I wanted to incorporate Flood into this deck but it seems better without it and just using the Toadfish for CC.
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It seems like the deck is a bit too slow to be of any use...
The Goals of the Deck:
To get a lot of Toadfish on the field for CC and damage (Mitosis+SoR)
To get a Steam Machine powered up (SoR)
To Spam the more tough Abyss Crawlers (Mitosis+SoR)
To live long enough (Feral Bond)
To have backup plans
Now I was thinking of maybe changing the mark to Life and replacing the Bonds with SoGs. Maybe -1 Abyss Crawler -1 Steam Machine?
Edit: Life Mark makes getting out Toadfish much harder. Guaranteed 5 Heals is nice but it allows the enemy to get out a lot more creatures faster. Makes shield quicker but it becomes more necessary since there's no Toadfish. (Note, I only tested with unupped Water Pendulums.)
I have the Abyss Crawlers in there because they can tank more CC than Toadfish and cost less so SoR might not be needed to spam them and I have the Steam Machines in there to build up damage if spamming wouldn't work. Plus, they (at least the upgraded versions) can tank a lot of damage.
So any thoughts and suggestions? I'm going to upgrade the Steam Machines eventually when I have the electrum.