Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: ZMasashi on October 25, 2011, 08:17:33 am

Title: Opinion Needed
Post by: ZMasashi on October 25, 2011, 08:17:33 am
Hey everyone... I have played a long time with a poison deck, witch used Deathstalkers and poisons to defeat the opponent. Eventually, I got bored and wanted to make a new, secondary deck... I had this idea, to make a mummy rush deck, and I tried to do so. Than I took a look at mummies effect, and saw that I can combine death with time, to make something new... So I made this, and I'll call it "Pyramid Dungeon Deck". I uses mummies and dragons as it's main force, but can eventually produce skeletons. With the use of Reverse time, it can make different new monsters, from Pharaoh-->Scarabs, to Random monsters if used on skeletons. Dragons remain the main force... To add more effect to skeleton production I decided to put plague, witch will help the monster control, as well as scarabs' ability... Shields are final point of defense, and can be fully used. If the opponent has too many strong monsters, Skull Shield comes well... and if the opponent has lesser number of stronger monsters, Bone Wall will do the right job... With use of plague and scarabs, bone wall can be regenerated... So I came here for your opinion... tell me what you think about it, and how to improve it... thank you...

by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 542 542 542 576 5rg 5rg 5rg 5rk 5rk 5t2 5t2 5t2 5t2 8pk


30 cards
=========
[Death Mark]
---------------
---------------
Resources (15)
---------------
Bone Pillar x4
Death Pendulum x3
Gravity Pendulum x1
Time Factory x3
Time Pendulum x4
---------------
Monsters (9)
---------------
Bone Dragon x3
Mummy x6
---------------
Spells (4)
---------------
Reverse Time x2
Boneyard x1
Plague x1
---------------
Equipement (2)
---------------
Bone Wall x1
Skull Shield x1

Deck Price: ~1002e

I didn't use any upgraded cards, so this is pretty much what anyone can start from... Please leave your opinion, ideas, comments, experiences. Tell me how can I improve the deck, and witch cards would be vise to be upgrad? Thank you... :3

(If you need more info, just ask for it...)
Title: Re: Opinion Needed
Post by: rickerd on October 25, 2011, 12:35:44 pm
This is what I made.
by rickerd
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 01:03:46 pm
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
I agree... I will up one mummy soon, but I'll see if I can test it more like this... And about boneyard, I placed it in Spells to save room, I don't think it will kill someone :3
Title: Re: Opinion Needed
Post by: Calindu on October 25, 2011, 01:06:57 pm
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
I agree... I will up one mummy soon, but I'll see if I can test it more like this... And about boneyard, I placed it in Spells to save room, I don't think it will kill someone :3
With that type of deck(2 RT) you will have a lot of mummy's when you can RT.
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 01:23:43 pm
With that type of deck(2 RT) you will have a lot of mummy's when you can RT.
Yes, the deck was made to represent the mummy adventure. The opponent ventures inside a pyramid and gets ambushed with Pharaohs, Mummies, Scarabs and Skeletons. To be worse, he may be deseased by "Plague", and he needs to survive all of this. This deck isn't undefeatable, but is a good one (I believe), for new players... You don't even need to complete all quests to make this deck...
Title: Re: Opinion Needed
Post by: silux on October 25, 2011, 01:42:05 pm
The strategy is good but you need at least two copies of each key cards to make it reliable.
Eternity would make this deck way stronger, but you must choose if to make it a stall or a rush deck.

With the card you already have it's easier to build a rush deck adding some hourglasses and replacing boneyards, rewinds and shields with time pendolums.

If you choose the stall way, poison works better than dragons and more rewinds make the mummy pharaoh scarab boneyard skeleton rewind combo more likely to happen.However take in mind that this combo takes at least 4 turns to work, so you have better to look elsewhere if you look  for a fast win.
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 01:44:41 pm
This is what I made.
by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 01:46:38 pm
The strategy is good but you need at least two copies of each key cards to make it reliable.
Eternity would make this deck way stronger, but you must choose if to make it a stall or a rush deck.

With the card you already have it's easier to build a rush deck adding some hourglasses and replacing boneyards, rewinds and shields with time pendolums.

If you choose the stall way, poison works better than dragons and more rewinds make the mummy pharaoh scarab boneyard skeleton rewind combo more likely to happen.However take in mind that this combo takes at least 4 turns to work, so you have better to look elsewhere if you look  for a fast win.
lol... ok... :3
Title: Re: Opinion Needed
Post by: Pineapple on October 25, 2011, 02:27:16 pm
This is what I made.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
You can use Scarab's ability with the quanta from the gravity mark.
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 02:49:44 pm
This is what I made.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
You can use Scarab's ability with the quanta from the gravity mark.
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...
Title: Re: Opinion Needed
Post by: rickerd on October 25, 2011, 04:33:34 pm
This is what I made.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
You can use Scarab's ability with the quanta from the gravity mark.
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...
I understand but when you only use that single graf pend there's a big chance you'll get it late in the game and that make the scarab's ability useless.
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 05:00:12 pm
This is what I made.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5rk 5rk 8pl

Look you put in one graf pend that's not enough so I took that mark.
And you use 7 time pillars/pends that's too much time left.
I should up the mummy's first because they'll be cheaper and you'll get elite pharao which produce elite scarabs which deal one more dammage.


(Oh yeah just one detail, boneyard isn't a spell ;))
That way you can't use Scarabs' ability... so you don't rly need RT at all with that, because scarabs are only halfly used, you can add 2 spiders in place of RT's and use much more death element's...
You can use Scarab's ability with the quanta from the gravity mark.
You really don't use Scarabs at all with the original deck unless you draw a lucky reverse time (on average, you draw the first one on the seventh turn).
Using more of one element doesn't really give some kind of bonus (other than using less elements means you require less exact "resource" draws to "start off", ex. 2 death pillars vs. exactly 1 death and 1 time pillar)
Actually, it's not necessary 7th turn. I am playing this deck whole day, and the only thing with witch I really had problem was the phase shield thing, when stacked more than once... Having only one gravity pendulum is enough, and is making me stronger if the game lasts longer... The most needed resource is death here, and I had experience that death mark saved me more than once. Placing gravity as mark may help though, but may weaken the deck as well... It all depends on situation I guess...
I understand but when you only use that single graf pend there's a big chance you'll get it late in the game and that make the scarab's ability useless.
Yes, but I don't believe there is someone that never loses a battle... There can be everything, and the luck is the part of this game... however you make the deck, there is always a weak point, and a chance to lose...
Title: Re: Opinion Needed
Post by: rickerd on October 25, 2011, 05:19:03 pm
Indeed but you can lower the chance to lose
Title: Re: Opinion Needed
Post by: ZMasashi on October 25, 2011, 05:37:13 pm
Indeed but you can lower the chance to lose
That's why we all use only 30 cards...
Title: Re: Opinion Needed
Post by: Contrary on October 25, 2011, 06:21:31 pm
@ZMahasi lowering your card count helps with consistency in many instances, and it is indeed used in the vast majority of decks, but it is not necessarily an improvement. Many decks function better with higher card counts.

Here's what I threw together:
by Contrary
Hover over cards for details, click for permalink
Deck import code : [Select]
52p 52p 52r 52r 52t 52t 52t 52t 52t 52t 576 576 576 5rk 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk

The pendulum swings are awkward and don't let you get that Mummy out of the second turn but the combo comes out just as quick. If you think you can draw four pendulums on the first turn then by all means switch the pendulum/mark around.

I played a handful of games and this deck is so far undefeated in AI3 and PVP1
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 26, 2011, 08:37:26 am
Before I say anything, I want you to know that I'm not trying to be like "oh hey, you should use my deck and not yours". I'm simply offering another suggestion that you can try if you want, get ideas from if you want, or totally ignore. Everyone has their own play-style and as long as it's fun, you're good. Like you said, you're not looking for an undefeatable deck just a 2nd deck.

I used to have a deck very similar to yours, but tweaked it to get one slightly different. I came to the conclusion that my deck was too spread out and not focused on a single strategy and a couple cards. By narrowing my deck down, it seems to have made things easier on me and my deck more of a success.

Here, I'll post a 33-card deck that is very similar to my deck except without any unbuyable or upgraded cards. My actual deck has 32 cards. It has an Eternity and 2 Shards of Readiness but 1 less Time Factory and 3 less Reverse Times; as well as about half the deck upgraded. So, since I have a half-upgraded "sloppy" deck, I'll just use your format for posting my deck. It would be as follows:

33 cards
=========
[Gravity Mark]
---------------
---------------
Resources (16)
---------------
Bone Pillar x9
Time Factory x7
---------------
Monsters (7)
---------------
Mummy x6
Chimera x1
---------------
Spells (6)
---------------
Reverse Time x6
---------------
Equipement (4)
---------------
Bone Wall x4


Deck Price: 765e (quite a bit cheaper than yours, so easier for new players)

Mummies are a unique and complicated monster. For a cost of only 4 quanta, you have an attack power of 5 with the possibility (and in this deck, a probablity) of "upgrading" it to a Pharoah (thus sending out a 9-cost monster for 6 quanta), which can then produce Scarabs, which can devour other monsters. It didn't take long for me to realize that I could make a pretty decent, valid deck that utilizes ONLY 1 monster: the Mummy. With Mummies, you have 2 options form just 1 monster. You can either A) spam high damage from pure Mummy-power, or B) take that Mummy back to it's glory days as a Pharaoh so it can summon Scarabs to do the trick.

But to fully take advantage of the Mummy card, you need Reverse Times (and/or Eternity). But Reverse Times are themselves a "fun" card with some perks. In addition to turning Mummies into Pharaohs, the ycan also turn Skeletons into random monsters (as you seem to enjoy)...but that's not all. They can also send an opponent's monster back to the deck. This can prevent a possible upgrade it was given, prevent it from using a skill on the next turn, or simply drain the opponent's quanta by having to use it again. With Eternity (which I highly suggest you use; and you can justify less Reverse Times if you do) you can even use it to stall the AI into drawing the same card every turn. Because of this, I decided I wanted 6 Reverse Times, as long as I didn't have Eternity.

Realistically, you will normally have at most 3, but usually 2 or less Pharaohs out and active before the end of the duel. Having 6 Reverse Times or Eternity is just to play with the opponents' monsters. ;)

Bone Walls are a good enough shield that any other shield really isn't needed for any reason. If they have a LOT of monsters, chances are, they aren't hurting you much anyway or the Scarabs can eat them (assuming you're focused on getting those Scarabs out ASAP). Also, the Scarabs should be enough to keep that Bone Wall up if necessary (thus negating the Plagues) and Boneyard is unnecessary, in my opinion, because who wants to spam their field with monsters with 1 attack? Don't even tell me Scarabs can eat them...you don't have enough :gravity for that in either your deck or mine.

Speaking of :gravity, if you're to have a lot of Scarabs you'll need a steady supply of it, but it won't always be used, so we can throw in a Chimera to use any leftoever :gravity in sticky situations. Sometimes the opponent will throw up a shield that you can't get past or don't have the time to. Don't worry. That's what Chimera is for. I strongly urge you to use one. But you should have more than just 1 :gravity pendulum for that...hmm...I suggest a :gravity mark, honestly (even if you don't use Chimera). And just scratch all the pendulums. Maybe turn your :time pendulums into half Time Factories, half Bone Pillars?

And finally, Shards of Readiness. There are none in your deck. Maybe you don't have any. Maybe you didn't want to use unbuyable cards. But in any case, I suggest you use them as soon as you get them if you can. I only have 2 (just got my 2nd one ^^) and I love them to death. :time monsters can use their skills immediately and twice when using one. O.O What??? Yeah, you heard me right. Pharoahs can summon 2 scarabs FREE -- 3 if used after they summon one for 2 :time first. And Scarabs can devour 3 monsters in 1 turn, and continuously devour for free (saving that :gravity for other Scarabs or Chimrea). They are pretty sexy cards, and I even took out a Time Tower from my deck for one because what do my Pharaoh need :time for anymore anyhow?

Well, I hope you gathered something form my lengthy post. Decks with Mummies and Bone Walls are really fun to play with and I hope you have fun. Power to the :death/ :time/ :gravity trio decks! :D
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 26, 2011, 08:40:12 am
Oh I'd like to also point out I just prefer using slightly more than 30 cards because everyone else uses 30 and in case of a "deck out", I want it to be them. xD Even if I use Reverse Time on them a couple times. ;)
Title: Re: Opinion Needed
Post by: ZMasashi on October 26, 2011, 09:45:48 am
  • You don't need dragons, you have enough raw damage
  • Skull Shield conflicts with Bonewall and Bonewall is better a lot of the time
  • Boneyard can be useful for feeding Bonewalls and Scarabs and RTing but I had to cut it to make space and I think the deck doesn't benefit greatly from it. By the time you get the Devouring out in full force you are probably ahead
  • Plague is a great card to have here, why not take two? Weakens enemies for scarabs and feeds your wall.
  • Three Gravity Pends gives you a much better chance of getting one early
  • Two Reverse Times isn't enough, it's a good versatile card anyways.
The pendulum swings are awkward and don't let you get that Mummy out of the second turn but the combo comes out just as quick. If you think you can draw four pendulums on the first turn then by all means switch the pendulum/mark around.

I played a handful of games and this deck is so far undefeated in AI3 and PVP1
Ok, here's waht I think.

1. Dragons come pretty handy at some time, and maybe in most times. I experienced my opponent using a shield that surpasses mummyes atttack power, and that makes me unable to damage the opponent with mummies, scarabs, pharaoh (I allways have only one on the field), and skeletons. Dragons come handy at some times. Having only on out of 3 could sometimes work better though. In addition, when opponent has a simple shield (-1 dmg), it's more wise to use one strong monster, than great number of weaker ones...

2. As I already posted, Skull Shield has it's own role here. Imagine you are fighting an opponent who stacked up (let's say) 10 skeletons. 10 Skeletons would drain your Bone Wall in seconds, and Skull Shield would stay alive all the time. In addition, skull shield can sometimes turn the strongest monster into a useless skeleton, withc helps a lot.

3. I agree about other things, (I would say more, but I'm using school PC, and it got kinda bugged, so I'll stop writing now).
Title: Re: Opinion Needed
Post by: ZMasashi on October 26, 2011, 02:40:54 pm
33 cards
=========
[Gravity Mark]
---------------
---------------
Resources (16)
---------------
Bone Pillar x9
Time Factory x7
---------------
Monsters (7)
---------------
Mummy x6
Chimera x1
---------------
Spells (6)
---------------
Reverse Time x6
---------------
Equipement (4)
---------------
Bone Wall x4


Deck Price: 765e (quite a bit cheaper than yours, so easier for new players)

Ok, here's what I think. I love the idea about Chimera, instead of dragon(s). 4 Bone Walls are ok, but I would rather use Boneyard in combination with Skull Shield, witch will make some additional force. Skeletons when reversed, can become like everything... Before I made the deck on the beggining of this topic, I tried lots of times to do it with 4-5 Reverse Times, but it didn't work, because all my Mummies will probably turn in something wicked... I decided that 2 are enough, because the concept of the deck will remain. I'm considering adding a Scorpion in place of one dragon though, but I need to solve the problem of strengthening it up... As in your deck, Chimera was exchanged for 3 dragons, I would ad one more gravity pendulum too... Finally, Time Factories and Mark of Gravity can sometimes make some problems. In situations when you at first turn take out only Time Factories, Mummies, and Reverse Times, you can do nothing but wait too much for taking the Mummy out and reversing it. I like to combine Time Factories and Time Pendulums, just for these situations. To fix this proble, during deck creation, I take a look at the number of cards that use "Time" element quantums... In your deck, you have-> [Death: 10 -- Time: 7]. That means you should add 10 Bone Towers (I like to use combination of towers and pendulums, but that's my problem :P), and 4 Time Pendulums with 3 Time Factories... That will make you more chance of getting the death element quantums witch are the most needed one here... I still don't like idea about changing the mark, because you need it on the first turn to give you death element quantums, and the start is the most important part... otherwise, you must hope your opponent is slow/unlucky...
Title: Re: Opinion Needed
Post by: Calindu on October 26, 2011, 02:48:41 pm
Here's what I threw together:
by calindu221
Hover over cards for details, click for permalink
Deck import code : [Select]
52p 52p 52r 52r 52t 52t 52t 52t 52t 52t 576 576 576 5rk 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk

Excellent version!I'm thinking about bonewalls instead of plagues since scarabs shouldn't nom nom the infection.
Title: Re: Opinion Needed
Post by: ZMasashi on October 26, 2011, 05:04:28 pm
Hey everyone... I amde this:

by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52h 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 542 576 576 576 5rg 5rg 5rg 5rk 5rk 5t2 5t2 5t2 5t2 8pk


Now I would like to add a Dune Scorpion and Momentum... what should I throw away, or should I quit?
Title: Re: Opinion Needed
Post by: rickerd on October 26, 2011, 05:13:39 pm
Who doesn't want to quit with a deck like that :P.
We all gave you advice, USE IT!
Title: Re: Opinion Needed
Post by: ZMasashi on October 26, 2011, 05:17:27 pm
Who doesn't want to quit with a deck like that :P.
We all gave you advice, USE IT!
If played correctly, Dune Scorpion can damage the opponent even surpassing the Dimensional shield. I just lost the battle agains Dimensional Shield, because the opponent stacked it too many times, and I couldn't keep the Bone Wall running.
Title: Re: Opinion Needed
Post by: rickerd on October 26, 2011, 05:25:59 pm
Yeah but you want too much differend decks in one u know.
you can use momentum but adding one dune is a bit useless
Title: Re: Opinion Needed
Post by: Contrary on October 26, 2011, 05:38:13 pm
@ZMasashi 1. This is true that Dragons can help against shields, but there are few instances where you will be completely stopped by one. In particular Hope can get to extremely high levels of defense, but each of its usual fuel creatures (Fireflies and RoLs) are delicious treats for your Scarabs. But most shields will not completely stop your damage flow (except for Dim Shield, but dragons won't help there anyways) and since you will be eating all of their creatures and stopping the rest with Bonewall it's unnecessary to add dragons. I think Chimera is a very good idea though, being able to ignore all shields entirely. Also it is very stylish.

2. Skull Shield works best against weak creatures, which you will be eating anyways.

I still think two Reverse Times is insufficient for getting your Pharaoh out in a timely manner- and especially insufficient as you intend to rewind Skeletons. As a previous poster is doing in his own I suggest adding an Eternity or two- I am a great fan of two Eternity decks.

Same goes for Boneyard/Skull Shield. You will want those out on the table as soon as possible- even for something you don't particularly need to have at any time (like Plagues) or only need at the last minute (Bonewalls) I wouldn't take less than two.

I also would not recommend adding  Dune Scorpion/Momentum to this deck for several reasons. Primarily my concern is that your deck is over-saturated with themes already. You have Dragons rush, you have Reverse Time Skeletons, Reverse Time Mummies, Skull Shield Boneyard, Bonewall Scarabs- one or two of these is sufficient for a deck. These is made especially bad by the fact that Dune Scorpion is useless without Momentum- having these two star crossed lovers meet at once is highly improbable. A Momentum or two for passing shields might be a good idea though. If you really want to do all these different things I suggest making a large 40-50 card deck with lots of Hourglasses, Bonewalls and Sundials.

But of course it goes without saying that I'm not trying to force my ideas upon you, if you find it more effective or fun to act contrarily to my suggestions then of course, do as it pleases you.
Title: Re: Opinion Needed
Post by: ZMasashi on October 26, 2011, 06:04:33 pm
@ZMasashi 1. This is true that Dragons can help against shields, but there are few instances where you will be completely stopped by one. In particular Hope can get to extremely high levels of defense, but each of its usual fuel creatures (Fireflies and RoLs) are delicious treats for your Scarabs. But most shields will not completely stop your damage flow (except for Dim Shield, but dragons won't help there anyways) and since you will be eating all of their creatures and stopping the rest with Bonewall it's unnecessary to add dragons. I think Chimera is a very good idea though, being able to ignore all shields entirely. Also it is very stylish.

2. Skull Shield works best against weak creatures, which you will be eating anyways.

I still think two Reverse Times is insufficient for getting your Pharaoh out in a timely manner- and especially insufficient as you intend to rewind Skeletons. As a previous poster is doing in his own I suggest adding an Eternity or two- I am a great fan of two Eternity decks.

Same goes for Boneyard/Skull Shield. You will want those out on the table as soon as possible- even for something you don't particularly need to have at any time (like Plagues) or only need at the last minute (Bonewalls) I wouldn't take less than two.

I also would not recommend adding  Dune Scorpion/Momentum to this deck for several reasons. Primarily my concern is that your deck is over-saturated with themes already. You have Dragons rush, you have Reverse Time Skeletons, Reverse Time Mummies, Skull Shield Boneyard, Bonewall Scarabs- one or two of these is sufficient for a deck. These is made especially bad by the fact that Dune Scorpion is useless without Momentum- having these two star crossed lovers meet at once is highly improbable. A Momentum or two for passing shields might be a good idea though. If you really want to do all these different things I suggest making a large 40-50 card deck with lots of Hourglasses, Bonewalls and Sundials.

But of course it goes without saying that I'm not trying to force my ideas upon you, if you find it more effective or fun to act contrarily to my suggestions then of course, do as it pleases you.
I believe we are all in some way right, and everyone should play in their own style. I agree about the Dune Scorpions totally. I have made this deck using it:

by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52h 52h 52l 52n 52r 52t 52t 52t 52t 52t 542 55q 576 576 576 5rg 5rg 5rg 5rk 5rk 5rt 5rt 5t2 5t2 5t2 5t2 8pk


Apparently the chance to get both Momentum and Dune Scorpion in the beggining is too small. I learned something from your deck though... (about using secondary element pendulums, instead of primary element pillars. I will reconsider it later a few more times, but mainly I like it.) Anyway, I'll make another deck witch will use Dune Scorpions, Momentums, and other poisoning ways, and see how it works... So... the idea about Dune Scorpion failed :D I'll run trough the post again, so I get more good ideas to work... By the way, I tried chimera, and it didn't work well, I couldn't stuck enough monsters on my side to call it ready for summoning. But it is stylish, and will for sure get into the deck...
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 26, 2011, 06:27:36 pm
There's a lot to reply on, and I haven't much time. So instead of quoting everyone and everything, I'll just make points.

-Your first reply after mine, you said you use Bone Dragons to surpass shields. Not hard to find that my rebuttal to that: Chimeras. I just challenge you to try using one for a bit, see how you like it.

-As mentioned by someone else, Skull Shield isn't all that great because your Scarabs can "nom nom" the weak monsters...no need to stop their damage. Additionaly, it's not that much damage anyway for you to handle...or even a Chimera?

-One reason I have 4 Bone Walls is because you never know when you're going to need one, and so drawing one early will sometimes save your butt. This also allows you to "waste" one or two to prevent damage early, heaven forbid, before you get Scarabs up to keep it up.

-Your way of determining how many towers to use is kind of flawed. You have way too much :death, not enough :time in your case. There's a post somewhere here about how to determine how many to have (it's a stickied topic). Read that. I admit I even used it as a reference to help a bit. Anyway, 9 out of 32 cards are Bone Pillars/Towers. Do you know how likely it is NOT to get one in your first draw? Your chance of drawing 0 Bone Pillars out of the first 7 cards is about 7%. I'll take those chances...bad draws happen. I still don't want :death mark, because :death and :time are honestly a bit unpredictable how much I'll need. :gravity, on the other hand, I know what I need. It's low enough that I can control it. I rarely have too low :gravity, and also rarely have way too much. I'm also usually pretty good on :death and :time, but not as much as I am with :gravity.

-I've used Dune Scorpions and Momentum in my deck too in the past. Just too many cards to rely on; too many strategies. Mummies, Bone Walls, and Reverse Times offer so many strategies in just 3 cards that I don't need any other new strategies to cloud it up. Just my opinion -- use them if you like.

-You had trouble with Dimensional Shields, huh? Chimeras solve that problem. Don't want to use Chimeras? ADD Bone Walls. Don't take anything out. Have 33 cards. Force them to deck out. REMEMBER: Old Scarabs can eat new Scarabs! Use that to keep Bone Walls up.

-I'd use 2 Eternities if I had them. I only have 1. :( And I'd probably use at least 3, if not 4 Shards of Readiness i I had more; but only have 2 of those.
Title: Re: Opinion Needed
Post by: Contrary on October 27, 2011, 02:11:14 am
by Contrary
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52n 52n 52n 52n 52n 52p 52p 52r 52r 52r 5rk 5rk 5rk 5rk 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk


Here is a Reverse Time Boneyard deck I just made. It works very poorly, but maybe it will be of some use to you as you try to make your own.
Title: Re: Opinion Needed
Post by: furballdn on October 27, 2011, 02:27:28 am
by furballdn
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52n 52n 52n 52n 52n 52p 52p 52r 52r 52r 5rk 5rk 5rk 5rk 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk


Here is a Reverse Time Boneyard deck I just made. It works very poorly, but maybe it will be of some use to you as you try to make your own.
That deck goes completely the opposite direction of the deck in the OP. It's also not very great.
Title: Re: Opinion Needed
Post by: Contrary on October 27, 2011, 02:35:13 am
I posted a deck in this thread that did Reverse Time Mummies, and it worked well if I do say so myself. However the OP wanted to also incorporate reverse time on skeletons, so I thought I'd give that a shot.
Title: Re: Opinion Needed
Post by: ZMasashi on October 27, 2011, 08:24:44 am
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52n 52n 52n 52n 52n 52p 52p 52r 52r 52r 5rk 5rk 5rk 5rk 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk


Here is a Reverse Time Boneyard deck I just made. It works very poorly, but maybe it will be of some use to you as you try to make your own.
That deck goes completely the opposite direction of the deck in the OP. It's also not very great.
It's ok, the deck can help a lot... Maybe we can improve that one too, so it becomes better. I would add that you should really use only nonupgraded, and if possible, only buyable cards, so every noob can make this and try out...
Title: Re: Opinion Needed
Post by: ZMasashi on October 27, 2011, 05:40:03 pm
Ok... here's what I made... I added chimera, and some more pendulums for gravity and time... Can anyone explain the spell called "Duality" to me... I don't understand how it works... :(

by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52h 52h 52l 52n 52p 52r 52t 52t 52t 52t 52t 52t 542 560 576 576 576 5rg 5rg 5rg 5rk 5rk 5t2 5t2 5t2 5t2 8pk
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 27, 2011, 10:44:16 pm
Well, I'm glad you added Chimera. You can try it out and see how you like it. :)

Do you have an Eternity? If you do, use it too. If not, then do you plan on using one when/if you get one?

If someone uses "duality", then a copy of the top card in their opponent's deck goes into their hand (the card that their opponent is about to draw). This not only lets you use your opponent's own card against them, but informs you on what they are about to draw so you can prepare for it ahead of time. If they first use Reverse Time, then use "duality", they can control what card they draw.
Title: Re: Opinion Needed
Post by: ZMasashi on October 28, 2011, 11:30:09 am
Well, I'm glad you added Chimera. You can try it out and see how you like it. :)

Do you have an Eternity? If you do, use it too. If not, then do you plan on using one when/if you get one?

If someone uses "duality", then a copy of the top card in their opponent's deck goes into their hand (the card that their opponent is about to draw). This not only lets you use your opponent's own card against them, but informs you on what they are about to draw so you can prepare for it ahead of time. If they first use Reverse Time, then use "duality", they can control what card they draw.
Hey... I tried out Chimera, and it's amazing. It's a little harder to be summoned, but when summoned, it will save the life for sure. It's ability to surpass every shield, is just what I needed in most matches I lost without it...

I do not have an Eternity, and I'm not sure how it works. For example, if I use it's ability on a Mummy, will Mummy act the same way as the Reverse Time was cast of it, (turn into a Pharaoh), or will it just turn back into my deck?

Thank you for the explanation about Duality... I thought that Duality makes a copy of your own card, so it makes my AI3 opponent stack Dimensional Shield all the time... I had too much problems with that shield once, because he stacked it at least 4 or 5 times... I was using Bone Wall, witch I skillfully updated during the gameplay, but he overpassed it, and I coldn't do anything... :( Luckily, Chimera is on the duty now :), so I'm not anymore afraid of Dimensional Shield that much, though, simetimes I need to stuck up all 2 Pharaohs, to make it possible to summon the Chimera (someone's eating my Scarabs :D) Thank you for this amazing beast...
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 28, 2011, 12:09:44 pm
No problem; I'm glad you like the Chimera. :)

Having more Reverse Times will fix your problem with not having enough Pharoahs.

And yes; Eternity works just like Reverse Time. I know the description on it (and the Mummy card) are slightly misleading but if you use the Eternity's skill on a Mummy, it will turn into a Pharoah. It uses 3 :time instead of 2 though, but, I still use it even when I have a Reverse Time in my hand (if I have enough :time, anyway) because I like to "save" Reverse Times in case my Eternity gets stolen/destroyed or if I simply need/want to use Reverse Time twice in some future round (because Eternity can only use it's skill once per turn).

The AI3 opponent that uses Pharoahs and Scarabs has an Eternity, so you can win one from beating him (but [not to toot "my" own horn, so to speak] he's rather difficult). Eternity is also a common possible win from the "bonus" spin of beating the Bronze Arena 6 times in a row.
Title: Re: Opinion Needed
Post by: Contrary on October 28, 2011, 05:07:12 pm
Have you done your 500 score quest? You can get your Eternity from there. I was dumb and I got a Farenheit. :(

But it's ok because I have three Eternities just from AI3 and maybe one from arena. The Pharaoh AI3 isn't especially hard IMO. I've won 10 Pharaohs from him, if that's any indication of how often I beat him.
Title: Re: Opinion Needed
Post by: ZMasashi on October 30, 2011, 11:48:40 am
Have you done your 500 score quest? You can get your Eternity from there. I was dumb and I got a Farenheit. :(

But it's ok because I have three Eternities just from AI3 and maybe one from arena. The Pharaoh AI3 isn't especially hard IMO. I've won 10 Pharaohs from him, if that's any indication of how often I beat him.
I did all my quest long time ago, but I took arsenic from the quest reward... I got another arsenic from AI3 later... Well, I didn't have much luck on getting eternity, but maybe if I get it in future...

Addition:

Here's the new deck, using the dune scorpion... I think it's not the best, but it works the purpose...

by ZMasashi
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52h 52h 52l 52n 52r 52t 52t 52t 52t 52t 542 55q 560 576 576 576 5rg 5rg 5rg 5rk 5rk 5rt 5t2 5t2 5t2 5t2 8pk
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 30, 2011, 06:43:15 pm
You have 1 Dune Scorpion, and 1 Momentum. What's the chances you'll draw both? Very unlikely, especially near the beginning of the game if you need it. That's basically 2 card slots that you're taking up for cards you don't need and will very rarely help you. That's just my opinion.
Title: Re: Opinion Needed
Post by: ZMasashi on October 30, 2011, 09:19:50 pm
You have 1 Dune Scorpion, and 1 Momentum. What's the chances you'll draw both? Very unlikely, especially near the beginning of the game if you need it. That's basically 2 card slots that you're taking up for cards you don't need and will very rarely help you. That's just my opinion.
It does really seems like that, and I would agree that the version without Dune Scorpion is better than this one... but.... The point of having the Dune Scorpion is not to get him on the start, nor to use him to deal great damage. It can only work in combination with momentum (in this deck), and his Neurotoxin is just what I needed here. What is neurotoxin? Neurotoxin is the poison that kills you slowly, but it kills you faster when you "move"... so, I don't need this scorpion to even survive, nor I need him to do all the job alone. I need this little surprise at the half of the battle, when my opponent starts to take over the lead, (especially with the shields). The Momentum, allows him to surpass any shield. With the combination of Scarabs (witch I always have in this kind of long battles), this little being can make the opponent kill himself alone. Chances are small, but the power is great. As Chimera, is not something I would use at the middle situations, I can use this thing, to put the opponent into a more dangerous game, where he doesn't only have to watch his damage, or HP, but to restrict his moves, as neurotoxin can rise to 8 in 2 turns, and maybe more... At that time, more times he uses Dimensional Shield, the more he dies... If it doesn't improve my deck, than it surely does make it more fun. In addition, Momentum can be used on other creatures, to make an easier finish, if needed...  :-[
Title: Re: Opinion Needed
Post by: ninetyfools on October 30, 2011, 09:34:01 pm
Too many pillars for just a few reverse times. Otherwise, its fine.
Title: Re: Opinion Needed
Post by: ZMasashi on October 30, 2011, 10:11:02 pm
Too many pillars for just a few reverse times. Otherwise, its fine.
When you do Reverse Time on Mummy, Pharaoh will appear. The Pharaoh needs Time quanta to produce Scarabs, witch are the strategically most powerful weapon in this deck... that's why there are too many time pillars/pendulums... :) Dune Scorpion needs Time quanta to be summoned too... In addition, sometimes opponent uses Reverse Time on Pharaoh, and returns it to me in your hand. As you than need to summon him again, you'll need 9 Time quanta, and you'll need to make them fast...
Title: Re: Opinion Needed
Post by: ninetyfools on October 30, 2011, 10:26:12 pm
Too many pillars for just a few reverse times. Otherwise, its fine.
When you do Reverse Time on Mummy, Pharaoh will appear. The Pharaoh needs Time quanta to produce Scarabs, witch are the strategically most powerful weapon in this deck... that's why there are too many time pillars/pendulums... :) Dune Scorpion needs Time quanta to be summoned too... In addition, sometimes opponent uses Reverse Time on Pharaoh, and returns it to me in your hand. As you than need to summon him again, you'll need 9 Time quanta, and you'll need to make them fast...
Sorry! Didnt see the tiny grav pendulmn there.  ;D
Title: Re: Opinion Needed
Post by: I8SumOrangesNItWasK on October 31, 2011, 03:27:33 am
Having more :time helps you against Ghost of the Past users, too. :) Funny how :time can be :time's worst enemy (whereas my deck, a :gravity mark, is best countered by :gravity).

Anyway, in my opinion you should use Mummies/Scarabs OR Dune Scorpions/Momentum. Not both. Why? Because you can't have too many cards...because then you'll never get what you want, when you want. An interesting deck might be 6 Dune Scorpions, 6 Momentums, and 6 shields (Procrastination? Or just whatever you want, and make that element your mark) and 12 Time Pillars. Hmm...

Also, you might have fun with the "Acceleration" card since you have a lot of :gravity to play with. Acceleration gives you +2/-1 per turn. If you have at least one Pharoah, Scarabs are one of the BEST cards to use them on because they will never die. Every turn, the Paroah producing a new Scarab will nullify the 1 HP you lose. Try it out sometime. ;)
blarg: ZMasashi,rickerd,patchx94,Contrary,calindu221,furballdn