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Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429468#msg429468
« on: November 23, 2011, 01:19:33 am »
I'm currently looking for an original (or semi-original) deck that is capable of taking on level 3 AI and having a steady win rate.

I'm not looking for speed, I'm looking for stability. I don't like to see that loss statistic going up  ::)
So far, I've been attracted to light for some reason, and I've cooked up some random ideas and thrown them together.

Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5la 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5lj 5lj 5lj 5lk 5lk 5lm 5lm 61p 61p 61p 61p 61p 61p 8pq


Basically, use blessings on sparks/photons (preferably the former), luciferin and play hope. The draws for this deck are really icky though, with only 5 pillars, the beginning is tough, but once you get your strategy set up you'll be sure to have excess quanta.
The main weakness of this deck is that pharoah/scarab deck, you have no form of CC and they can NOM basically everything this deck has.

Offline furballdn

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429476#msg429476
« Reply #1 on: November 23, 2011, 01:36:45 am »
CC will crush this deck. I think it'd be better if you had more light pillars. You definitely need them to start the game off. Either use rays of light (upped) or remove the sanctuaries for light pillars. Additionally, solar shield could also do well. I personally think photons are better than sparks a bit since you need two cards (blessing+spark) to keep one on teh field and that takes up more space.

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429493#msg429493
« Reply #2 on: November 23, 2011, 02:33:37 am »
You really only need 2 pillars to jumpstart this deck though. Once you get three creatures, luciferin and your creatures will produce all that you need. I tried solar shield, but hope is simply better than it in every way.

I realize that CC is a problem, so I'm wondering how I should fix that.
I find that the damage from sparks is much better than that of photons - but perhaps it would be better with photons, because sparks die to one fire bolt/RoF as well. Still, the 2 extra damage from sparks really add up.

Sanctuary is too good to take out, I need that healing =)

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429494#msg429494
« Reply #3 on: November 23, 2011, 02:45:33 am »
It's not mono light because of the sparks. Even though it doesn't cost anything, it is still counted as an :aether card.
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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429496#msg429496
« Reply #4 on: November 23, 2011, 02:51:53 am »
For the pharaoh/scarab deck - yes, it is tough to beat, but it's also slow. Focus on doing damage as quickly as possible. Stack multiple blessings on a single spark, and don't play anything else (except a Morning Star or Golden Dragon, if you draw them). You should win as long as the guy doesn't play Procrastination, which'll really cut your damage down.
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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429500#msg429500
« Reply #5 on: November 23, 2011, 02:56:21 am »
It's not mono light because of the sparks. Even though it doesn't cost anything, it is still counted as an :aether card.
Yes, yes, the deck name is just because it only uses light quanta. This isn't under the mono light section, so let's not bother over this, alright?

For the pharaoh/scarab deck - yes, it is tough to beat, but it's also slow. Focus on doing damage as quickly as possible. Stack multiple blessings on a single spark, and don't play anything else (except a Morning Star or Golden Dragon, if you draw them). You should win as long as the guy doesn't play Procrastination, which'll really cut your damage down.

He got a pharoah out on turn 3 though, and I didn't draw a pillar until that turn.

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429505#msg429505
« Reply #6 on: November 23, 2011, 02:58:44 am »
You really only need 2 pillars to jumpstart this deck though. Once you get three creatures, luciferin and your creatures will produce all that you need. I tried solar shield, but hope is simply better than it in every way.

I realize that CC is a problem, so I'm wondering how I should fix that.
I find that the damage from sparks is much better than that of photons - but perhaps it would be better with photons, because sparks die to one fire bolt/RoF as well. Still, the 2 extra damage from sparks really add up.

Sanctuary is too good to take out, I need that healing =)
Well if you want to keep those, then I highly recommend a solar shield or two. Really helps in getting in the :light quanta.

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429508#msg429508
« Reply #7 on: November 23, 2011, 03:01:59 am »
You really only need 2 pillars to jumpstart this deck though. Once you get three creatures, luciferin and your creatures will produce all that you need. I tried solar shield, but hope is simply better than it in every way.

I realize that CC is a problem, so I'm wondering how I should fix that.
I find that the damage from sparks is much better than that of photons - but perhaps it would be better with photons, because sparks die to one fire bolt/RoF as well. Still, the 2 extra damage from sparks really add up.

Sanctuary is too good to take out, I need that healing =)
Well if you want to keep those, then I highly recommend a solar shield or two. Really helps in getting in the :light quanta.
I don't want to make this deck more than 30 cards, it has bad draws enough already. Solar shield would only be good if I could get out really early in the game, and yet this deck needs early damage to get it going. I just don't see how it would work.

I would much rather play a luciferin (less cost, and heals you for 10 HP as well) then a solar shield.

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429512#msg429512
« Reply #8 on: November 23, 2011, 03:06:11 am »
Have you tried it with nova time mark and dejavu?
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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429514#msg429514
« Reply #9 on: November 23, 2011, 03:08:42 am »
I'unno, mono limits the options too much if you want original/high winrate IMO. Could go flying glories in that case I guess. Boring pegasus rush works as always.

If you go duo you could do silly things such as Dejahope, RAngels, and various light/dark combos along with the whole gamut of crusader decks which there are plenty of.

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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429519#msg429519
« Reply #10 on: November 23, 2011, 03:33:19 am »
You really only need 2 pillars to jumpstart this deck though. Once you get three creatures, luciferin and your creatures will produce all that you need. I tried solar shield, but hope is simply better than it in every way.

I realize that CC is a problem, so I'm wondering how I should fix that.
I find that the damage from sparks is much better than that of photons - but perhaps it would be better with photons, because sparks die to one fire bolt/RoF as well. Still, the 2 extra damage from sparks really add up.

Sanctuary is too good to take out, I need that healing =)
Well if you want to keep those, then I highly recommend a solar shield or two. Really helps in getting in the :light quanta.
I don't want to make this deck more than 30 cards, it has bad draws enough already. Solar shield would only be good if I could get out really early in the game, and yet this deck needs early damage to get it going. I just don't see how it would work.

I would much rather play a luciferin (less cost, and heals you for 10 HP as well) then a solar shield.
solar shield plus sanctuary+ hope= no hope and light quanta. :(
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Re: Mono-Light - Tackling Level 3s https://elementscommunity.org/forum/index.php?topic=34042.msg429522#msg429522
« Reply #11 on: November 23, 2011, 03:42:22 am »
Have you tried it with nova time mark and dejavu?
I'unno, mono limits the options too much if you want original/high winrate IMO. Could go flying glories in that case I guess. Boring pegasus rush works as always.

If you go duo you could do silly things such as Dejahope, RAngels, and various light/dark combos along with the whole gamut of crusader decks which there are plenty of.
I'd like to make a duo, but I suck at quantum balance when it comes to duos and I can never keep a deck to 30 words, could someone post an example of a dejahope?
Also what's RAngels?

 

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