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Offline I8SumOrangesNItWasKTopic starter

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OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428171#msg428171
« on: November 20, 2011, 09:47:32 am »
Note 1: This deck would ONLY be good at defeating opponents whose Max HP stays at 100 the whole match. This deck would utterly lose against ANY other deck. It's possible to get EM with it, if the oppurtunity presents itself. Also note, it's slow, and as such, it's meant to be more of a fun deck than a serious grinder. However, it may have a pretty good win rate against Half-Bloods.

Note 2: I don't know if this is a new idea or not, but I didn't think of it myself. Someone else used a similar (but IMO, worse) deck against me. It lost the first time; won the second time. I've yet to lose with it, but I've only played against AI3. I'll update this later as I try Half-Bloods, and may let you know how it fares in PvP2. If the person who gave me this idea reads this let me know and I'll credit you.

Note 3: This deck REQUIRES 1 upgraded card. It also heavily depends on 1 rare, although it's not necessary. Certain upgraded cards (such as the one I have 2 upgraded copies of) may greatly help the win rate as well, and upgrading others may speed it up (details later). I've upgraded 3 cards in addition to the 1 necessary one.

Without further ado, here's the deck!

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5fb 5ia 5ia 5li 5op 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 61r 61r 6tv 71b 71b 74g 8pq


The mark you want will heavily depend on your exact structure. It can be tweaked slightly different in many ways. If you don't have Miracle, you don't want :light. In my case, :aether would be good. If you didn't have upgraded Bone Walls, and/or used 3, :death wouldn't be bad. If you used Novas/Supernovas, it might work better -- I don't know. You'd be more vulnerable to Black Hole/Pests, but, you could have more Precognitions, and :time or :entropy would be good marks. In essence, there's many ways to slice it, but the basic idea is the same.

Your goal is to build up enough quanta so that in one turn (near the end of the match) you send out a 6-card combo producing a chimera with 102 attack that instantly kills the opponent. (and, he'll only have 3 HP, so if they have more than 102 HP, you're toast). Here's the 6-card combo:

1. Amethyst Dragon, 12 | 6.
2. Rage Potion, changing Amethyst Dragon's stats to 17 | 1.
3 & 4: Use Parallel Universe twice, resulting in 3 Amethyst Dragons with 17 | 1 on the field.
5. Use Sky Blitz, doubling each dragon's attack to 34.
6. If necessary, use Chimera, combing the 34 | 1 dragons into a 102 | 3 monster with momentum, to get past any shield.

Sundials are there to speed through your deck while stalling their creatures along the way. Throughout the course of the battle, you'll win 5 or 6 free turns AND free draws from them.

Now, I believe the person I got the idea from used Dimensional Shields instead of Bone Walls. They also used Ruby Dragon and Blessing instead of Amethyst Dragon and Rage Potion. I felt that Bone Wall worked in synch better with Sundials. Sundials waste a turn of Dimensional Shield, but Bone Wall stays the same for the next turn's beatings. Furthermore, it produces WAY too much stress on :aether quanta. Even with an :aether mark and all :aether cards upgraded it's pushing (and they had :entropy mark, as they used Supernovas [whcih I think are worse than Quantum Towers]). I also chose to use Miracle as part of my defense (Bone Walls and Sundials weren't good enough) and therefore needed Blessing out of there. Furthermore, Amethyst Dragons are less quanta than Ruby Dragons and you never know when it could make a difference.

Purify does 2 things in this deck. First of all, it prevents the major weakness of poison, and secondly, it makes EM's possible.

2 Precognitions were added because I thought more than 11 pillars was unnecessary, and I could use Precognitions to get my way through the deck faster. If I upgraded pillars and/or switched some out for Nova/Supernovas, I may be able to add even more Precognitions.

Since every or nearly every card will be used in this deck, here's my quantum dependence of each element, just so it's all right there for you:

11 :entropy
10 :death
6 :gravity
0 :earth
0 :life
3 :fire
2 :water
21 :light (technically all at some point but only a max of 1 a turn after it anyway)
9 :air (well, technically all)
10 :time
0 :darkness
14 :aether

:light is my mark so the high number is unimportant. Basically, :aether is my biggest problem so upgrading them PU's to make it use less quanta first would be important.

So what do you think of this deck? Is it original, or has someone posted this before? Do you think the way I tweaked it is good? Did I miss anything? I appreciate any and all feedback. Have fun using it for anyone that does. :P

Offline Djhopper :)

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428179#msg428179
« Reply #1 on: November 20, 2011, 10:13:47 am »
Did I miss anything?
Note 1: This deck would ONLY be good at defeating opponents whose Max HP stays at 100 the whole match. This deck would utterly lose against ANY other deck. It's possible to get EM with it, if the oppurtunity presents itself. Also note, it's slow, and as such, it's meant to be more of a fun deck than a serious grinder. However, it may have a pretty good win rate against Half-Bloods.
Other than that, it looks quite good. Most OTK decks use HGs, so I'd like to see how your stats compare.

Offline I8SumOrangesNItWasKTopic starter

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428183#msg428183
« Reply #2 on: November 20, 2011, 10:17:53 am »
Did I miss anything?
Note 1: This deck would ONLY be good at defeating opponents whose Max HP stays at 100 the whole match. This deck would utterly lose against ANY other deck. It's possible to get EM with it, if the oppurtunity presents itself. Also note, it's slow, and as such, it's meant to be more of a fun deck than a serious grinder. However, it may have a pretty good win rate against Half-Bloods.
Other than that, it looks quite good. Most OTK decks use HGs, so I'd like to see how your stats compare.
Do Half Bloods have a habit of raising their HP or something? I still need to test my win rate against them though. I've been having too much fun in PvP2.  :P

Offline Djhopper :)

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428200#msg428200
« Reply #3 on: November 20, 2011, 12:04:23 pm »
Half-bloods have 200hp, 2x Draw, 3x Mark and random decks.

Offline I8SumOrangesNItWasKTopic starter

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428203#msg428203
« Reply #4 on: November 20, 2011, 12:12:25 pm »
Oh, thought that was just the FG's that did. My bad. :p

EDIT: It's still great in PvP2, and fun at least. And against AI3 if anyone wants a fairly cheap deck with a good win rate. :P

Offline Pineapple

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428205#msg428205
« Reply #5 on: November 20, 2011, 12:18:00 pm »
against AI3 if anyone wants a fairly cheap deck with a good win rate. :P
Most ai3 grinders have a near 100% win-rate, are faster, and are cheaper than (minimum) 3312 electrum. ^^;

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428256#msg428256
« Reply #6 on: November 20, 2011, 04:20:20 pm »
This. Is just like Chapuzes deck except worse. But anyways, precogs are going to make the deck run too fast. Maybe switch them out for two more pillarsss?

Offline Djhopper :)

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428273#msg428273
« Reply #7 on: November 20, 2011, 05:17:15 pm »
This. Is just like Chapuzes deck except worse. But anyways, precogs are going to make the deck run too fast. Maybe switch them out for two more pillarsss?
Too fast?  8) Is a myth.

ninetyfools

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428275#msg428275
« Reply #8 on: November 20, 2011, 05:20:34 pm »
This. Is just like Chapuzes deck except worse. But anyways, precogs are going to make the deck run too fast. Maybe switch them out for two more pillarsss?
Too fast?  8) Is a myth.
I see. I didn't try it yet so I have no idea what im talking about. Anyways. Stats?

Offline Djhopper :)

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428281#msg428281
« Reply #9 on: November 20, 2011, 05:24:09 pm »
This. Is just like Chapuzes deck except worse. But anyways, precogs are going to make the deck run too fast. Maybe switch them out for two more pillarsss?
Too fast?  8) Is a myth.
I see. I didn't try it yet so I have no idea what im talking about.

Neither did I, but a deck can never be too fast, especially when you need to pull of the OTK before you die horribly :P

Stats?
Yeah, that would be nice.

Offline furballdn

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428329#msg428329
« Reply #10 on: November 20, 2011, 07:02:25 pm »
Seems like you might be starved for :time with all those sundials and precogs. This deck reminds me a bit of Chapuz's deck, but it's interesting to see how you're using bonewalls and 2 PUs as well as putting in a miracle.

Offline I8SumOrangesNItWasKTopic starter

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Re: OHKO Rainbow Deck, meant to use against anything with 100 HP https://elementscommunity.org/forum/index.php?topic=33947.msg428352#msg428352
« Reply #11 on: November 20, 2011, 07:38:31 pm »
I'm unfamiliar with Chapuz's deck, does anyone have a link?

I DID take out the Precogs and 1 Purify, and replaced them with a Sanctuary and 2 Enchant Artifacts.

And I don't have stats yet; do you want them for AI3? I've never lost to them and played about 10 rounds but have been doing mainly PvP2 because it's so fun. I just woke up though and about to go to work, so I'll play around with it more when I get back. One card I thought about using was Dusk Mantle. I could replace one Bone Wall with it. They don't work well together, but I think I'm stressing :death too much with 2 Bone Walls, and if they were unupped, it'd be even worse.

Also, I "slept on it" and thought of an unupped version. Acctually, the upped version of the unupped version requires only 5 cards in the combo and not 6! I was too concerned with "Gee, what combination of a dragon and a card to give them attack would get me 17 attack?" more than I was with looking at the big picture...and, was Chimera really necessary? Replace Amethyst Dragon with Crimson Dragon; replace Rage Potion with Blessing; replace Chimrea with Momentum. Use Blessing AND Momentum on Crimson Dragon, and BAM, 17 attack and already has momentum. PU, PU, Sky Blitz, win. If they happen to raise their HP above 102, at least you're not TOTALLY screwed after this turn. Your creatures don't have Gravity Pull and they have 7 HP. It'd be hard to get rid of all 3. Also, since Bone Wall is stressing :death WAY too much unupped, drop one. Get Dusk Mantle. Replace Miracle with Heal...better than nothing, right? And might as well use some otherwise unused quanta on something that will help the longevity. The amount of pillars was good as it is (I was never low on quanta by the end of the game unless Black Hole was used against me) so that's why I didn't add another; and as someone said, Precognitions stress :time too much. I thought about switching the mark to :aether because it now requires more from it than :light, however, :light is more important until the very end as you need it for Sanctuary and Hasten before your final turn. You could also switch the Dusk Mantle back out for another Bone Wall, and use :death as the mark. I could test both later and see what's better. Also...the upgraded version of Ruby Dragon has 15 attack, and Unstoppable has 2. We no longer need Blessing. Throw in another Heal. Here's the deck code for a completely unupped deck with no rares:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52r 55q 592 592 5c2 5f2 5ia 5lf 5lm 5op 5rp 5rp 5rp 5rp 5rp 5rp 5uo 61r 61r 8pq


I suppose this would be bettre to have upped, too, because likeI said, only a 5-card combo, but I don't have time to try it now. I will when I get off work.

 

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