to have at any time (like Plagues) or only need at the last minute (Bonewalls) I wouldn't take less than two.
I also would not recommend adding Dune Scorpion/Momentum to this deck for several reasons. Primarily my concern is that your deck is over-saturated with themes already. You have Dragons rush, you have Reverse Time Skeletons, Reverse Time Mummies, Skull Shield Boneyard, Bonewall Scarabs- one or two of these is sufficient for a deck. These is made especially bad by the fact that Dune Scorpion is useless without Momentum- having these two star crossed lovers meet at once is highly improbable. A Momentum or two for passing shields might be a good idea though. If you really want to do all these different things I suggest making a large 40-50 card deck with lots of Hourglasses, Bonewalls and Sundials.
But of course it goes without saying that I'm not trying to force my ideas upon you, if you find it more effective or fun to act contrarily to my suggestions then of course, do as it pleases you.
That deck goes completely the opposite direction of the deck in the OP. It's also not very great.
Here is a Reverse Time Boneyard deck I just made. It works very poorly, but maybe it will be of some use to you as you try to make your own.
It's ok, the deck can help a lot... Maybe we can improve that one too, so it becomes better. I would add that you should really use only nonupgraded, and if possible, only buyable cards, so every noob can make this and try out...That deck goes completely the opposite direction of the deck in the OP. It's also not very great.
Here is a Reverse Time Boneyard deck I just made. It works very poorly, but maybe it will be of some use to you as you try to make your own.
Well, I'm glad you added Chimera. You can try it out and see how you like it. :)Hey... I tried out Chimera, and it's amazing. It's a little harder to be summoned, but when summoned, it will save the life for sure. It's ability to surpass every shield, is just what I needed in most matches I lost without it...
Do you have an Eternity? If you do, use it too. If not, then do you plan on using one when/if you get one?
If someone uses "duality", then a copy of the top card in their opponent's deck goes into their hand (the card that their opponent is about to draw). This not only lets you use your opponent's own card against them, but informs you on what they are about to draw so you can prepare for it ahead of time. If they first use Reverse Time, then use "duality", they can control what card they draw.
Have you done your 500 score quest? You can get your Eternity from there. I was dumb and I got a Farenheit. :(I did all my quest long time ago, but I took arsenic from the quest reward... I got another arsenic from AI3 later... Well, I didn't have much luck on getting eternity, but maybe if I get it in future...
But it's ok because I have three Eternities just from AI3 and maybe one from arena. The Pharaoh AI3 isn't especially hard IMO. I've won 10 Pharaohs from him, if that's any indication of how often I beat him.
You have 1 Dune Scorpion, and 1 Momentum. What's the chances you'll draw both? Very unlikely, especially near the beginning of the game if you need it. That's basically 2 card slots that you're taking up for cards you don't need and will very rarely help you. That's just my opinion.It does really seems like that, and I would agree that the version without Dune Scorpion is better than this one... but.... The point of having the Dune Scorpion is not to get him on the start, nor to use him to deal great damage. It can only work in combination with momentum (in this deck), and his Neurotoxin is just what I needed here. What is neurotoxin? Neurotoxin is the poison that kills you slowly, but it kills you faster when you "move"... so, I don't need this scorpion to even survive, nor I need him to do all the job alone. I need this little surprise at the half of the battle, when my opponent starts to take over the lead, (especially with the shields). The Momentum, allows him to surpass any shield. With the combination of Scarabs (witch I always have in this kind of long battles), this little being can make the opponent kill himself alone. Chances are small, but the power is great. As Chimera, is not something I would use at the middle situations, I can use this thing, to put the opponent into a more dangerous game, where he doesn't only have to watch his damage, or HP, but to restrict his moves, as neurotoxin can rise to 8 in 2 turns, and maybe more... At that time, more times he uses Dimensional Shield, the more he dies... If it doesn't improve my deck, than it surely does make it more fun. In addition, Momentum can be used on other creatures, to make an easier finish, if needed... :-[
Too many pillars for just a few reverse times. Otherwise, its fine.When you do Reverse Time on Mummy, Pharaoh will appear. The Pharaoh needs Time quanta to produce Scarabs, witch are the strategically most powerful weapon in this deck... that's why there are too many time pillars/pendulums... :) Dune Scorpion needs Time quanta to be summoned too... In addition, sometimes opponent uses Reverse Time on Pharaoh, and returns it to me in your hand. As you than need to summon him again, you'll need 9 Time quanta, and you'll need to make them fast...
Sorry! Didnt see the tiny grav pendulmn there. ;DToo many pillars for just a few reverse times. Otherwise, its fine.When you do Reverse Time on Mummy, Pharaoh will appear. The Pharaoh needs Time quanta to produce Scarabs, witch are the strategically most powerful weapon in this deck... that's why there are too many time pillars/pendulums... :) Dune Scorpion needs Time quanta to be summoned too... In addition, sometimes opponent uses Reverse Time on Pharaoh, and returns it to me in your hand. As you than need to summon him again, you'll need 9 Time quanta, and you'll need to make them fast...