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4vj 4vj 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6s3 6s3 6s4 6s4 7q1 7q9 7q9 7q9 7q9 7q9 7q9 808 808 80b 80b 80b 80b 80b 81q 81q 8pm
Well... I'm not really sure if it can be called a TTK...
The idea is to get a Shard Golem with Deja-Vu ability (needs three SoR). And then TU it 4 times --> Gives 5 Golems with 11 or 13 atk?
Then use ability the next turn (needs 20
unless you wait a turn with TU and draw the 4th SoR next turn so you can reduce the ability cost to zero) which gives 10 Golems with more then 10 atk.
The Deja Vu is meant to be played if you got 4 SoR in hand but no SoI (which wouldn't lead to a deja vu ability anymore). Of course it can be easily replaced and it's not really necessary.
You can discard the SoR, play it on enemy creatures, or in case you have 5 TU copy a creature and play SoR on your own creature.
I know it's kinda complex and I don't force it to be a TTK. Any variation which can make this a mid-game starting rush deck is welcome as well