Tutorial-IdeaA lot of complaints have been made about the hardships of FG-farming recently and even some more experienced players believe it's hardly worth it anymore.
That issue aside, I have been farming electrum with a blackhole-based speed-rainbow in T50 a while ago and made a calculation that turned up a net-gain/time which was just as high as when I would farm FGs.*
The idea of the tutorial is to advise new players and those who already got to play a bit more to go into the T50 first with a specialized (partly upped) rainbow before throwing themselves at the FGs with a largely unupped deck and getting all frustrated.
Aside from the idea, that gaining just as much electrum in T50 should still be possible, new players will rapidly accumulate rare cards for later use this way.
Problem + help appreciatedNot only the FG-landscape has changed, the T50 landscape has too.
The deck relies on blackholes to reach an EM-rate as high as 60% while still playing rapid-fire 2-3min matches ... thus the supposed riches.
Now recently I have encountered a lot of non-rainbows in the T50: Fractal decks, Life-rushes, Hope-decks etc. seem to have gotten really prominent for T50 players to leave up.
If this has reached the dimension I am guessing when playing the occasional T50 match, the whole strategy might be screwed.
I would really appreciate if you could use the below deck to play a couple T50 matches (even numbers of 10) and keep track of the stats, so I can get a better idea inasmuch T50 has changed too much and how the unupped version of this deck actually performs.
I could use these stats:- two time-segments: 1. Sunday-Tuesday/Wednesday
2. Wednesday-Saturday
-> please keep the following stats seperated if you go ahead and try the deck:
- average time / match- win-rate (including farms)- EM-rate (as % of won matches, including farms)- rainbows / non-rainbows faced - ratio (farms go as rainbow)- card-spin-rate (exact cards are not important unless you really wanna add their costs up.)
- "RoF-factor" I don't know how to quantify this one. Not having the Uli, the Graboid and the Archangel around at x/4+ HP (like in the upped version) really hurts the deck. So far, I was still doing pretty good with it ... Please somehow report back, if RoF presented a (too) serious problem for you.
Example stat-sample:games played: 20
won: 16 (9 EM)
lost: 4
cards: 10
rainbows: 14
non-rainbows: 6
~time/match: 2,5min
RoF: lost 2 matches due to RoF, a couple problematic ones
The deck4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vm 55v 55v 55v 590 5c1 5c1 5fa 5if 5oj 5rn 5up 5up 5up 61r 6u3 6u3 6u3 6u3 6u3 6u3 77f
Now I know that having 6 Supernovas and an upped Pulvy isn't exactly Newbie-class.
The tutorial is meant for those who already gained some electrum and also for those who accidently get informed on possible ways to go. Pulvy can be traded for a Deflag to start with until the first Pulvy is won.
Supernovas and a Pulvy as first upgraded cards may not be AS wise a suggestion as hourglasses and Otys, however, gaining more cash to move on to those cards next should be no big deal with this deck. Oty, FFQ and Towers are next on the list of ups and lead over perfectly to -say- PuppyChows rainbow or any other standard rainbow for that matter.
Blackholes:When playing the deck, remember that the blackholes are -above all- meant to achieve EMs often with this deck: up to 36 HP can be healed ... keeping one or two in hand for healing up shortly before the final blow should be the standard move here, not strategically "drying out" the opponent (unless of course it's not even a rainbow).
Steals:Use of steals with this deck is also to be handled with care: There are 3 steals in there to win an eventual "steal-war" for the Pulverizer. Pulvy is often badly needed to kill those upcoming weapons and SoGs, above all however to kill any delaying phase-shields or Permafrosts.
If you get a steal early and there is no Pulvy in sight, stealing an hourglass for yourself is usually a very good bet. SoGs seem to be a waste of steal most of the time while the occasional shield can make sense.
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The fully upped version is not interesting for the tutorial as such.
But if you want to try out this devastating "final-stage" T50 and PvP deck and maybe submit some seperate stats, I wouldn't complain
4vm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 74b 74f 74f 74f 77f 77f 77g 7ah 7dq 7gv 7ju 7n3 7q7 7t9 7t9 7t9 80b
This deck has been pretty short on Grav.quants before the Pulvy-nerf already, so it might be time to give that Oty the final boot and bring in the Were, a 2nd spectre or nothing at all.
After all: If you really want one, TU is often your Oty with this deck.
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*based on a ton of matches with the rainbow in T50 (card-spin-rate of 40% + cardcost taken into consideration: 40 elec/card on average) and the following stats for Ivalmians FG-rainbow: 58% win-rate, ~12min matches, 60%?? EM-rate, 33% card-win rate (Zanz said so)
Unfortunately, I had those stats hardcopy (pencil + paper) and threw them out but I figure win-rates haven't exactly gone up with the new gods, have they?