- I saw this a few hours ago, then realized what it must be about later.
The Nymph Queen is the only one you can buy. All the others can only be made form applying Nymph Tear (or the Nymph Queen's ability) to a pillar. Your idea for a Nymph deck is interesting, as a person who need to have water mark to do it. However, all Nymphs need quanta to use their abilities. Therefore, you would not be able to "Rainbow Nymph" and have all the pillar type to convert into Nymphs. Furthermore, every Nymph uses only the quanta from its element for its ability. So there is no crossover --> (Have Pillars A & B, convert Pillar A to Nymph A that uses quanta B)
Firewall would also kill your chances, as Nymph queen is 1AT 1HP. You would need something like Plate Armor to give her a chance. or you would need Deflagration or Steal to use against the Firewall, or Quintessence, or Blessing for the Nymph itself. Remember though, Quintessence does not protect against Firewall or Carapace Shield (poison)
Notation Name attack|hitpoints : (quanta cost) skill name - skill effects
Nymph Queen 1|1: (4) Nymph's Tears - turn one of your pillars into a Nymph
The best Nymph's for your strategy
White Nymph 8|8: Luciferene - grant biolum to all creatures w/o ability (passive skill but must be activated)
-- Why? 8|8 is an amazing combo, and Liciferene is free. This is the strong Nymph and the one with the most HP!
You can then generate light quanta with Blue Crawler, or Photons. Photons have no quanta cost to play.
Turquoise Nymph 7|2: (3) Immortality - untargetable
-- Why? Water+Aether is good combo deck. Use tears or Water Nymph to turn extra Aether Pillar into a Nymph
Also, Quint-ing your Water Nymph keeps here alive, and Quint is an Aether card. So there is a reason to have
Aether pillars in the first place.
Purple Nymph 3|1: (4) Antimatter - invert (negate) the attack of any creature
-- Why? Create "reverse" Vampires. The enemy heals you!
Also, if you have Noe in your deck, you may have extra Entropy quanta to use for casting Antimatter
Amber Nymph 1|3: (3) Black Hole - absorb 3 quant/element from enemy. Add 1Hp per quant absorbed.
-- Why? Could work well against Rainbow Decks (maybe FG's?) that utilize tons of Quantum Pillars.
So-so Nymphs to use
Golden Nymph 6|8: (2) Precognition - see opponents cards, draw one of your own.
-- Why? Boring. If you want more cards use Time Pillar with Hourglass. However, 6|8 is a good decent creature.
Grey Nymph 0|4: (3) Alfatoxin - Poison creature. If it does, become malignant cell (multiples after each turn)
-- Why? If you have a good (i.e. Enchanted) shield, then filling up their side with useless 1|1 cells is a great way to
keep them from bringing out heavy hitters. Most shields block at least 1 damage, and Ice Shield can freeze
enemies. Down side is needing Enchant Artifact... last thing you want is no shield and 24+ damage coming in.
Also. If they don't have a shield, using Alfatoxin on your side can help you. You can always FLOOD to clear space.
Green Nymph 3|6: (2) Adrenaline - multiple attacks per turn
-- Why? Adrenaline works wll for low attack creatures. But you'll need quite a few creatures. If you have that many
out again this is a waste of card space just to cast adrenaline.
Red Nymph 1|6: (3) Rage - +5|-5 to target.
-- Why? How many creature can afford -5 to Hp, and it's a weak Nymph. I don't thin using it to take out enemy
creatures is that plausible, you'll need more fire quanta. our best bet would be to have 2 immolation cards in your
deck; sacrifice a water creature for Immo then Make a Red Nymph. Immolation has no quanta cost.
Useless Nymphs
Black Nymph 3|5: (3) Liquid Shadow - poison and gain Vampire
-- Why? if you use it on yourself, your creature eventually die, use it on enemy and they heal. Not worth the time.
Blue Nymph 3|2: (3) Unstable gas - create 1 unstable gas. (Unstable gas requires 1 fire quanta to set off, does 20 damage to opponent and 1 damage to each of opponents creatures)
-- Why? This will take forever, and you need fire quanta, plus another turn to set of the gas.
Auburn Nymph 0|3: (3) Petrify +0|+20 to target but target can attack or use skills for 5 turns
-- Why? What do you need petrify for? Not worth the time to bring this out.
Well that's all of them. By the way, since Nymph Queen costs 9 quanta to play (and 4 quanta for Nymph's tears), you probably don't want more than one in the deck, which means you'll want a small 30-35 card deck for this strategy. Just my thought on that part.