So this deck's lack of permanent control really hurts it, I am thinking of taking out 2 SoG's and adding one Pulvy and one protect artifact. All of the dimensional shields make having so many SoGs almost pointless, as it is very rare to even need them. A pulvy would make Ferox beatable (I was doing 89 poison damage to him per turn but the bugger had 6 elemental bonds in play).
Update: So I tried the deck with 35 cards, cutting down to only 6 quantum tower, 3 sundial, 4 shard of gratitude, 4 Unstoppable, 1 Pulverizer, 2 Elemental Hourglasses, 1 Eternity, 4 Dune Scorpians, 5 Phase Shields, 1 Electrocutor, and 4 Aether Pendulums. I think it needed more towers and sundials, so I added 2 Quantum towers and 3 sundials, for a final build of 40 cards. The protect artifact usually just sat in my hand waiting for the eternity, so I decided to take it out.
When I combine stats from the various versions of this deck, here is the breakdown:
Chaos Lord 1:6
Chaos Lord seems to have my number. Butterfly effect is an evil card, and Fallen Druid is really stong. The only hope is to get out an electrocutor before Chaos Lord gets going. I think this deck is better than these stats, but Chaos Lord has had some amazing draws against me.
Osiris 9:0
This deck destroys Osiris. Its really not even a fair match. If the Oracle tells you that you are going to play Osiris, this deck is a guarenteed win.
Decay 4:4
Decay presents a good matchup. It really comes down to who gets the better draw.
Seism 0:5
Weird, I thought I beat seism once, but I guess not. A few close games, though Seism is tough, no matter how you cut it.
Paradox 6:2
Paradox is easy, just lobo the RoL's so he can't miracle, (or can only miracle once).
Destiny 3:1
Another deck that presents a good match. Luck of the draw has a lot to do with who wins this one.
Hermes 2:9
What can I say, Hermes is a jerk. I had at least two games where I would have won with one more turn. Very tough FG.
Eternal Phoenix 2:4
I've only beaten Eternal Phoenix one time in my life. This deck presents a good match, but Phoenix is always tough.
Graviton 1:4
You really need a good draw to win against graviton. Odds are not in your favor.
Octane 2:2
Pulverizer makes this FG a lot easier.
Scorpio 0:1
Needs more testing.
Incarnate 6:1
The stats here might be deceiving. You will probably win, but it is not a guarentee.
Obliterator 2:2
Oddly, the earlier versions of this deck fared better against obliterator.
Elidnitis 4:2
You are fine as long as you don't run out of shields. Save them till you need them.
Dream Catcher 1:5
Tough matchup for the same reasons as Chaos Lord.
Rainbow 1:6
Th only way any deck beats Rainbow is to get lucky. I hate rainbow.
Neptune 2:1
Needs more playtesting, but this is another FG where you need to have your shields in the later part of the match.
Ferox 5:3
Ferox was impossible until I added the Pulverizer. You have to take out the elemental bonds in order to win.
Miracle 2:4
This deck is not strong against Miracle. You basically need to get lucky.
Morte 3:0
Needs more play testing, but Morte is beatable
Dark Matter 1:3
Needs a lucky draw to beat Dark Matter.
Divine Glory 0:1
Needs more play testing.
Gemini: 2:0
Needs more playtesting.
Final analysis: This deck is fun to play, good for PVP and isn't terrible for FG farming. I'd still love to hear feedback on how to improve it.