-2 Schrodinger's Cat
-Graveyard, add unupped version. It gets destroyed less.
-3 Quantum Towers
-2 Fire Bucker. If you want that kind of thing, use Spine Carapace.
+2 Spine Carapace
+4 Electrum Houglasses. Draw power, and they draw PC away from your shields and shards.
+1 Fallen Druid for your skellies. Mutants>Skellies always (unless you get immaterial 0/1 fate egg or something...).
IMO 1 or 2 Steam Machines are better than the vulture. Maybe -1 Vulture -1 Tower, +2 Steam Machine.
Steam Machine are great in the way that they get essentially a +4 every turn, since they lose 1 every turn. Also, they use the water and fire you now don't use, provided you removed the fire bucklers. Not to mention the 15 Hp. You can play one without a quint and it has very little chance of dying unless your fighting neptune and he freeze shockwaves you.