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Scaredgirl

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg2923#msg2923
« Reply #12 on: December 15, 2009, 10:09:48 pm »

This deck suffers from the same problem as every non-poison non-momentum deck in the game: There's far too many ways to gain complete and total invincibility to every single method of attack it has.
The version I did (look my previous post) has 6 x Explosion which take care of most of defenses. All I need now is 3-4 Miracles and I can drop all earth cards and become invincible in PvP :)

Scaredgirl

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg2924#msg2924
« Reply #13 on: December 15, 2009, 10:09:48 pm »

So... in your last screen, please tell me how you'd win if your opponent had a Bone Wall and the intelligence to eat and mutate his own Fireflies as soon as they came out, after seeing your Diamond Shield.
Yeah.. if in that last screen he had a Bone Wall I would have lost.

I would have also lost if he had 12 Light Dragons and I had one poisoned Rustler with a limp.

You see you cannot take one random situation and base the effectiveness of a deck on that. With a bit of luck, I could have beat that rainbow, human player or not. It's not like this deck is not cabable of doing so, like you suggested. Difficult? Yeah, it's a freaking rainbow! Impossible? No.

EDIT: I wish I had a Fire Storm in that situation. I DID have it earlier but I wanted to make the deck smaller so I got rid of it. Damn, it would have been beautiful.

Scaredgirl

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg2925#msg2925
« Reply #14 on: December 15, 2009, 10:09:48 pm »

I could quite easily build the Bone Wall up to 20+ while you're waiting to float the rest of your weapons

And how would you do that? A creature has to die for the Bone Wall to get bigger. I don't have any creatures you could eat, so you have to eat your own creatures. If you put up a Bone Yard, I will destroy it so FFQ's and Fireflies are your best chance.

You are somehow assuming that you could have 2 Otyughs and 2 FFQ's (most rainbows have only 1) early in the game constantly spamming Fireflies and eating them and making Bone Wall Bigger, while I'm doing nothing but waiting for cards. It doesn't work that way.

Like I said, I have 6 explosion that I can use to get rid of those Sundials, Bone Yard and Bonds (if you have many characters on the table).

Sure this 20+ Bone Wall could happen and if it does, I'm pretty much done. But your suggesting like it's going to happen every time and there is nothing I can do about it which is not true.

I see decking out as a much bigger problem than Bone Wall.

Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg2926#msg2926
« Reply #15 on: December 15, 2009, 10:09:48 pm »

I tried this idea with Eagle Eyes, Pulverizers, and Titans (which, btw, are whopping 8/70's!!! =O), as well as Morning Glories, and personally, I find that Eagle Eyes are the best. They have the power, health, and creature control required to destroy most creature based decks.

Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg2927#msg2927
« Reply #16 on: December 15, 2009, 10:09:48 pm »

So... in your last screen, please tell me how you'd win if your opponent had a Bone Wall and the intelligence to eat and mutate his own Fireflies as soon as they came out, after seeing your Diamond Shield.
Like she said, with 3-4 Miracles, she'd either win by damaging out the opponent, or lose by decking herself. With a Diamond Shield in play, she prevents three damage from each attacking creature. It would obviously be Enchanted, so it couldn't be stolen or destroyed, and with the Miracles, she'd just heal herself once she reached low health. Even WITH a Bonewall out, getting hit by 4-6 8/1 Immaterial creatures/weapons a turn, there's absolutely no way a bonewall could survive, unless they had multiple ways of killing they're own creatures. Not to mention the Explosions could help wittle it down even further. I think her only problem would be decking out against a deck that could stall long enough with Eternity.

Warr

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg3226#msg3226
« Reply #17 on: December 15, 2009, 10:09:49 pm »

 :D

wckz

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg3227#msg3227
« Reply #18 on: December 15, 2009, 10:09:49 pm »

I could quite easily build the Bone Wall up to 20+ while you're waiting to float the rest of your weapons

And how would you do that? A creature has to die for the Bone Wall to get bigger. I don't have any creatures you could eat, so you have to eat your own creatures. If you put up a Bone Yard, I will destroy it so FFQ's and Fireflies are your best chance.

You are somehow assuming that you could have 2 Otyughs and 2 FFQ's (most rainbows have only 1) early in the game constantly spamming Fireflies and eating them and making Bone Wall Bigger, while I'm doing nothing but waiting for cards. It doesn't work that way.

Like I said, I have 6 explosion that I can use to get rid of those Sundials, Bone Yard and Bonds (if you have many characters on the table).

Sure this 20+ Bone Wall could happen and if it does, I'm pretty much done. But your suggesting like it's going to happen every time and there is nothing I can do about it which is not true.

I see decking out as a much bigger problem than Bone Wall.
People overestimate bone wall alot. It's not too difficult to destroy, despite people's claims. I've never had a problem with it using my dream deck (Secret ;D), and it relies on otyughs badly.

Parabol

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Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg3579#msg3579
« Reply #19 on: December 15, 2009, 10:09:50 pm »

My current version of this deck does quite well in PvP, but suffers badly as the animate weapons are currently still flying weapons, consequently I can't use permanent removal.

But...I was thinking (always dangerous), why not Improved Steal/Mark of Darkness over Explosion/Mark of Fire?

The deck is NOT very aggressive, and being able to nick other people's shields could prove advantageous.  The disadvantage of this is that it costs one extra quanta (shouldn't be a problem except against mono dark), and could conceivably force me to replace a morning glory, or steal a dissipation field (ulp!).  However, I do have a reflective shield in this deck, so I don't foresee diss field being a HUGE problem to replace, and even if I am forced into nicking it and draining all my quanta, I can easily wait until after I've cast Miracle when it'll just give a one-turn advantage.

Currently the deck set-up I'm working on looks like this, then:

Mark of Darkness OR Mark of Fire
6x Explosion OR 6x Improved Steal
6x Sundial (Upgr)
6x Morning Stars/Glories
6x Improved Miracle/Miracle
5-6x Animate Weapon
1x Mirror/Reflective Shield
~20x Light Pillars/Towers.

While the actual deck I'm working with is:
Mark of Air
5x Flying Weapon, 1x Animate Weapon
6x Sundial (Upgr)
4x Morning Star, 2x Morning Glory
4x Miracle, 2x Improved Miracle
1x Reflective Shield
12x Light Towers 8x Light Pillars.

Sucks but I'm slowly getting there thanks to SGirl's deck ^_^

Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg3929#msg3929
« Reply #20 on: December 15, 2009, 10:09:51 pm »

My current version of this deck does quite well in PvP, but suffers badly as the animate weapons are currently still flying weapons, consequently I can't use permanent removal.

But...I was thinking (always dangerous), why not Improved Steal/Mark of Darkness over Explosion/Mark of Fire?

The deck is NOT very aggressive, and being able to nick other people's shields could prove advantageous.  The disadvantage of this is that it costs one extra quanta (shouldn't be a problem except against mono dark), and could conceivably force me to replace a morning glory, or steal a dissipation field (ulp!).  However, I do have a reflective shield in this deck, so I don't foresee diss field being a HUGE problem to replace, and even if I am forced into nicking it and draining all my quanta, I can easily wait until after I've cast Miracle when it'll just give a one-turn advantage.

Currently the deck set-up I'm working on looks like this, then:

Mark of Darkness OR Mark of Fire
6x Explosion OR 6x Improved Steal
6x Sundial (Upgr)
6x Morning Stars/Glories
6x Improved Miracle/Miracle
5-6x Animate Weapon
1x Mirror/Reflective Shield
~20x Light Pillars/Towers.

While the actual deck I'm working with is:
Mark of Air
5x Flying Weapon, 1x Animate Weapon
6x Sundial (Upgr)
4x Morning Star, 2x Morning Glory
4x Miracle, 2x Improved Miracle
1x Reflective Shield
12x Light Towers 8x Light Pillars.

Sucks but I'm slowly getting there thanks to SGirl's deck ^_^
This deck is going to be damn annoying once it's completed...>.<" Though, with the splash element of Fire or Darkness, it is no longer a "mono-"element deck. =/

darkfrogger

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Re: Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg31706#msg31706
« Reply #21 on: March 03, 2010, 01:30:32 am »
I'm fairly certain that the Divine Glory god was based on this one and the Octane god was based on some other deck here. Guys, stop making these uber decks unless you really want to face such difficult fgs. 

icybraker

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Re: Mono-Light Deck - Sundials, Animate Weapons etc. https://elementscommunity.org/forum/index.php?topic=316.msg31721#msg31721
« Reply #22 on: March 03, 2010, 01:44:26 am »
Octane was based off of Puppychows' Unstable Eagles. :P Let's just keep all our uber decks to ourselves from now on.

 

blarg: