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Offline Blasting-LightTopic starter

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Vamp/EM Deck Help https://elementscommunity.org/forum/index.php?topic=49097.msg1068139#msg1068139
« on: May 08, 2013, 02:13:27 pm »
Well, after sometime, i'm back. And yes, I know, almost none know me. But some know, so it's still okay :D
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6u2 6u2 6u2 6u2 6u2 6u2 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7td 7td 7td 7td 7td 7td 808 808 808 808 808 808 808 80b 80b 80b 80b 8pj

Some problems I see are the towers coming slowly, I get mostly 1-4 towers on my first hand, and by turn 4-5 I have a Twin Vamp with maybe 10/9. Another problem is the CC killing this deck fast, like lobo, maxwell's demon, reverse time, and some PC to is annoying, like EQ, Pulvys.
CC please. :D
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Yes, I know that there are alot of decks like this, but i've made a version like this one way back, and wanted it to get updated to the game now a day.

Offline ColorlessGreen

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Re: Vamp/EM Deck Help https://elementscommunity.org/forum/index.php?topic=49097.msg1068170#msg1068170
« Reply #1 on: May 08, 2013, 04:49:02 pm »
If you're routinely having quanta problems, you could remove the chaos powers and replace with shards of wisdom, and then switch to an aether mark and dark pends (or vice versa, depending on what type of quanta you want first). That would make you even more vulnerable to CC, but it would also make you faster and more stable.

If you're biggest problem is CC, you could add some quints, though there's some big disadvantages there - not being able to TU quinted creatures is one, but it wouldn't really be that big a deal as long as you didn't quint all of your creatures, or just saved cards up when in the face of CC and then went on a vamp/TU/quint spree. If you add quints and switch to a SoW model, keep in mind that if you SoW after you quint, the vampires will start doing spell damage, which will bypass (most) shields but will also cause them to stop healing you.

Lastly, if I were playing this deck, I'd probably try to cram in some steals and/or drain lifes, but I'm overly attached to control cards, so that's your call really. Dusk mantle and/or stiletto are also possibilities.

Offline Blasting-LightTopic starter

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Re: Vamp/EM Deck Help https://elementscommunity.org/forum/index.php?topic=49097.msg1068308#msg1068308
« Reply #2 on: May 09, 2013, 12:25:44 am »
Spoiler for Hidden:
If you're routinely having quanta problems, you could remove the chaos powers and replace with shards of wisdom, and then switch to an aether mark and dark pends (or vice versa, depending on what type of quanta you want first). That would make you even more vulnerable to CC, but it would also make you faster and more stable.

If you're biggest problem is CC, you could add some quints, though there's some big disadvantages there - not being able to TU quinted creatures is one, but it wouldn't really be that big a deal as long as you didn't quint all of your creatures, or just saved cards up when in the face of CC and then went on a vamp/TU/quint spree. If you add quints and switch to a SoW model, keep in mind that if you SoW after you quint, the vampires will start doing spell damage, which will bypass (most) shields but will also cause them to stop healing you.

Lastly, if I were playing this deck, I'd probably try to cram in some steals and/or drain lifes, but I'm overly attached to control cards, so that's your call really. Dusk mantle and/or stiletto are also possibilities.
Well, after reading what you said, I made this version :
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7t8 7t8 7t9 7t9 7t9 7t9 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 80b 80b 80b 80b 816 816 816 816 816 816 8pu

I know it can take a few more tweaks, but do test it.

Offline ColorlessGreen

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Re: Vamp/EM Deck Help https://elementscommunity.org/forum/index.php?topic=49097.msg1068326#msg1068326
« Reply #3 on: May 09, 2013, 01:47:35 am »
Took your duo version, balanced quanta, added a lobo, and dropped down to 30 cards. Lobo isn't super necessary but you were light on aether and it winds up being pretty useful in a lot of cases. Replacing it with an additional TU (or re-adding the sixth SoW) is a fine possibility.

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7t8 7t9 7t9 7td 7td 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 80b 80b 80b 80b 80e 816 816 816 816 816 8pu


edit: Regarding dropping down to five each vamp/SoW: if things are working properly, you need to get one and only one vampire, and after a couple SoWs, you get a much better return on your card/quanta investment by just playing more TUs instead of more SoWs. If you re-add one of the two to get back up to six, SoW would be more useful than vampire in most cases, but I think you'd probably be fine with just five of each. Several of the other buff-based combo decks I've played often only run with four of each, and they got their combos out well enough.
« Last Edit: May 09, 2013, 01:51:04 am by ColorlessGreen »

 

anything
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