After a bit of testing, i decided to go back a step, and concentrate on the cards i really need for this to work. And taking some advice
This is:
- Afiatoxin (obvious)
- Something that reduces the damage at least by 1 (to negate the malignant cells)
- Graveyard
- Eclipse (to push the skeletons)
- Anything that does at least 1 dmg to all creatures on the field, to kill malignant cells.
- Steal (not really necessary, but offers better chances against many gods)
- damage to creatures (I found, i had to be extremely lucky to prevent the enemy from getting out to many creatures before my combo started)
Bringing out one graveyard should be enough. ideally there are only malignant cells on the field, so 1 graveyard will fill up your creature field anyway. So adding more to the deck just improves the chances of drawing it early. Same with eclipse and afiatoxin.
That means, getting a total of 11 death-quanta and 4 (+3/6 for steal) darkness quanta should be enough.
While i can halfway rely on getting the 7 darkness quanta sooner or later via supernovas, getting 11 death quanta needs towers.
Because i can concentrate on Bone-Towers and replace death-towers with supernovas i could free some card-slots and I am able to use other quanta.
As dmg source i thought abaut 6x lightning instead of syphon life. Needs only 1 quanta, does 5 dmg, kills most creatures and does not use darkness-quanta. It is mainly needed to stop the enemy from bringing out too many creatures before my cells do their job.
As a shield im quite unsure still. I think permafrost uses to much quanta (should in no case be over 6 or it becomes unlikely i will get it out in time). Phase shield is out, too, because of lightning. mirror shield should do the job, makes me even immune to spells. Maybe an additional Fog-Shield against early dmg. Thanks to novas i should have some quanta left that i don't need and can use for SoGs.
Taking in one or two Anti-Matter would be nice against stronger creatures that i can't kill. I am unsure about that, cause i can't play it before round 6 (mark is the only source of Entropy).
My original idea with bonewall seems not necessary. As i kill nearly all creatures on the field, and have a bit of healing with SoGs bonewall comes simply too late.
After a bit of trying i came up with something like this in mind:
6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 710 710 710 710 717 717 71c 71c 71c 7k0 7k0 7n1 7n1 7t9 7t9 7ta 7ta 80a 80a 80a 80a 80a
I think about adding 4 sundials to consume a bit of unneeded time-quanta and delaying the enemy, and taking out 2 Antimatter and 2 SoGs. A sixth lightning could also help.
It can in fact beat at least some false gods. I defeated Gemini, Decay, Seism and Obliterator (though that was really lucky) so far.
Some are simply impossible with this deck, e.g. morning glory.
I will do some testing and see how it works out.
Edit: in fact there are 2 "stand alone combos":
1. Aflatoxin + Skull-Buckler(now mirror shield). Maybe Lightning to speed it up. Against most false gods this is enough, if played early enough. If i have him filled up with cells, most gods tend to do nothing, so i can wait until i draw the right cards.
2. Plague (now thunderstorm) and Eclipse (though Eclipse is not necessarily needed).
Well it is not especially useful for me, i use an upgraded cc why bother? deck that works for me. But i wanted to create something own, that can beat a false god