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Bloodthorn

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Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209498#msg209498
« on: November 26, 2010, 12:24:50 am »
The current deck i run for T50 farming is my mutation deck, albeit very effective, i am always open for suggestions

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5l9 5l9 5l9 5l9 5l9 5l9 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 80b 80b 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q
Reasons for the entropy mark is so even if i dont draw my pendulums (which happens more often then it should) i can still use its tactic. I have messed around in the trainer for hours trying to find a set-up that nearly eliminates the possibility of drawing 0 pendulums. I have tested with aether mark + entropy Pendulums + micro abominations. any other suggestions would be very well appreciated.

Falcon4415

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209516#msg209516
« Reply #1 on: November 26, 2010, 12:56:54 am »
If you have the money for the micro abominations, I think they are better for this because they don't mess with your opening hand, as photons do.

To fix the issue with the mark not showing properly, the begginning of the code should say [deck mark=ENTROPY author=Bloodthorn]

Bloodthorn

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209520#msg209520
« Reply #2 on: November 26, 2010, 01:01:30 am »
As far as issues i ran into with micro's in the trainer, is it reduces my quanta for mutation by using that extra one just to summon, so a hand of 1 pendulum takes 3 turns to get a mutation, just as a no pendulum current. i may have to test it more and more but i have found no definitive increase in speed or quanta acceleration.
Alternatively, i thought of using quanta towers and six 1 cast creatures from 6 elements other then entropy, thoughts on that one?

And thanks for the mark issue, i feel dumb :D

Falcon4415

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209523#msg209523
« Reply #3 on: November 26, 2010, 01:05:20 am »
Have you tried to change mark to Aether and using Entropy pends?

Bloodthorn

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209526#msg209526
« Reply #4 on: November 26, 2010, 01:07:26 am »
I did in trainer utilizing the abomination idea, but thats where i hit the standstill with having the 3 turns maximum given the right situation

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209746#msg209746
« Reply #5 on: November 26, 2010, 09:48:16 am »
I would change the photons for Deja'Vu's. Yes, that means you will have to wait more to mutate them, as you will most likely have to wait until one supernova to cast and duplicate one of them, but after they are cast and duplicated (1 supernova does that. 6 supernova, 6 deja-vu's, 12 critters.) it's another mutation critter. However, there comes the problem where you can't mutate them, but they just keep attacking for you. It's more critters in the field.



If you don't like the idea, to fix the fact you don't get pendulums, I would take out 1 Supernova, or 1 anything for that matter, for one pendulum.

Bloodthorn

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Re: Mutation T50 help https://elementscommunity.org/forum/index.php?topic=16335.msg209983#msg209983
« Reply #6 on: November 26, 2010, 04:44:07 pm »
i originally had it actually at 8 pendulums to hopefully solve that problem, but after well over 100-200 matches with 6 and 8 it made no real difference in the long run.

As for the deja-vu idea, its good but hits a problem when i dont have a supernova, which is why photons are basically a failsafe because they dont use any quanta that i need for either of my 2 or dont rely on quanta to get them out.
I may have to tweek it a bit and test it out in the trainer to see if this works or not however...

 

blarg: