I've been trying a simple deck to get high HPs EMs that's totally unupped in Trainer.
It's really simple, but I'm still trying to balance the cards, as of now it is:
Hover over cards for details, click for permalink
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vn 4vn 592 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj
Not really sure, though.
Haven't tried it yet in the arena since I'm playing it on the trainer, but I rarely look what opponent's doing, given that it is mainly based on what YOU draw, and not opponent's counters. If you can get it going (I'd say at least 6 Pillars, 6 Pendulums and EA'd Dissipation Shield, but it may vary in the number of pillars, they're what is mainly needed along the EA'd Shield), you usually are untouchable, and will keep playing pillars over pillars.
If you're lucky, you can get 100+73*6=538, so 500 HP at the end with EM. Against higher-ups in the arena, they could kill you before you can get your deck going (sometimes it requires 10+ turns, but an average would be 6/7). The real problem would be getting an Elemental Mastery, since you could receive some damages and your only HP Healer is Antimatter. For this exact reason, I was thinking of playing 4 of it, just like the EAs.
Relatively cheap (1600 and some), easy to play, but generates extremely long games.
If someone could test it for me in the Arena, Gold and Platinum preferably, I'd be grateful, thanks.