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Eventually, I decided that the above deck was my favorite variant. While I admit that adding another Warden deviates from the theme/name of the deck, I would assume that efficiency is more important than theme in this case.
Changes breakdown:
Extra Warden: As outlined above, doesn't quite fit thematically with the deck, but it's so much more reliable with that second Warden, as opposed to hoping against hope that you'll draw the one card in thirty that could save you, your chances for such an event are doubled.
Extra Momentum: I had some trouble with Shields and felt that this would help more than a Deflag, though that is of course another option.
Removed Poison: In my opinion, it's simply not worth it. There are better ways to spend the card slot than 2 damage for 1 quanta, even if it is un-blockable.
Extra Lightning: As with the extra Warden, this alone helped win games, as taking out that Oty, Golem, or whatever it is that needs taking out instantly is such a powerful tool to have in a rush deck, and helps even the odds.