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Offline godofdeath500Topic starter

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Voodoo-heal-bow https://elementscommunity.org/forum/index.php?topic=20144.msg255615#msg255615
« on: January 23, 2011, 10:59:02 pm »
Ok, so this is what I am hoping will be my new FG farmer. Idea is from Shak'ar Revenge. I modified it, but it needs a lot of fine-tuning.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 74d 74d 74d 77f 77i 77i 77i 77l 77l 77l 77l 77l 78q 78q 78q 78q 7ju 7ju 7ju 7k0 7k0 7q5 7q5 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7tg 7tg 7tg 7um 7um 7um 7um 80b 80b 80b 81q 81q 81q 81q 81qThe Mirror shields are for Octane and other direct-damage using gods; it helps a lot, as it is cheaper than Jade Shield.
Basic idea is this: BB a doll, G-Pull it, wait for it to take some damage and heal it when needed, and then, when its total original health is at 200, TU it and win. It sounds easy, but it is not as simple as it sounds.

I have some quints for the angels, but couldn't fit them in.

Any advice/changes/comments are welcome, but please don't just destroy the idea. Only positive feedback, please.
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Re: Voodoo-heal-bow https://elementscommunity.org/forum/index.php?topic=20144.msg257847#msg257847
« Reply #1 on: January 26, 2011, 06:00:50 pm »
Don't you think the deck is to fat? Shak'ar's Revenge is a 30 card deck right?

Offline GG

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Re: Voodoo-heal-bow https://elementscommunity.org/forum/index.php?topic=20144.msg257900#msg257900
« Reply #2 on: January 26, 2011, 08:00:15 pm »
1. waayyyy too many cards. Even in a 30 card deck with 3 Gravity Forces, I often face situations where I lose because I don't draw any. What do you think's going to happen with a 60 card deck?

2. You might as well take time mark instead since you'll need much more time quanta to play the hourglasses and draw.

3. I don't get how you say voodoo doll's HP is going to reach 200. Archangel's heal replenishes lost HP; it doesn't increase the max HP limit. The only card that can do that on a creature is BB and plate/heavy armor.
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