My current version of this deck does quite well in PvP, but suffers badly as the animate weapons are currently still flying weapons, consequently I can't use permanent removal.
But...I was thinking (always dangerous), why not Improved Steal/Mark of Darkness over Explosion/Mark of Fire?
The deck is NOT very aggressive, and being able to nick other people's shields could prove advantageous. The disadvantage of this is that it costs one extra quanta (shouldn't be a problem except against mono dark), and could conceivably force me to replace a morning glory, or steal a dissipation field (ulp!). However, I do have a reflective shield in this deck, so I don't foresee diss field being a HUGE problem to replace, and even if I am forced into nicking it and draining all my quanta, I can easily wait until after I've cast Miracle when it'll just give a one-turn advantage.
Currently the deck set-up I'm working on looks like this, then:
Mark of Darkness OR Mark of Fire
6x Explosion OR 6x Improved Steal
6x Sundial (Upgr)
6x Morning Stars/Glories
6x Improved Miracle/Miracle
5-6x Animate Weapon
1x Mirror/Reflective Shield
~20x Light Pillars/Towers.
While the actual deck I'm working with is:
Mark of Air
5x Flying Weapon, 1x Animate Weapon
6x Sundial (Upgr)
4x Morning Star, 2x Morning Glory
4x Miracle, 2x Improved Miracle
1x Reflective Shield
12x Light Towers 8x Light Pillars.
Sucks but I'm slowly getting there thanks to SGirl's deck ^_^