Note 1: This deck would ONLY be good at defeating opponents whose Max HP stays at 100 the whole match. This deck would utterly lose against ANY other deck. It's possible to get EM with it, if the oppurtunity presents itself. Also note, it's slow, and as such, it's meant to be more of a fun deck than a serious grinder. However, it may have a pretty good win rate against Half-Bloods.
Note 2: I don't know if this is a new idea or not, but I didn't think of it myself. Someone else used a similar (but IMO, worse) deck against me. It lost the first time; won the second time. I've yet to lose with it, but I've only played against AI3. I'll update this later as I try Half-Bloods, and may let you know how it fares in PvP2.
If the person who gave me this idea reads this let me know and I'll credit you.Note 3: This deck REQUIRES 1 upgraded card. It also heavily depends on 1 rare, although it's not necessary. Certain upgraded cards (such as the one I have 2 upgraded copies of) may greatly help the win rate as well, and upgrading others may speed it up (details later). I've upgraded 3 cards in addition to the 1 necessary one.
Without further ado, here's the deck!
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5fb 5ia 5ia 5li 5op 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 61r 61r 6tv 71b 71b 74g 8pq
The mark you want will heavily depend on your exact structure. It can be tweaked slightly different in many ways. If you don't have Miracle, you don't want
. In my case,
would be good. If you didn't have upgraded Bone Walls, and/or used 3,
wouldn't be bad. If you used Novas/Supernovas, it might work better -- I don't know. You'd be more vulnerable to Black Hole/Pests, but, you could have more Precognitions, and
or
would be good marks. In essence, there's many ways to slice it, but the basic idea is the same.
Your goal is to build up enough quanta so that in one turn (near the end of the match) you send out a 6-card combo producing a chimera with 102 attack that instantly kills the opponent. (and, he'll only have 3 HP, so if they have more than 102 HP, you're toast). Here's the 6-card combo:
1. Amethyst Dragon, 12 | 6.
2. Rage Potion, changing Amethyst Dragon's stats to 17 | 1.
3 & 4: Use Parallel Universe twice, resulting in 3 Amethyst Dragons with 17 | 1 on the field.
5. Use Sky Blitz, doubling each dragon's attack to 34.
6. If necessary, use Chimera, combing the 34 | 1 dragons into a 102 | 3 monster with momentum, to get past any shield.
Sundials are there to speed through your deck while stalling their creatures along the way. Throughout the course of the battle, you'll win 5 or 6 free turns AND free draws from them.
Now, I believe the person I got the idea from used Dimensional Shields instead of Bone Walls. They also used Ruby Dragon and Blessing instead of Amethyst Dragon and Rage Potion. I felt that Bone Wall worked in synch better with Sundials. Sundials waste a turn of Dimensional Shield, but Bone Wall stays the same for the next turn's beatings. Furthermore, it produces WAY too much stress on
quanta. Even with an
mark and all
cards upgraded it's pushing (and they had
mark, as they used Supernovas [whcih I think are worse than Quantum Towers]). I also chose to use Miracle as part of my defense (Bone Walls and Sundials weren't good enough) and therefore needed Blessing out of there. Furthermore, Amethyst Dragons are less quanta than Ruby Dragons and you never know when it could make a difference.
Purify does 2 things in this deck. First of all, it prevents the major weakness of poison, and secondly, it makes EM's possible.
2 Precognitions were added because I thought more than 11 pillars was unnecessary, and I could use Precognitions to get my way through the deck faster. If I upgraded pillars and/or switched some out for Nova/Supernovas, I may be able to add even more Precognitions.
Since every or nearly every card will be used in this deck, here's my quantum dependence of each element, just so it's all right there for you:
11
10
6
0
0
3
2
21
(technically all at some point but only a max of 1 a turn after it anyway)
9
(well, technically all)
10
0
14
is my mark so the high number is unimportant. Basically,
is my biggest problem so upgrading them PU's to make it use less quanta first would be important.
So what do you think of this deck? Is it original, or has someone posted this before? Do you think the way I tweaked it is good? Did I miss anything? I appreciate any and all feedback. Have fun using it for anyone that does.